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lynx

Looking for Planescape: Torment testers

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chiv: the final stuff works fine now. There were some other issues after the teleport (getting the party properly killed and resurrected), but it should be pretty dandy in general. The viewport bug is still there and you can still not really die, but more notes on that on the wiki.

 

edit: the store triggers were fixed too.

Edited by lynx

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Thats great, I won't have a chance to playtest again for a while buts its cool to have hit last few milestones.

 

I was going to come and chat on irc about how to go forward with the couple of things I was poking at, but I am afraid I won't have time again, I have just been hit by a bit of ... well, fucking shitty news If I am honest. So, sorry to keep dropping out, but no doubt I will be back at some point...

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don't worry man, there's absolutely no hurry. Focus on the things that matter ...

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There needs to be a better guide on how to build GemRB. The install.txt isn't too helpful for someone new to cmake. Alternate note, when will the build bot make a new build? latest is like 9/23. I wanted to see how PS:T runs on GemRb

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PS:T runs nicely on Gem, from the bit that I have played so far. I am doing things all over the place so I have little time to play but PS:T on Gem runs just like the original game.

Edited by Ishad Nha

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The bots are down. I've notified the maintainer, but no reply so far. Could also be that email address is not used anymore.

 

What were you trying to build on?

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From latest github on windows machine. What IDE do you guys use?

 

 

Edit: Okay I got it to build correctly, but when i run gemrb.exe, i get errors when loading the openalaudio dlland sdlvideo dll. Any ideas? I'm on Windows 10, and i installed the latest SDL2 and OpenAL. I'm using the cmake gui to build it. It shows under options that Use_OPENGL = 0. How do i change that?

Edited by makotech222

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we don't have any windows-based devs anymore. Some people used msvc, some mingw. What did you use?

 

If you want to play, sdl1 is a better option, as v2 has cursor artefacts. And you definitely don't want to enable opengl.

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I can't even try to help you if you don't provide more info. You could make a blind attempt with a static build.

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Should I be using Visual studio 2015 to compile the project? Probably some compiler issue. Maybe i need clang or something?

 

 

Edit: It would be a lot easier if someone would upload the latest build :)

Edited by makotech222

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I don't bother to build Gem. I just download the latest binary and unzip it into a convenient folder.

Here is my gemrb.cfg setup, only good for PS:T of course:
GameType=pst
GameName=Planescape: Torment
Width=640
Height=480
Bpp=32
Fullscreen=0
TooltipDelay=500
GUIEnhancements = 1
EnableCheatKeys=1
SkipIntroVideos=1
GamePath=C:\GOG Games\Planescape Torment
CD1:=C:\GOG Games\Planescape Torment\data\
CD2:=C:\GOG Games\Planescape Torment\data\
CD3:=C:\GOG Games\Planescape Torment\data\
CD4:=C:\GOG Games\Planescape Torment\data\
CD5:=C:\GOG Games\Planescape Torment\data\

CachePath=Cache
GemRBPath=.
PluginsPath=./plugins
AudioDriver = openal

Edited by Ishad Nha

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the last one should be fine, as not much has changed since. Oh, this isn't about android.

 

nobody develops on windows ...

Edited by lynx

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