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SR Revised V1.3.900 (2022 August 8th)


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I have copied  SPWI311 from another instalation with SR revised and pasted it into my override folder. ;)  (and increase duration to 5 turn thanks to near infinty) It looks like it works perfectly.

Edited by DrAzTiK
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6 hours ago, DrAzTiK said:

I have copied  SPWI311 from another instalation with SR revised and pasted it into my override folder. ;)  (and increase duration to 5 turn thanks to near infinty) It looks like it works perfectly.

In that case, may I have a copy of your spwi311.spl? Also, you might as well give me a copy of arow05.itm just so I can make sure it has the new projectile type. I have been conducting my own tests and have found that Protection from Missiles is *not* protecting from many types of enchanted arrows on BG2EE, so I am curious to see how yours does.

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Thanks!

Arrow of Detonation has its projectile set to 351 ("bdimodag" - whatever that is). I'm not really sure why, since if you're using IR Revised, it should be using 3 ("Arrow Exploding"). Some other mod must be setting it to that, but only a changelog of it might reveal why. Anyways, that would be why it's not blocked. ...Actually, wait a second: I just recalled that I actually made a new projectile just for Arrow of Detonation so that it would correctly apply the missile damage only to the target while applying the fire damage to everyone in the AoE blast, so that's probably what's happening here and why it's seemingly set to a random projectile for me. So I need to remember to fix that, too.

Arrow of Biting is set to the correct projectile. Looking at spwi311, it looks like Protection from Missiles somehow has opcodes defined for the new EE/1pp projectiles...but how? I installed SR on my BG2EE, and those opcodes didn't get added. Any insight into how that might've happened?

Edited by Bartimaeus
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52 minutes ago, Bartimaeus said:

Arrow of Biting is set to the correct projectile. Looking at spwi311, it looks like Protection from Missiles somehow has opcodes defined for the new EE/1pp projectiles...but how? I installed SR on my BG2EE, and those opcodes didn't get added. Any insight into how that might've happened?

No idea here is the weidu .log from my old installation. I have used SPWI311 from it.

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~ASCENSION/ASCENSION.TP2~ #2 #0 // Ascension: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #103 // Resto

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53 minutes ago, Bartimaeus said:

Arrow of Biting is set to the correct projectile. Looking at spwi311, it looks like Protection from Missiles somehow has opcodes defined for the new EE/1pp projectiles...but how? I installed SR on my BG2EE, and those opcodes didn't get added. Any insight into how that might've happened?

No idea here is the weidu .log from my old installation. I have used SPWI311 from it.

