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Opcodes 126 and 176 use the exact same code. 176 is listed as slightly different (As #126, but unaffected by Free Action) so it must be a parameter if Free Action is ignored

They need not be different; the difference is simply that Free Action uses opcode 101 for immunity to opcode 126, but has no immunity to opcode 176. This way if the devs (or modders) want to stop movement in a way that Free Action can't overcome, they have that option.

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Opcodes 126 and 176 use the exact same code. 176 is listed as slightly different (As #126, but unaffected by Free Action) so it must be a parameter if Free Action is ignored

They need not be different; the difference is simply that Free Action uses opcode 101 for immunity to opcode 126, but has no immunity to opcode 176. This way if the devs (or modders) want to stop movement in a way that Free Action can't overcome, they have that option.

 

Yeah, this. 126 and 176 are identical AFAIK; it's simply convention that 176 is reserved as the 'unblockable' movement rate opcode. It's like hold via ops 175 and 185--by convention 185 is the 'unblockable' hold, used to freeze your party member in the Hell selfish test or to hold undead.

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