Creepin Posted November 8, 2004 Share Posted November 8, 2004 There's two things that I'd like to see in TuTu Tweaks. Of course I can do both of them manually, but doing so always left some aftertaste of cheating, you know , while as a part of mod they will be... well, just a part of mod First one is adding Knock spell to some place, available early in the game (I'm hinting on High Hedge). Second one is xpbonus.2da, which is not so terribly lowered as in vanilla TuTu (1/100 of BG2 bonus it was, IIRC), thus making rather useless picking locks and disarming traps with a thief Not to mention those miserable 10 xp for learning Magic Missile!!! If it's really necessary to lower bonuses for this actions, may be keep it at 1/10 ratio at least? Link to comment
CamDawg Posted November 8, 2004 Share Posted November 8, 2004 IIRC, BGT toned down the lockpicking bonuses to 1/10 and my multi-class thief still hit level 2 before leaving Candlekeep. I think the bonuses are pretty well-balanced atm, though if there's enough interest I'll code it up. As for the Knock spell, this is something I'm a bit hesitant to do. The Exotic Items component was mainly to drop in a few items that were not present in BG but available in BG2. Knock is present in BG (though not conveniently early like other spells) and I'm a bit loathe to change the component into a 'it'd be more convenient if...' type of deal. Though keeping with the theme of BG2 into BG, I would be more amenable to something like, say, Find Familiar or Spook. Link to comment
CamDawg Posted December 15, 2004 Share Posted December 15, 2004 There are a lot more spells in BG2 not present in BG than I thought: SPWI120 Reflected Image SPWI123 Find Familiar SPWI125 Spook SPWI220 Power Word Sleep SPWI221 Ray of Enfeeblement SPWI223 Deafness SPWI224 Gliterdust SPWI302 Remove Magic SPWI307 Invisibility 10' Radius SPWI318 Minor Spell Deflection SPWI319 Protection from Fire SPWI320 Protection from Cold SPWI321 Spell Thrust SPWI322 Detect Illusion SPWI324 Hold Undead SPWI325 Melf's Minute Meteors SPWI403 Fire Shield (Blue) SPWI408 Stoneskin SPWI409 Contagion SPWI417 Enchanted Weapon SPWI418 Fire Sheild (Red) SPWI419 Secret Word SPWI420 Minor Sequencer SPWI421 Teleport Field SPWI423 Spider Spawn SPWI424 Farsight SPWI425 Wizard Eye I haven't included anything above level 4 as there's no way I'm going to add scrolls for them. The scrolls added will mainly be low-level stuff for the most part with perhaps a fourth level scroll or two. Some of these are out automatically, such as Stoneskin, because BG scripts won't be bright enough to check for it and counter. (I'll leave the script re-writing for whomever gets around to writing BG Tutu Tactics first.) Not that the component won't unbalance the game in the player's favor, but that would be too much. Link to comment
neriana Posted December 16, 2004 Share Posted December 16, 2004 Find Familiar would be great -- wouldn't it its own dialogue file, too? Link to comment
Andyr Posted December 16, 2004 Share Posted December 16, 2004 I thought the Tutu Fixpack added Find Familiar? I am pretty sure Kish rewrote the familiar dialogue for BG1. Link to comment
SimDing0 Posted December 16, 2004 Share Posted December 16, 2004 Familiars work, yes. Tutufix didn't add a scroll in anywhere, but sorcerers can still pick at, as can mages for their initial selection. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.