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~ASCENSION/ASCENSION.TP2~ #2 #0 // Ascension: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #103 // Restored Bhaalspawn Powers by David Gaider: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #1 // Tougher Abazigal: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis): 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #3 // Tougher Gromnir: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #4 // Tougher Illasera: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #5 // Tougher Yaga-Shura: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #104 // Extended Epilogues for original Bioware NPCs by shawne: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #105 // Extended Epilogues for additional Beamdog NPCs by shawne: 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #101 // Ascension Core (ToB requis): 1.7.2
~ASCENSION/ASCENSION.TP2~ #2 #102 // Ascension Portraits - Balthazar by Cuv ( Alternate Design 😞 1.7.2
~ARTAPORT/ARTAPORT.TP2~ #0 #0 // Change portraits in BG2:EE: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #4 // Add portraits for non-joinable NPCs in BG2:EE: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #5 // Restore BG1:EE NPC portraits: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #1180 // Add portrait for Edwina: 2.0
~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #250 // Amelioration du Roi de la crypte, par Kensai Ryu: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #370 // Amelioration de la Couronne de Cuivre, par Kensai Ryu: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #410 // Les Monts de la Marche de Mike Barnes: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (orques et ogres): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tréfonds Obscurs: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisité: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures: v4 beta
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
~RE/SETUP-RE.TP2~ #2 #0 // Reactions d'Aerie, Anomen, Jaheira et Viconia aux Rencontres: v12
~RE/SETUP-RE.TP2~ #2 #1 // Tempetes et Eclairs, par berelinde (Seigneure des Tempêtes Ada, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #11 // L'Epreuve de Cyric, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v12
~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v12
~RE/SETUP-RE.TP2~ #2 #24 // Une Nuit avec Lais a Imnesvale, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #25 // La Promesse de Laran, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v12
~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v12
~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v12
~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v12
~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v12
~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v12
~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #53 // La Vanité de Nizidramanii'yt, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v12
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: V5.4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #10 // Voulez-vous installer l'accelerateur de discussions ? Combien de temps souhaitez-vous entre deux discussions entre PNJs dans le jeu ? -> 45 minutes: V5.4
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v12
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Alternative Harper/Xzar Plot: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Additional Shadow Thieves Content: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extended Reynald Sequence: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Les Epreuves des Enfers Modifiees: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Oasis Amelioree II -> IO2 Dialogue & Combat Enhancement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Further Slaver Involvement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel The Lich: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Reward Negotiation: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Infernal Thievery: v3.3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 16 (Revised V1.1.0)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 16 (Revised V1.1.0)
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.2.4)
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.2.4)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.2.4)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA😞 v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v32 RC9
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v32 RC9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #180 // Recipients uniques -> Corrections uniquement: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2510 // Parchemins de sort avec restriction de niveau (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3020 // Identification de tous les objets: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3176 // Accelerer/ralentir les romances: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3210 // Minimum pour les stats (triche): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de  mourir de facon permanente: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v8
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
~A7-AUTOHASTE/SETUP-A7-AUTOHASTE.TP2~ #0 #0 // Increase party movement speed outside combat -> By 50 percent: 1.0
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v3.5
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer les options de jeu cachees -> Toutes les options disponibles: 2.2
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // No Reputation Loss from Slayer Form (Cheat): Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // Disable Random Treasures: Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // Alternative Sorcerer Spell Progression: Version 1.0
~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la forêt de tethyr: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere planétaire: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura amélioré: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi (before underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi (after underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araignées (Pai’Na entrance and leading to Temple of the Forgotten God—Amaunator 😞 v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component: v4 beta
~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.0
 

 

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The bite weapon (wyvern1) of the Greater Wyvern from Monster Summoning VI is lacking the poison opcode to actually do damage. I would also suggest to set the length of the second weapon to 2 or even 3 since it is a tail's sting.

Edit: and while I am at it another suggestion. Poison immunity for greater wyverns.

Edited by grodrigues
2nd suggestion
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12 hours ago, grodrigues said:

 

Good spot on the poison damage being missing. Fixed. I also like the idea of making them immune to poison, especially seeing as they have bonus saving throws to it in 3rd Edition, so I did that as well. I'm not sure that I understand your duration tweak, though.

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1 hour ago, Bartimaeus said:

I'm not sure that I understand your duration tweak, though.

Increase the length or range or reach (or whatever the heck is called) of the weapon. Currently bite and sting have 1 reach (the same as short swords I believe), but it makes sense to me to extend the reach of the tail's stinger signalling that it goes further than the wyvern''s bite -- not exactly a big deal though.

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1 hour ago, grodrigues said:

Increase the length or range or reach (or whatever the heck is called) of the weapon. Currently bite and sting have 1 reach (the same as short swords I believe), but it makes sense to me to extend the reach of the tail's stinger signalling that it goes further than the wyvern''s bite -- not exactly a big deal though.

To be honest, I don't think the summonable wyverns even have a custom script to switch between the claws/bite and tail weapons, so it's kind of a moot point anyways. ...But I can and just did change that by giving them their own custom script with a chance of random weapon switching in between every couple of rounds. I'll also implement the tail range increase, since that's a neat idea, too. Thanks!

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On 7/27/2019 at 5:20 PM, grodrigues said:

The bite weapon (wyvern1) of the Greater Wyvern from Monster Summoning VI is lacking the poison opcode to actually do damage. I would also suggest to set the length of the second weapon to 2 or even 3 since it is a tail's sting.

Edit: and while I am at it another suggestion. Poison immunity for greater wyverns.

