Koockaburra101 Posted August 3, 2011 Share Posted August 3, 2011 I'm currently playing through a game with Dynaheir in my party. I just met Drizzt and I chose the option where we both search, but now nothing happens. If I remember correctly some gnolls are supposed to spawn? I walked around the entire area and even left and came back a few times. I tried resting for extended periods of time but nothing has happened. Am I just doing something wrong or is it not working? Any idea of how I can fix it? Link to comment
Miloch Posted August 3, 2011 Share Posted August 3, 2011 Try checking some of the variables referenced here with the CLUA Console. There are other posts about this in this forum - I don't know if it was ever fully resolved. Link to comment
Koockaburra101 Posted August 3, 2011 Author Share Posted August 3, 2011 I tried but I didn't seem to get anything. Must've messed up something, what exactly do I enter to check the relevant variables? Link to comment
Dakk Posted August 3, 2011 Share Posted August 3, 2011 I'm currently playing through a game with Dynaheir in my party. I just met Drizzt and I chose the option where we both search, but now nothing happens. If I remember correctly some gnolls are supposed to spawn? I walked around the entire area and even left and came back a few times. I tried resting for extended periods of time but nothing has happened. Did you leave the original area? IIRC (Miloch can correct me) you meet the gnolls in an area different from the one you encounter Drizzt in. Link to comment
Koockaburra101 Posted August 3, 2011 Author Share Posted August 3, 2011 Yes, I left and returned several times to different areas. Even completely cleared out a previously unexplored one and nothing showed up. Link to comment
Miloch Posted August 3, 2011 Share Posted August 3, 2011 I tried but I didn't seem to get anything. Must've messed up something, what exactly do I enter to check the relevant variables?To check them,CLUAConsole:GetGlobal("X#DynaJournal","GLOBAL") CLUAConsole:GetGlobal("X#DrzztDynaSolo","GLOBAL") To change them to different values, e.g.: CLUAConsole:SetGlobal("X#DynaJournal","GLOBAL",3) CLUAConsole:SetGlobal("X#DrzztDynaSolo","GLOBAL",1) - only if you asked Drizzt to search on his own I'm not sure if any of that will help - it could be there are some undocumented variables controlling this, but the X#DynaJournal seems to control most of it at least. Link to comment
Koockaburra101 Posted August 4, 2011 Author Share Posted August 4, 2011 Well CLUAConsole:GetGlobal("X#DynaJournal","GLOBAL") was set to 4 so I changed it to 3 and it worked after I Switched areas a few times. Thanks for the help Link to comment
Miloch Posted August 6, 2011 Share Posted August 6, 2011 From what I can tell (looking at bg1npc/phase2/baf/x#dynaquest.baf) if it was set to 4, those gnolls should've already spawned. /* Create Good Gnolls for Dynaheir's Quest */ IF %BGT_VAR% Global("X#DQGoodGnolls","GLOBAL",0) Global("X#DynaJournal","GLOBAL",3) GlobalTimerExpired("X#DQGGnollTimer","GLOBAL") OR(8) AreaCheck("%RedCanyons%") AreaCheck("%SouthBeregostRoad%") AreaCheck("%ArchaeologicalSite%") AreaCheck("%NorthNashkelRoad%") AreaCheck("%BearRiver%") AreaCheck("%XvartVillage%") AreaCheck("%DryadFalls%") AreaCheck("%FireLeafForest%") THEN RESPONSE #100 SetGlobal("X#DynaJournal","GLOBAL",4) SetGlobal("X#DQGoodGnollsSpawn","GLOBAL",1) END /* Inintiate Good Gnolls for Dynaheir's Quest */ IF %BGT_VAR% Global("X#DQGoodGnollsSpawn","GLOBAL",1) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) THEN RESPONSE #100 SetGlobal("X#DQGoodGnollsSpawn","GLOBAL",2) CreateCreatureObjectOffset("X#DGNLG1",Player1,[100.100]) CreateCreatureObjectOffset("X#DGNLG2",Player1,[75.100]) CreateCreatureObjectOffset("X#DGNLG3",Player1,[75.75]) CreateCreatureObjectOffset("X#DGNLG4",Player1,[100.75]) ActionOverride("X#DGNLG1",FaceObject(Player1)) ActionOverride("X#DGNLG2",FaceObject(Player1)) ActionOverride("X#DGNLG3",FaceObject(Player1)) ActionOverride("X#DGNLG4",FaceObject(Player1)) SetGlobal("X#DQGoodGnolls","GLOBAL",1) END But it happens only if Dynaheir is in the party, there's no enemies nearby and neither she nor player 1 are dead or disabled (which should be fairly normal conditions). Also, it only gets set to 4 if the original timer expired and you're in one of those 8 areas above. Link to comment
cmorgan Posted September 17, 2011 Share Posted September 17, 2011 Logged and responded to here: http://forums.gibberlings3.net/index.php?showtopic=20596 Link to comment
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