Jump to content
Truman

Can't decompress area bif

Recommended Posts

Been a while.

I ran into a problem recently. I am in AR6100 and i am trying to enter Sendai's enclave. Every time i try the game crashes and i get the message that the game is trying to get the area, AR6100, from CD5. I tried using DLTCEP to decompress the area and it keeps failing. Why is that?

I picked up a tool some time ago from one of the Baldur's Gate web sites that can uncompress the bif files for the BG series. It works, but, apparently not for this area bif file. What am i doing wrong? What am i missing?

Share this post


Link to post

Been a while.

I ran into a problem recently. I am in AR6100 and i am trying to enter Sendai's enclave. Every time i try the game crashes and i get the message that the game is trying to get the area, AR6100, from CD5. I tried using DLTCEP to decompress the area and it keeps failing. Why is that?

I picked up a tool some time ago from one of the Baldur's Gate web sites that can uncompress the bif files for the BG series. It works, but, apparently not for this area bif file. What am i doing wrong? What am i missing?

A blind guess, but if multiple tools that usually work are throwing errors on this file, then maybe it was corrupted when it was read from the CD? Try copying it off of the CD again, or obtaining it from a different source. Do you have mods installed that might have modified the file(s) involved?

Share this post


Link to post

First i copied the area file from the original cd. I put one copy in the CD5 directory, one copy in the Data directory and one file in the Cache directory. I tried the game as is and had the same result. I opened DLTCEP and tried to decompress the file and got the same message, 'Decompression Failed'. I called up the area file in DLTCEP and pushed the check file button. I don't know how comprehensive that particular feature is, but, nothing happened.

Your mention of any of the other mods that i installed, could have changed things. I have included a copy of the WeiDU log.

 

WeiDU.log

 

If there is something that has corrupted things, does this mean that the save game is also corrupted. In which case it is beyond hope and i will have to reinstall?

Share this post


Link to post

Did some more thinking about the AREA6100. I tried to CluaConsole, MoveToArea("AR6101"),("AR6102"), ("AR6103") and had the same result. So, the problem must be buried inside the save game, or dialog.tlk or CHITIN.KEY or some other place that I can't alter or edit. This means that the game is corrupted beyond repair. Crap.

Just to make sure that it is not AREA6100, I started a bare bones install and tried to MoveToArea again and it was successful. No problem.

Well, it's not the first install to go bad for me, and I am sure it will not be the last. Crap.

I may never know what exactly went wrong, but, I hope it doesn't happen again.

Share this post


Link to post

One thing that may have gone wrong is, decompressing an area may cause the game to fail. In this case you need to delete the tis from the override to get things go back to normal. I think this happens only in the original game.

Share this post


Link to post

One thing that may have gone wrong is, decompressing an area may cause the game to fail. In this case you need to delete the tis from the override to get things go back to normal. I think this happens only in the original game.

++

 

It happens randomly when you open areas with DLTCEP.

Share this post


Link to post

I'm a bit late but I thought I should warn about this.

First i copied the area file from the original cd. I put one copy in the CD5 directory, one copy in the Data directory and one file in the Cache directory.

BG II makes an uncompressed bif when it copies a bif file into the Cache directory. So it may not be a good idea to copy a compressed bif into the Cache directory.

Share this post


Link to post

I'm a bit late but I thought I should warn about this.

First i copied the area file from the original cd. I put one copy in the CD5 directory, one copy in the Data directory and one file in the Cache directory.

BG II makes an uncompressed bif when it copies a bif file into the Cache directory. So it may not be a good idea to copy a compressed bif into the Cache directory.

Good point about the Cache directory. I went as far as i could and i believe that it really is beyond hope. The save game file won this round. I gave up and have started a new install. The new install is causing me problems. I have taken to running everything through Norton before i actually install, just as a precaution, i could be wrong about the save game file. The previous suggestion about the tis file came a little too late, but, i am going to remember it for future reference.

Thanks for the time and effort.

Share this post


Link to post
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...