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About Truman

  • Birthday 08/05/1953

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  1. I believe that question number 1 is Infernal Thievery from D0QUESTPACK. For me, the quest always starts near the entrance to the Bridge District. A man approaches you and offers to sell you a sword, because he needs the money, for something. I can't remember if this takes place before chapter 4 or after chapter 6. Either way, once you have the sword and try to leave the bridge area via the west end, a little girl comes up to you and turns into a Demon and then attacks. Question 2 is also from D0QUESTPACK. It sounds like Reward Negotiation, which I have never played. I don't know what the answer is. Question 3, again from D0QUESTPACK. If you have the acorns from Irenicus' Dungeon with you while moving around in the southern part of de'arnise Hold, a Dryad named Phlufea, ( I hope I spelled that right) will gate in and ask for you to give her the acorns. Eating the acorns is one of the choices you have when dealing with her. I think the proper response is to tell her that 'a promise is a promise', which forces her to attack you. I think she gates in a couple of creatures to help her. I don't remember it being called a gourmet meal though. Most of the quests in D0QUESTPACK aren't very big, nor complicated. I think cute would describe them best.
  2. You piqued my curiosity, so I roamed around until I found this: https://forums.beamdog.com/discussion/46580/download-berelinde-b-tweaks-full-mod#latest The above link may be what you want.
  3. Yes, I have a copy of B!tweak_lite-v4. Is that what you are looking for? I am a little uncertain of downloading a mod to the forums, I don't know if that is proper or not. If you really need it, try emailing me here; rferry307@gmail.com
  4. In truth, I don't know, but, years ago I did run an experiment to see how areas would react if I personally added in more characters. I used AR0602, and set up a mod to add in a total of 50 creatures. This combined with other mods that added creatures, took the total up to 82. The game ran really, really slow, but, it did work. It even allowed for creatures to be spawned. That surprised me. However, to answer your question, I can say that you can have up to 82 creatures in AR0602 without the game crashing.
  5. I had to scrap my install, for reasons other than SCS. I downloaded the SCS 32.7 and I kept the WeiDU executable that came with it. WeiDU 246 has an executable with the file size of 1033. The executable that comes with SCS 32.7 is 953, whatever version that is. It did work. Curious, that I have to take a step back in order to install something new. And so it goes.
  6. Yes, I do. I have tried to include my debug file, except, the web site won't allow me to download anything over 0.25MB. However the WeiDU text file is here; WeiDU.log The error message that I received was: ERROR locating resource for 'COPY' Resource [hidespl.2da] not found in KEY file: [./chitin.key] The version of Stratagems is v32.6 and I am trying to install it to a BG2 with TOB game. The version of WeiDU is v246.
  7. That is the way I always thought it worked, which is why I probably missed seeing it. To let you know, 1033 KB is the file size for v246, at least on my machine it is. When I started this particular install, I downloaded the latest everything, whether I actually use them or not. Everything is at the newest version and yes, I deleted anything that was going to be updated, before I installed the update. I keep that in the game directory, because it could be 1 or 2 years before I play a new game and I want to start fresh. The thing is, I will probably forget where I put them if I don't.
  8. Looked up the 'clear install', and yes that is what I do. I keep a directory named Backup in the BG2 game directory. I have a copy of the override, BGMain, CHITIN.KEY and dialog.tlk. This I maintain. It certainly comes in handy. To return to my problem. I went back to the game directory and basically just stared at it for awhile, when I saw that the setup-application file listed 953 KB, when all of the others said 1,033 KB. I renamed a file for the Fixpack and tried the 1,033 KB file. Now, it worked. This has opened up a new question as to why did it work? I don't get it. This makes no sense to me. Doesn't the installing of an upgraded WeiDU application file, upgrade all of the other application files? I thought it did. And, of course, why did it work?
  9. To answer your question, yes, this is a BG2 SoA+ToB game. The list of 'STUFF' at the top of your reply, that is what is in the file. I don't understand it either. I installed TOBEx and then tried to install BG2Fixpack. That's all there was. One of the things I tried was, to use a new Fixpack file. But it had the same results. Question? What is a non-clear install error? Question? What do I do to correct the problem?
  10. Of all the problems that I have ever had with any install, BG2Fixpack has never been one of them. I can't get past Core Fixes, for reasons that are beyond me. Regardless, I have enclosed the debug file, for anyone to look at and give me a little help .SETUP-BG2FIXPACK.DEBUG
  11. You are correct, i do have v1.1 installed. I have downloaded v2.1, but it was too late to install that version. In future i will be more up to date. Thank you for your efforts.
  12. Ran into an oddity. I have Minyae with me in Ust Natha. During the ritual with the Matron Mother, the Demon zaps her with a flame spell and kills her. When Phaere talks about having the real eggs, the demon zaps Minyae with a flame spell instead of Phaere. I did a crt-y on Phaere, the demon dialogue continued as normal, and then i raised Minyae. Everything is alright, except, how come Minyae got zapped?
  13. Truman

    Stuck in Sawaras Crib

    I believe that you should have searched the trunks in one of the rooms. There you should find a finger joint, Suu's diary and a gem that will teleport you out of the area and back to the Bridge district. If you keep the diary, you will meet up with Suu in Saradush where you can give it to her. I don't think you need the finger joint, (i might be wrong) and the gem is only used to get you out of Sawara's lair. Once used, it has no purpose.
  14. BG II makes an uncompressed bif when it copies a bif file into the Cache directory. So it may not be a good idea to copy a compressed bif into the Cache directory. Good point about the Cache directory. I went as far as i could and i believe that it really is beyond hope. The save game file won this round. I gave up and have started a new install. The new install is causing me problems. I have taken to running everything through Norton before i actually install, just as a precaution, i could be wrong about the save game file. The previous suggestion about the tis file came a little too late, but, i am going to remember it for future reference. Thanks for the time and effort.
  15. Did some more thinking about the AREA6100. I tried to CluaConsole, MoveToArea("AR6101"),("AR6102"), ("AR6103") and had the same result. So, the problem must be buried inside the save game, or dialog.tlk or CHITIN.KEY or some other place that I can't alter or edit. This means that the game is corrupted beyond repair. Crap. Just to make sure that it is not AREA6100, I started a bare bones install and tried to MoveToArea again and it was successful. No problem. Well, it's not the first install to go bad for me, and I am sure it will not be the last. Crap. I may never know what exactly went wrong, but, I hope it doesn't happen again.
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