february1088 Posted June 11, 2013 Share Posted June 11, 2013 So I've been trying to put a aura-like animation around my PC permanently (he's a paladin custom kit and I want him to have a cool looking permanent aura on at all times, similar to diablo 2 paladin) Im using infinity explorer and near infinity spellmaker to try to put that animation. I've had partial success by using the effect "play 3d effect" "instant/permanent". The animation shows up, but ONLY if my pc is casting a spell or being affected by one. I dont want the animation to go away even for a second. How do I make the animation on him permanent? I've even tried to copy fireshield (blue), and then change the resource file into the animation I want (SPHOLMIG) and put AP_spell on one of my kits but that wouldn't stay on. Can any veterans help please!? Link to comment
Jarno Mikkola Posted June 11, 2013 Share Posted June 11, 2013 You would do well to upload the files ... as it would be easier to show what you did wrong, and fix the file... as the graphics are kinda large portion of the process. Link to comment
february1088 Posted June 11, 2013 Author Share Posted June 11, 2013 https://www.dropbox....b6yj/SPCL01.spl Please take a look for me! I've editing my kit with a "AP_SPCL01" It's supposed to be for my paladin, who when he reaches level 20, gains immunity to almost every status effect, and has a visual aura to go with it. Link to comment
february1088 Posted June 11, 2013 Author Share Posted June 11, 2013 https://www.dropbox....b6yj/SPCL01.spl Please take a look for me! I've editing my kit with a "AP_SPCL01" It's supposed to be for my paladin, who when he reaches level 20, gains immunity to almost every status effect, and has a visual aura to go with it. Sorry that link is messed up https://www.dropbox.com/s/fuqgnudxcfwb6yj/SPCL01.spl This is the new file Link to comment
CamDawg Posted June 11, 2013 Share Posted June 11, 2013 Permanent timings on animations just make them play once; while equipped timing will loop indefinitely but won't work via spell. You'd probably be better off with a really, really long duration on an instant/limited or with a spell that re-applies itself on expiry. Link to comment
february1088 Posted June 11, 2013 Author Share Posted June 11, 2013 Permanent timings on animations just make them play once; while equipped timing will loop indefinitely but won't work via spell. You'd probably be better off with a really, really long duration on an instant/limited or with a spell that re-applies itself on expiry. What do you mean about the equipped timing? Im trying to get the animation to constantly idly play on the character without him needing to cast spells or anything like that. The thing with a really long duration is that, eventually it will go away right? =( Link to comment
CamDawg Posted June 11, 2013 Share Posted June 11, 2013 Permanent timings on animations just make them play once; while equipped timing will loop indefinitely but won't work via spell. You'd probably be better off with a really, really long duration on an instant/limited or with a spell that re-applies itself on expiry. What do you mean about the equipped timing? Im trying to get the animation to constantly idly play on the character without him needing to cast spells or anything like that. Playing an animation with instant/while equipped timing (2) should loop it indefinitely, but I don't think that timing works outside of items. The thing with a really long duration is that, eventually it will go away right? =( Sure, but a lot of the shapeshifting in the game is set as limited with super-long durations, so it's not unprecedented. Link to comment
february1088 Posted June 11, 2013 Author Share Posted June 11, 2013 Permanent timings on animations just make them play once; while equipped timing will loop indefinitely but won't work via spell. You'd probably be better off with a really, really long duration on an instant/limited or with a spell that re-applies itself on expiry. What do you mean about the equipped timing? Im trying to get the animation to constantly idly play on the character without him needing to cast spells or anything like that. Playing an animation with instant/while equipped timing (2) should loop it indefinitely, but I don't think that timing works outside of items. The thing with a really long duration is that, eventually it will go away right? =( Sure, but a lot of the shapeshifting in the game is set as limited with super-long durations, so it's not unprecedented. The thing with shapeshifting is that it has a button for transforming. Meaning its a GA_SPCL01 spell, a innate spell that can be used. My spell is like a permanent passive spell with no innate button. I guess I could just make it so that it runs on activate..would save the headache I guess Link to comment
february1088 Posted June 13, 2013 Author Share Posted June 13, 2013 I was able to solve this problem. It looks like i had to use infnity explorer to actually dwelve into the animation itself, and then change the time. It also lets you change the color / transparency of the animation and how fast the animation plays itself. And yes, it is permanent Now my paladin has an awesome holy aura constantly spewing from his body that protects him from all status effects! Link to comment
february1088 Posted June 13, 2013 Author Share Posted June 13, 2013 The one thing that still bothers me is, I can make the spell grant immunity to every single status effect EXCEPT ability score modifiers. you know, the status ailments that come up with you get hit by spirit trolls or shadow fiend? Those are super annoying. I cant find anywhere in the program that talks about immunity to ability point decrease... Link to comment
Mike1072 Posted June 13, 2013 Share Posted June 13, 2013 I think the opcodes that handle ability score drains are the same ones that handle ability score bonuses (opcodes 6, 10, 15, 19, 44, 49). You could make yourself immune to them, but then you wouldn't be able to benefit from items or spells that boost your ability scores. Link to comment
Gat Viper Posted June 13, 2013 Share Posted June 13, 2013 Well the only two abilities which get drained in the (non-modded) game are Strength by spirit trolls and shadow fiends, and Intelligence by mind flayers, that being opcodes 44 and 19 so you would need only to change those two. Not sure if there're any Intelligence-raising items but you wouldn't gain any benefit from the Strength girdles indeed, unless you don't need them. As for that animation with immunity opcodes, all you'd need to do is to put them all on an item like a ring or cloak and set the Timing on each effect to While Equipped. That would effectively make the animation and the effect stay active on you for as long as you wear the item, without the need to modify the original animation (which MIGHT cause few problems with the game if you change it's function time to permanent) Link to comment
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