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BGEE, Modding and Tobex: What is missing?


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Posted

Hello,

 

I understand that there are a number of modding features missing in BGEE, many of which are available in BGx (with or without Tobex). For example, I understand that the opcode (forget which one atm) that allows you to add weapon proficiencies to stack with existing proficiencies does not work in BGEE. Also, I understand that there is no way to mod ranged backstabs and toggle helmet/critical immunity.

Am I right about these? Also, what else is missing?

Posted

There's a forum post about them in the BGxEE official forums.

Also there's a lot of stuff that's in the BGxEE's that's not in the ToBEx, such as mouse wheel zooming and all that other cheese.

Posted

Thanks hook. I have a lot about what bgee has. I'm really more interested in what it is missing. I was hoping people could post what they have tried that worked in bg (with or without tobex) but doesn't work in bgee. Would be convenient having a list with which I could make some.requests

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