AstroBryGuy Posted April 26, 2017 Author Share Posted April 26, 2017 @Creepin - That issue was fixed in the latest release. https://github.com/Gibberlings3/BG1NPC/releases/latest Quote Link to comment
Creepin Posted April 26, 2017 Share Posted April 26, 2017 (edited) Thank you AstroBryGuy! I could have swear I downloaded BG1NPC later than 25 march, but I will try once again to make sure Edited April 26, 2017 by Creepin Quote Link to comment
jastey Posted May 11, 2017 Share Posted May 11, 2017 With v22.8, I can't install the component "Banters, Quests, and Interjections". I get the following error message (I tried to install to for BGT and Tutu, the quoted message is for BGT): ERROR: Cannot resolve external symbolic label [TKWI1] for DLG [TIAXJ]ERROR: postprocessing [KAISH]: Failure("cannot resolve label")Stopping installation because of error.Stopping installation because of error.ERROR Installing [The BG1 NPC Project: Banters, Quests, and Interjections], rolling back to previous stateUnable to Unlink [bg1npc/backup/1/OTHER.1]: Unix.Unix_error(1, "unlink", "bg1npc/backup/1/OTHER.1") Quote Link to comment
jastey Posted May 11, 2017 Share Posted May 11, 2017 (edited) The culprit is in "bg1npc\phase2\dlg\x#totsc.d" I think: /* Tiax, Kaish - Werewolf Island */CHAIN ~%TIAX_BANTER%~ TKWI1@86DO ~SetGlobal("X#TKWI","LOCALS",1) SetGlobal("X#TKWI111","GLOBAL",1)~== ~%tutu_var%KAISH~ @87END++ @88 EXTERN ~%tutu_var%KAISH~ 3 //(leads to normal dialogue for first option)++ @89 EXTERN ~%tutu_var%KAISH~ 4 //(leads to normal dialogue for second option)++ @90 EXTERN ~%tutu_var%KAISH~ 5 //(leads to normal dialogue for third option)EXTEND_BOTTOM ~%tutu_var%KAISH~ 0IF ~Global("X#TKWI111","GLOBAL",0) InParty("tiax") InMyArea("tiax") !StateCheck("tiax",CD_STATE_NOTVALID)~ EXTERN ~%TIAX_JOINED%~ TKWI1ENDEXTEND_BOTTOM ~%tutu_var%KAISH~ 1 // Tiax, Kaish - Werewolf IslandIF ~Global("X#TKWI111","GLOBAL",0) InParty("tiax") InMyArea("tiax") !StateCheck("tiax",CD_STATE_NOTVALID)~ EXTERN ~%TIAX_JOINED%~ TKWI1ENDEXTEND_BOTTOM ~%tutu_var%KAISH~ 2 // Tiax, Kaish - Werewolf IslandIF ~Global("X#TKWI111","GLOBAL",0) InParty("tiax") InMyArea("tiax") !StateCheck("tiax",CD_STATE_NOTVALID)~ EXTERN ~%TIAX_JOINED%~ TKWI1END Should be /* Tiax, Kaish - Werewolf Island */CHAIN ~%TIAX_JOINED%~ TKWI1@86DO ~SetGlobal("X#TKWI","LOCALS",1) SetGlobal("X#TKWI111","GLOBAL",1)~== ~%tutu_var%KAISH~ @87END++ @88 EXTERN ~%tutu_var%KAISH~ 3 //(leads to normal dialogue for first option)++ @89 EXTERN ~%tutu_var%KAISH~ 4 //(leads to normal dialogue for second option)++ @90 EXTERN ~%tutu_var%KAISH~ 5 //(leads to normal dialogue for third option)EXTEND_BOTTOM ~%tutu_var%KAISH~ 0IF ~Global("X#TKWI111","GLOBAL",0) InParty("tiax") InMyArea("tiax") !StateCheck("tiax",CD_STATE_NOTVALID)~ EXTERN ~%TIAX_JOINED%~ TKWI1ENDEXTEND_BOTTOM ~%tutu_var%KAISH~ 1 // Tiax, Kaish - Werewolf IslandIF ~Global("X#TKWI111","GLOBAL",0) InParty("tiax") InMyArea("tiax") !StateCheck("tiax",CD_STATE_NOTVALID)~ EXTERN ~%TIAX_JOINED%~ TKWI1ENDEXTEND_BOTTOM ~%tutu_var%KAISH~ 2 // Tiax, Kaish - Werewolf IslandIF ~Global("X#TKWI111","GLOBAL",0) InParty("tiax") InMyArea("tiax") !StateCheck("tiax",CD_STATE_NOTVALID)~ EXTERN ~%TIAX_JOINED%~ TKWI1END Edited May 11, 2017 by jastey Quote Link to comment
AstroBryGuy Posted May 11, 2017 Author Share Posted May 11, 2017 (edited) Hi Jastey, That should be fixed the latest release. https://github.com/Gibberlings3/BG1NPC/releases/latest I'll double-check the download links to make sure it's pointing at the right file. Regards, AstroBryGuy EDIT: Didn't see your second post until after I replied. Yes, that's the problem. I did the fix back in March. https://github.com/Gibberlings3/BG1NPC/commit/735914008a9115aafbd556fb4360eab0991a92c5 I'll check the downloads and make sure the fix is in the latest version. It should be. Edited May 11, 2017 by AstroBryGuy Quote Link to comment
