wolpak Posted July 20, 2015 Share Posted July 20, 2015 Does anyone know how the game resolves character level and scripting? IE, let's say I want something to occur at level 2 IF CheckStatGT(Player1,2,LEVEL) THEN RESPONSE #100 Blah Blah Blah END How is this managed with multiclass and dual class? Are they considered cumulative? Does this just check the first class? Does LEVEL2 refer to the second class and LEVEL3 the third? Link to comment
wolpak Posted July 20, 2015 Author Share Posted July 20, 2015 Well after testing, blah blah blah, it works as it appears it should. Level1, level2 and level3 are each class, and for dual class, level2 is the new class. Disregard. Link to comment
Jarno Mikkola Posted July 20, 2015 Share Posted July 20, 2015 Does anyone know how the game resolves character level and scripting? IE, let's say I want something to occur at level 2 IF CheckStatGT(Player1,2,LEVEL) THEN RESPONSE #100 Blah Blah Blah END How is this managed with multiclass and dual class? Are they considered cumulative? Does this just check the first class? Does LEVEL2 refer to the second class and LEVEL3 the third? The "GT" stands for "Greater Than" in that, and so everything that happens in that script happens only after level 3 and and up. Of course you should also check and set a GLOBAL if you actually want to use that for a one time things. And yeah, the multi'es and duals use the primary level of the character as the only factor in that calculation for the LEVEL. And second as the LEVEL2, and third on LEVEL3. Link to comment
wolpak Posted July 20, 2015 Author Share Posted July 20, 2015 Thanks for the feedback. Yeah, I just put a snippet of code, I am aware of variables needing to be switched on. A second question, one I'll look to test, but if someone already knows it: 0x40C3 XP(O:Object*,I:XP)Returns true if the specified object has experience points equal to the number specified. Is that total experience for MC and DC, or just primary class? Link to comment
lynx Posted July 20, 2015 Share Posted July 20, 2015 LEVEL ordering depends on the background multiclass name. So a fighter/mage and a mage/fighter will have the mage levels in the same stat. XP for dc: current, for mc: total. Link to comment
Grammarsalad Posted July 20, 2015 Share Posted July 20, 2015 LEVEL ordering depends on the background multiclass name. So a fighter/mage and a mage/fighter will have the mage levels in the same stat. XP for dc: current, for mc: total. As far as I know, class.ids only has an entry for "FIGHTER_MAGE". I was under the impression that this meant that, for any class that is both only a fighter and a mage, fighter is class, and mage is class2. Is this assumption wrong? That is, for example, does dual class order matter? Edit: I'm just thinking of bgee. Maybe in other games there is a mage_fighter in class.ids Link to comment
Jarno Mikkola Posted July 20, 2015 Share Posted July 20, 2015 LEVEL ordering depends on the background multiclass name. So a fighter/mage and a mage/fighter will have the mage levels in the same stat.As far as I know, class.ids only has an entry for "FIGHTER_MAGE". I was under the impression that this meant that, for any class that is both only a fighter and a mage, fighter is class, and mage is class2. You have to read the above again, but that's exactly what he actually said. Just using other words. Link to comment
Grammarsalad Posted July 21, 2015 Share Posted July 21, 2015 LEVEL ordering depends on the background multiclass name. So a fighter/mage and a mage/fighter will have the mage levels in the same stat.As far as I know, class.ids only has an entry for "FIGHTER_MAGE". I was under the impression that this meant that, for any class that is both only a fighter and a mage, fighter is class, and mage is class2.You have to read the above again, but that's exactly what he actually said. Just using other words.Which: that it depends on the class.ids entry, or it depends on (eg) dual class order? Edit: duh. I get it Link to comment
subtledoctor Posted July 21, 2015 Share Posted July 21, 2015 I know there's an OriginalClass bit in the BG2 .CRE file. TobEx enables scripts to read it. (But alas, TobEx doesn't allow for scripts to edit it, and the EEs don't allow for scripts to read *or* write it.) My understanding is, if your class is FIGHTER_MAGE and the OriginalClass bit is set to zero, the game knows you are multiclass. If the OriginalClass bit is set to a number corresponding to a class, then the game know a) that you are dual-class, and b) which class is 1st and which is 2nd. Link to comment
lynx Posted July 21, 2015 Share Posted July 21, 2015 There are several "original class" bits, but yes, you are correct. iwd2 is poetry compared to this mess, with separate level stats for each class. Link to comment
subtledoctor Posted July 21, 2015 Share Posted July 21, 2015 There are several "original class" bits, but yes, you are correct. Oh! Do you, perchance, know where they are? I found one near the "fallen paladin" and "fallen ranger" bits, but when I changed it on a character, it did not have the desired effect of switching him from multiclass to dual-class. Link to comment
Jarno Mikkola Posted July 21, 2015 Share Posted July 21, 2015 Oh! Do you, perchance, know where they are? I found one near the "fallen paladin" and "fallen ranger" bits, but when I changed it on a character, it did not have the desired effect of switching him from multiclass to dual-class. .cre file format: 0x0010 4 (dword) :bit 3 Original class was Fighter bit 4 Original class was Mage bit 5 Original class was Cleric bit 6 Original class was Thief bit 7 Original class was Druid bit 8 Original class was Ranger bit 9 Fallen Paladin bit 10 Fallen Ranger A multiclass char is indicated is by the absence of any of the "original class" flags being set. Link to comment
lynx Posted July 21, 2015 Share Posted July 21, 2015 yes, 9 and 10 don't matter in that regard. For toggling between mc and dc, perhaps there are extra prereqs too. Link to comment
subtledoctor Posted July 21, 2015 Share Posted July 21, 2015 Ah - by "there are several different bits" you meant different bits to set at the 0x0010 offset. Yeah, that's what I was working with. I rolled a multiclass fighter/mage PC, leveled up to 4/3, then opened the save file in NI and set the OriginalClass to fighter. Loaded up the save, gave myself some XP... and both classes kept leveling up. Eh, this is a pipe dream anyway, that a modder or dev will create a Script Action that enables in-game conversion from MC to DC... Link to comment
lynx Posted July 21, 2015 Share Posted July 21, 2015 Did the char have everything required for a legal dualclass? I'll just add the usual: It would be easy for GemRB, but until there is a serious interest (like a mod wanting to use it), there's no point for us to add it. Too much unused stuff could creep into the engine if we had no minimal standards. Link to comment
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