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BG2:EE and Weimer's BG2 mods


Treebeard

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Posted

Greetings fellow BG enthusiasts,

 

As the title suggests I'm interested in knowing if the following mods are compatible with BG2:EE (Enhanced Edition). Also, if there are any special installation instructions to make them compatible (including installation order if needed), then I'd be grateful to have those listed in this thread as well.

These are the Weimer Mods that I'd like to use in BG2:EE:

 

  1. Item Upgrades v40
  2. Tactics Mod v25
  3. Ascension v1.4.24
  4. Solaufein v104

 

The versions are the most recent from the Weidu homepage. (If there are any newer releases elsewhere, e.g. there is a WEIDU 238 on this eminent site, then I'd be grateful to have such links posted in this thread.)

 

On a specific note; would Weidu 238, if used in the BG2:EE folder, make the above mods compatible with BG2:EE?

 

Thank you for your time and expertise.
-Hrrmmm ... hrrroooommm ... TB

Posted

Well, the answer is two folded, the weidu.exe v238 can install the mods to the BG2EE game... but the mods are not entirely compatible with the BG2EE as they overwrite stuff that shouldn't be overwritten. So essentially you can end up taking away a few of the Enhancements.

Posted

I am pretty sure that the work is in progress at least on tactics and ascension, judging by the relevant threads on forum.baldursgate.com

Posted

CamDawg made a new version of Item upgrade (v41) a few months ago.

I've got it on my HDD since we updated the french translation, but there was no public release.

Posted

Item Upgrade is compatible with EE

 

I installed Sola without any problems on EE but during the game experienced some bugs (Unseeing Eye quest didn't even start, some areas crashing the game) and uninstalled.

 

 

Concerning Ascension

 

IIRC They've made a promise Ascension will be implemented in the game on release. They screwed and they suck pretty bad. Two?? Two fecking years already. Pretty BAD.....

Posted

I'm trying to do a custom party in BG2EE, and the v16 tweaks seems to work EXCEPT for the improved kick-out dialogue. I still only get the two options that keep or banish the NPC. How can I fix this?

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