jastey Posted May 11, 2017 Share Posted May 11, 2017 (edited) Indeed. Sorry, I thought I redownloaded the latest version, but it was an outdated link, as it seems. EDIT: Or maybe the link didn't go to the latest version, but now it does. (EDIT: I followed a link from the currently last page of the BG1NPC Thread at BeamDog Forums. Now they all link to 22.8a.) Edited May 11, 2017 by jastey Quote Link to comment
AstroBryGuy Posted May 11, 2017 Author Share Posted May 11, 2017 I didn't see any issues with the links, but maybe something was still pointing to the old version. My apologies for the bug! Quote Link to comment
jastey Posted May 11, 2017 Share Posted May 11, 2017 Sorry for screwing up the check. As I edited above, now the links all go to 22.8a for me, too. Quote Link to comment
MasterOfDisguise Posted May 31, 2017 Share Posted May 31, 2017 Whelp. I was going to report the mod not working. Then I found out about Modmerge. Maybe you could make a sticky post about Modmerge ? Cheers. Quote Link to comment
Blash2 Posted August 15, 2017 Share Posted August 15, 2017 Hello, I want to report a bug. At the beginning of the encounter with the bandits that raided the caravan of Entar Silvershield's son, after the dialogue only the leader of the bandits becomes hostile, the other ones remain neutral and you have to attack them manually. Quote Link to comment
AstroBryGuy Posted August 17, 2017 Author Share Posted August 17, 2017 What version of the mod are you running? Is it the latest version, or an earlier version? Quote Link to comment
Angel Posted August 22, 2017 Share Posted August 22, 2017 When playing this mod on BGT, some journal entries are left behind on transition to BG2. I wrote a function that can help deal with this, here:http://gibberlings3.net/forums/index.php?showtopic=28835&p=255762 Quote Link to comment
AstroBryGuy Posted September 3, 2017 Author Share Posted September 3, 2017 Angel - Thanks! Some of BG1NPC's JOURNAL entries are added to the JOINED dialog files. Since BGT uses the same JOINED files for BG1 and BG2 content, would it be bad to pass this function the JOINED dialog files for the vanilla NPCs? Quote Link to comment
Angel Posted September 4, 2017 Share Posted September 4, 2017 (edited) Angel - Thanks! Some of BG1NPC's JOURNAL entries are added to the JOINED dialog files. Since BGT uses the same JOINED files for BG1 and BG2 content, would it be bad to pass this function the JOINED dialog files for the vanilla NPCs? It should not matter. All my function does is extract the string reference number of the journal entries in the compiled dialog and add a call to EraseJournalEntry() with that refererence to the BG2 transition script of BGT. That script (aram00.bcs) will run only once to clean the journal on transition to BG2, and never runs again in that game, so any journal entries added after the BG2 transition will not be affected. So if you wanted to clean up journal entries in Minsc's joined dialog, you'd run something like (assuming you use G3 compat libraries): LAUNCH_ACTION_FUNCTION erase_journal_entries_on_bg2_transition STR_VAR dialog = EVALUATE_BUFFER "%MINSC_JOINED%" END If you want to clean up entries from multiple dialogs, you can use a loop, like this example from my own mod: ACTION_FOR_EACH dialog IN "mh#brok1" "mh#helen" "mh#letha" "mh#tania" BEGIN LAUNCH_ACTION_FUNCTION erase_journal_entries_on_bg2_transition STR_VAR dialog END END Note that my function will do absolutely nothing if the game detected is not BGT, so you can run it safely on BGEE, EET, vanilla BG1 or whatever. Edited September 4, 2017 by Angel Quote Link to comment
AstroBryGuy Posted September 5, 2017 Author Share Posted September 5, 2017 Cool. I don't play BGT, so I just wanted to be sure that passing the JOINED dialogs into your function wouldn't remove anything that's supposed to be in the BGT journal for continuing NPCs. Quote Link to comment
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