Jarno Mikkola Posted June 11, 2015 Posted June 11, 2015 Example: opcode #66: #66 (0x66) Graphics: Transparency Fade [66]Parameter #1: Fade Amount ... This effect sets stat #60 (TRANSLUCENT) to param #1. There's more, opcodes 71, 109, 135, 153-158, 165, 175 and so on... Where are these "stat"s located ? And is there a list of all of them ? And yes, I understand that not all of them might be effected, so this is just out of curiosity.
lynx Posted June 11, 2015 Posted June 11, 2015 These are stored in the CRE structures, so consult IESDP. There are several versions of the format, so make sure to look at the appropriate one (iwd2 in this case). Of course, not all stats are saved. You can see a list in gemrb, but I'm not sure it'd really be useful.
phordicus Posted June 11, 2015 Posted June 11, 2015 176 LOCKPICKINGCP177 STEALTHCP178 TRAPSCP179 PICKPOCKETCP180 HIDEINSHADOWSCP181 DETECTILLUSIONSCP182 SETTRAPSCP While we're on STATS, what does the "CP" indicate?
lynx Posted June 11, 2015 Posted June 11, 2015 probably copy, since the main ones come early. I see that for bg2, stats.ids is pretty complete — check that out.
Jarno Mikkola Posted June 11, 2015 Author Posted June 11, 2015 These are stored in the CRE structures, so consult IESDP. There are several versions of the format, so make sure to look at the appropriate one (iwd2 in this case). Erhm, I am talking about the BG2's Effect Opcodes... so the bold texts, and thus this whole topics title text are left over from IWD2 or did I miss something ?
Jarno Mikkola Posted June 11, 2015 Author Posted June 11, 2015 CRE file formats and the variables they store. So the: This effect sets stat #60 is what value in the .cre file ? Meaning offset here.
Avenger Posted June 11, 2015 Posted June 11, 2015 Not all stats got a saved base value. For example: 55 TURNUNDEADLEVEL 56 BACKSTABDAMAGEMULTIPLIER 57 LAYONHANDSAMOUNT 58 HELD 59 POLYMORPHED 60 TRANSLUCENT 61 IDENTIFYMODE 62 ENTANGLE 63 SANCTUARY 64 MINORGLOBE 65 SHIELDGLOBE 66 GREASE 67 WEB DLTCEP mentions the stat, because the CheckStat trigger can detect these (no need of wasting a detectable spell hack on them).
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