Dakk Posted January 28, 2011 Share Posted January 28, 2011 * SR's Project Image should be slightly more usable during a fight (instead of being a simple tool for player's exploits) due to the added invisibility effect, and I have various ideas for V4 to make it more similar to PnP, more effective, and less exploitable if you're interested. That being said, I'm pretty sure the AI shouldn't use it because of an hardcoded bug which randomly makes AI casters able to move freely even after casting PI (turning it into an Improved Simulacrum), am I wrong? I think I read about this within SCS forums. There is indeed such a bug; I largely don't use PI any more because of it. Why are we not pestering Santa Ascenscion64 about this? TobEx - all wishes granted and all wrongs righted Link to comment
DavidW Posted January 28, 2011 Share Posted January 28, 2011 * SR's Project Image should be slightly more usable during a fight (instead of being a simple tool for player's exploits) due to the added invisibility effect, and I have various ideas for V4 to make it more similar to PnP, more effective, and less exploitable if you're interested. That being said, I'm pretty sure the AI shouldn't use it because of an hardcoded bug which randomly makes AI casters able to move freely even after casting PI (turning it into an Improved Simulacrum), am I wrong? I think I read about this within SCS forums. There is indeed such a bug; I largely don't use PI any more because of it. Why are we not pestering Santa Ascenscion64 about this? TobEx - all wishes granted and all wrongs righted It would be cool; on the other hand, I don't want to end up making SCS dependent on ToBEX being installed if I can help it. Link to comment
the bigg Posted January 28, 2011 Share Posted January 28, 2011 You can make the Projected Image bits only be compiled if ToBEx is installed. Up to you if you wish to do the work. Link to comment
Galactygon Posted January 28, 2011 Share Posted January 28, 2011 This is screaming for an "externalize image type properties" .2da table, with settings like shared spell slots between characters with the same PUPPETID. -Galactygon Link to comment
leania Posted February 16, 2011 Share Posted February 16, 2011 Here is a suggestion for balancing. I've been played Druid long time and I felt that Animal Summoning I is hardly able to be used compared to Call Woodland Beings. I suggest you to move this spell level from 4 to 3. I mean, the spell shoud be able to be used earlier. You might intend to distinguish between ASI and CWB by giving growth of the number of summoned wolves according to Druid's level to ASI. However, Even if I reached higher level which I'm able to summon many wolves I never felt I should use this spell at all. In the middle of game, when I can call several wolves, the enemies are too powerful to stand against them with these poor wolves.And also, it is obvious that CWB is better than ASI at almost situation in the early stage of game. Link to comment
Ardanis Posted February 16, 2011 Share Posted February 16, 2011 There was quite a debate about revising summoning spells for v4. Link to comment
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