CoM_Solaufein Posted November 15, 2013 Share Posted November 15, 2013 Has anyone done the .tpa variables for BG2EE for things like OUTER_SPRINT for areas, items and whatever, yet? Link to comment
jastey Posted November 15, 2013 Share Posted November 15, 2013 It would be the same as for BGII - if you work with OUTER_SPRINT to account for the BGII / BGT compatibility, BGII:EE would use the same as BGII. Link to comment
CoM_Solaufein Posted November 17, 2013 Author Share Posted November 17, 2013 Ha, suppose there wouldn't need to be. Link to comment
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