Callirgos Posted June 18, 2013 Share Posted June 18, 2013 Umm.. How do I read the loot table? I can't make sense of it from the 2da in near infinity. How does it work? Soeciffically how do I append it to include more items? Link to comment
lynx Posted June 18, 2013 Share Posted June 18, 2013 rndtreas and co? The row name is the pseudoitem that is used in creatures, which is then resolved to a random other item in the same row. Link to comment
Callirgos Posted June 18, 2013 Author Share Posted June 18, 2013 So if I want to add an item to the possible items for a specific creature I just change that line on the 2da? Is there a limit? Link to comment
lynx Posted June 18, 2013 Share Posted June 18, 2013 No idea if there's a nonsensible limit, but that's trivial to test. Link to comment
Callirgos Posted June 20, 2013 Author Share Posted June 20, 2013 Ok seems worth a try. How do I do it? Link to comment
lynx Posted June 20, 2013 Share Posted June 20, 2013 with APPEND_COL, which means you'll have to use dummies for the rest. Link to comment
Callirgos Posted July 16, 2013 Author Share Posted July 16, 2013 Could you show me an example of this? I've looked through some mods but I don't see one. I'm not sure what you mean by "dummies". Link to comment
lynx Posted July 16, 2013 Share Posted July 16, 2013 By dummies I meant other items or just the same entries as your new one (no randomness then) if the table isn't full yet. See iesdp for the details (rndtreas.2da) and http://www.weidu.org/~thebigg/README-WeiDU.html for how to alter tables with APPEND/APPEND_COL. Link to comment
Jarno Mikkola Posted July 16, 2013 Share Posted July 16, 2013 and http://www.weidu.org...ADME-WeiDU.html for how to alter tables with APPEND/APPEND_COL. Erhm, this. Link to comment
Callirgos Posted July 16, 2013 Author Share Posted July 16, 2013 Hi guys, I really appreciate you pointing out the documentation. I'm not understanding it. I really need an example to make sense of these instructions. Where can I find one? What does a single appended line look like? Then I'd be able to understand the document. Link to comment
lynx Posted July 16, 2013 Share Posted July 16, 2013 APPEND_COL ~weapprof.2da~ ~$ $ SORCERER_MONK 0 1 0 0 1 0 0 1 0 1 1 0 0 1 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~ UNLESS ~SORCERER_MONK~ APPEND ~profs.2da~ ~SORCERER_MONK 2 5~ UNLESS ~SORCERER_MONK~ (the UNLESS are there for idempotency) Link to comment
Callirgos Posted July 16, 2013 Author Share Posted July 16, 2013 ok. I think I undrastand. Thank you. IWDII seems to have 3 treasure tables. it looks to me like RT_NORM and RT_FURY are used, while rndtreas does nothing. Is this true? Could someone clear up the naming convention for me? RT = Random Treasure What is the 01 to 15 used for? Also there are labels, _L, _M, _R, _V Any one know these? Link to comment
Avenger Posted July 25, 2013 Share Posted July 25, 2013 Hah, looking at the table, i don't think we implement the 'UP' type Link to comment
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