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Truman

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About Truman

  • Birthday 08/05/1953

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  • Location
    Planet Earth
  1. You are correct, i do have v1.1 installed. I have downloaded v2.1, but it was too late to install that version. In future i will be more up to date. Thank you for your efforts.
  2. Ran into an oddity. I have Minyae with me in Ust Natha. During the ritual with the Matron Mother, the Demon zaps her with a flame spell and kills her. When Phaere talks about having the real eggs, the demon zaps Minyae with a flame spell instead of Phaere. I did a crt-y on Phaere, the demon dialogue continued as normal, and then i raised Minyae. Everything is alright, except, how come Minyae got zapped?
  3. Truman

    Stuck in Sawaras Crib

    I believe that you should have searched the trunks in one of the rooms. There you should find a finger joint, Suu's diary and a gem that will teleport you out of the area and back to the Bridge district. If you keep the diary, you will meet up with Suu in Saradush where you can give it to her. I don't think you need the finger joint, (i might be wrong) and the gem is only used to get you out of Sawara's lair. Once used, it has no purpose.
  4. Truman

    Can't decompress area bif

    BG II makes an uncompressed bif when it copies a bif file into the Cache directory. So it may not be a good idea to copy a compressed bif into the Cache directory. Good point about the Cache directory. I went as far as i could and i believe that it really is beyond hope. The save game file won this round. I gave up and have started a new install. The new install is causing me problems. I have taken to running everything through Norton before i actually install, just as a precaution, i could be wrong about the save game file. The previous suggestion about the tis file came a little too late, but, i am going to remember it for future reference. Thanks for the time and effort.
  5. Truman

    Can't decompress area bif

    Did some more thinking about the AREA6100. I tried to CluaConsole, MoveToArea("AR6101"),("AR6102"), ("AR6103") and had the same result. So, the problem must be buried inside the save game, or dialog.tlk or CHITIN.KEY or some other place that I can't alter or edit. This means that the game is corrupted beyond repair. Crap. Just to make sure that it is not AREA6100, I started a bare bones install and tried to MoveToArea again and it was successful. No problem. Well, it's not the first install to go bad for me, and I am sure it will not be the last. Crap. I may never know what exactly went wrong, but, I hope it doesn't happen again.
  6. Truman

    Can't decompress area bif

    First i copied the area file from the original cd. I put one copy in the CD5 directory, one copy in the Data directory and one file in the Cache directory. I tried the game as is and had the same result. I opened DLTCEP and tried to decompress the file and got the same message, 'Decompression Failed'. I called up the area file in DLTCEP and pushed the check file button. I don't know how comprehensive that particular feature is, but, nothing happened. Your mention of any of the other mods that i installed, could have changed things. I have included a copy of the WeiDU log. WeiDU.log If there is something that has corrupted things, does this mean that the save game is also corrupted. In which case it is beyond hope and i will have to reinstall?
  7. Truman

    Can't decompress area bif

    Been a while. I ran into a problem recently. I am in AR6100 and i am trying to enter Sendai's enclave. Every time i try the game crashes and i get the message that the game is trying to get the area, AR6100, from CD5. I tried using DLTCEP to decompress the area and it keeps failing. Why is that? I picked up a tool some time ago from one of the Baldur's Gate web sites that can uncompress the bif files for the BG series. It works, but, apparently not for this area bif file. What am i doing wrong? What am i missing?
  8. Truman

    Item creation

    Any item equipped in the helmet slot prevents critical hits. There is a ToBEx component that can override this behaviour, allowing for helmet-slot items that should not prevent critical hits (specified by setting a certain item flag). This sort of question belongs in the Modding Q&A forum. Thank you for the answer and the information on where to post.
  9. Truman

    Item creation

    I have a question and i don't know if it should go here or in the IESDP. Well, here it is. If i create a helmet does it automatically gain 'Protects from critical hits'? I have searched the opcodes and effects list from IESDP and i can't find anything that will give it as an equipping effect. If it is automatic where is it coming from?
  10. Truman

    Item creation

    The quickest (and dirtiest) way is using NearInfinity to add the blindness effect to one of your characters in a saved game. You have to be careful though, because NearInfinity sometimes corrupts files if you are adding too many effects at once. You could also create a potion or any other kind of item which strikes you with blindness when using it. Wow. Yes, why not make a potion to cause blindness. How often the simplest things elude us. So I made a potion. It took me two tries to solve the problem. It ended up being the choice in the TARGET field. I had been using Pre-Target in the Target field, when I should have been using Self. I don't know how I missed that or even why I did it that way. Regardless the idea of making a potion to cause blindness was what I needed. Thank you.
  11. Truman

    Item creation

    Yes. I entered the number 8 (Blind) in the proper field. I have tried useing 'bypass/magic resistance' and also 'non-magical'. I have altered the duration, not that it meant anything, but, just in case. A second problem that i have is how do i make a character deliberately blind? I currently have to wait until one of the characters is hit with a blindness spell before i can try the latest change. I do appreciate the response though.
  12. Truman

    Item creation

    The best way I found is the following: - Think about the effects you want your item to have -Then Check the Items in the game to look for attributes you would like your item to have - Open DLTCEP and load those items and see what effects do they have and copy the ones you want. Is a bit of work but it worked for me That is my method of choice. It usually works. I am currently looking for a way to remove an ICON. I have tried the Remove Special Effect Icon [240] with the icon still there. In this case i am working on a potion to remove Blindness. The Cure: Blindness [75] works fine but getting rid of the icon has become a major undertaking. Basically i'm stuck. I think i am missing one of the little bits and pieces that are there but i just can't see them. Suggestions anyone?
  13. Truman

    Protection from Creature Type

    Thank you. I believed that there had to be a list somewhere. I have heard of the IESDP, but never had a reason to look it up. Thank you again.
  14. Truman

    Protection from Creature Type

    I have used DLTCEP on more than one occassion, so i am somewhat familiar with what some of the options do if you make an item. I have recently come accross something that i don't know what it means. I was attempting to make a shield that had the ability to 'Protect the user from Evil'. I chose the 'Enhanced Staff of the Magi' from the Rolles mod (S#staf02) as a template. When i looked at the Equipping Effects it had 'Protection from Creature Type [100]' and it listed #7 in the IDS File which is apparently Gender.ids . In the IDS Entry field, there is a 9, without any explanation as to what the 9 means. I am a little bit bewildered. With a little more reading in the Equipping Effects there was 'Stat: AC vs. Creature Type Modifier [219]. This looked promising. The value in the IDS File field was an 8, which says that it means Align.IDS. This makes sense. It also listed a 3 in the IDS Entry field, again without any explantion as to what the 3 means. My questions are, what does Gender have to do with anything and is it needed to create the shield? Also what do the numbers in the IDS Entry fields mean and how do i know what, if any, number to put there?
  15. Truman

    Bugs and typos for v3 and above

    Well, i must admit that when i first read your idea regarding the 'Chapter' variable i was a bit dubious. But i did check the chapter number and it was at 7 and not 8. I changed the chapter to 8 and everything worked as it was supposed to. I am grateful, thank you.
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