I know I sound annoying, but I don't give a crap. I'll say again that if this stuff affects the actual mod, and reports about bugs are sequestered in SRR discussion, then players lose out.

I still don't fully understand why this project really exists, when there are people actively working on the base mod. It just leads to duplication of effort, or worse, bugs going unreported and unaddressed. 

Okay, I'll go grump at someone else now. 

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1 hour ago, subtledoctor said:

I know I sound annoying, but I don't give a crap.

And I don't give a crap either -- about the fact that you don't give a crap, that is.

1 hour ago, subtledoctor said:

I still don't fully understand why this project really exists, when there are people actively working on the base mod.

I do not doubt that, but since the last commit in the SR github repo is from October 2018, I am not exactly sure what to make of it. Besides, and speaking only as a user, I quite like some of the changes of SRR in respect to SR and it is not obvious to me that they would be incorporated within SR.

1 hour ago, subtledoctor said:

Okay, I'll go grump at someone else now.

As far as I am concerned, grump at will. I will grump back. And we two can make a grumpy pair of grumpers grumping at each other and every grumpyone else.

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6 hours ago, subtledoctor said:

I know I sound annoying, but I don't give a crap. I'll say again that if this stuff affects the actual mod, and reports about bugs are sequestered in SRR discussion, then players lose out.

I still don't fully understand why this project really exists, when there are people actively working on the base mod. It just leads to duplication of effort, or worse, bugs going unreported and unaddressed. 

Okay, I'll go grump at someone else now. 

Uh, because both this and IR were unworked on for years, and even when it's been apparently worked on, there's been no evident insight by people (including me) into when stuff will actually be fixed, much less some of the conceptual problems addressed. I don't want to wait 2-3 years for basic problems to be fixed as has been the case in the past. When I want something fixed, or some other kind of improvement occurs to me, I can immediately implement and use it...and other people that use this can discover problems and suggest things and more or less immediately receive feedback and possibly see stuff implemented as well. As I have repeatedly maintained, this is essentially my own pet project that was never meant to be used by anyone else, but I was encouraged by people such as Salk that were fixing problems themselves (as I had been doing) to release it so that people at least have an option. Additionally, I have found a lot of the feedback on both projects to be very valuable, and it's now the case that a lot of my conceptual changes would never make it into the base versions (especially without discussion..which is another issue that I don't need to strictly adhere to like Demi has in the past - democracy, even "soft" democracy, can be cripplingly slow), so I would have a split-off version anyways. If you're satisfied with the official versions of SR and IR and don't want to acknowledge its existence, then don't: it's not for you. I'm thankful to have a platform here, but I can't really do anything to address your problem with IRR and SRR existing beyond what I already have, especially SRR where I already made a large effort to document some of the worst problems to fix in the base version already.

On a side-note, the Wyvern problem(s) do not apply to base SR at all, since my implementation of Wyverns are pretty different from SR's.

Finally, I will be releasing an official V1.1.1 when I have solved the Protection from Missiles/Physical Mirror issue, though that might still be a while before I get a chance to really work through it. (...Similarly, I will be doing the same with IRR when I get to working through one or two more major issues as well.)

Edited by Bartimaeus
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8 hours ago, grodrigues said:

I do not doubt that, but since the last commit in the SR github repo is from October 2018, I am not exactly sure what to make of it.

That it is in good shape? I haven't seen any bug reports since October so...

EDIT - okay I went and looked and I found two. Nothing about summoned wyverns lacking poison though. If that's a bug in SR (and it's fairly unclear whether it is, which is partly why I think this frustrates me) then it needs to be reported if there's to be a fix. 

Quote

speaking only as a user, I quite like some of the changes of SRR in respect to SR and it is not obvious to me that they would be incorporated within SR.

That's pefectly fine. And there's nothing wrong with that at all. I have my own mod that tweaks what SR does, so I understand that! But my 'post-SR tweaks' mod only includes changes - not fixes. Fixes should go upstream, to the base mod itself!

Quote

As far as I am concerned, grump at will. I will grump back. And we two can make a grumpy pair of grumpers grumping at each other and every grumpyone else.

👍 :)

Edited by subtledoctor
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