Galactygon Posted April 10, 2015 Posted April 10, 2015 You could "fake it" by applying 326 first (using another .spl with a single instance of 139) and then 318 (the no message variant). Quote
Avenger Posted April 10, 2015 Posted April 10, 2015 regarding 324. Any way to change string 26818 to different one? I'd like to use this effect in BG2:EE but it shows up wrong desription. Maybe in the new patch. You don't have strref 99389, i guess? Quote
K4thos Posted April 11, 2015 Posted April 11, 2015 (edited) Maybe in the new patch. You don't have strref 99389, i guess? Nice to hear it. BG2:EE patch 1.3 indeed has string 99389 with "Unaffected by effects from <RESOURCE>" but the engine directs this opcode to string 26818 - default one used in IWD:EE. You could "fake it" by applying 326 first (using another .spl with a single instance of 139) and then 318 (the no message variant). thanks, I will try it out. Edited April 11, 2015 by K4thos Quote
Galactygon Posted April 11, 2015 Posted April 11, 2015 It would be awesome to see some of the hardcoded text softcoded so that only the tokens they use are hardcoded. Quote
subtledoctor Posted March 4, 2019 Posted March 4, 2019 On 10/30/2014 at 2:19 PM, CamDawg said: Spell Effect: Seven Eyes [335] Parameter 1: State Parameter 2: Type Description: This effect sets the spellstate defined under 'State', increases the seven eyes stat and grants the special ability named in the resource field. 'Type' selects the blocked spell or effect, the blocking criteria are listed in 7eyes.2da thus works like a very selective spell trap. The special field may be used to define separate eye groups (it will remove 336 opcodes of the same type). I don't understand what goes into parameter2. Is "type" meant to be the row number in 7eyes.2da? 7eyes.2da has its field for spellstate... I assume they need to match? Quote
kjeron Posted March 5, 2019 Posted March 5, 2019 Yes, the next time the specified row from 7eyes.2da is triggered, the effect will terminate, removing the spell it granted (if any), and decrementing 'parameter1' of any opcode 336 effects whose 'parameter2' matches the 'special' field of the opcode 335 effect. The spellstate in 7eyes.2da and opcode 335 don't have to match, but for most purposes you will want them to match. Quote
subtledoctor Posted March 5, 2019 Posted March 5, 2019 Any idea if 7eyes can block an .ITM as well as a .SPL, the way 318/324 can? Quote
kjeron Posted March 5, 2019 Posted March 5, 2019 Yes, it can. One thing it cannot block is opcodes specified within an EFF file (when called through opcode 177) https://support.baldursgate.com/issues/40187. Quote
subtledoctor Posted March 6, 2019 Posted March 6, 2019 (edited) I was thinking for a Missile Snaring ability, if the number of columns is arbitrarily extensible, you could have it block every arrow/bolt/bullet/dart item RES in the game. But, that might be annoying to set up and finicky in practice. I probably won't bother. That's annoying about .EFFs. Edited March 6, 2019 by subtledoctor Quote
kjeron Posted March 6, 2019 Posted March 6, 2019 1 hour ago, subtledoctor said: I was thinking for a Missile Snaring ability, if the number of columns is arbitrarily extensible, you could have it block every arrow/bolt/bullet/dart item RES in the game. But, that might be annoying to set up and finicky in practice. I probably won't bother. It would be far simpler to just trigger it on missile damage. Quote
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