jastey Posted March 8, 2019 Share Posted March 8, 2019 Cygarniczka quoted this suggested fix for dialogues that do not get triggered from a Discord discussion: Quote In your state.ids, change this line: 0x80101FEF CD_STATE_NOTVALID to this: 0x00101FEF CD_STATE_NOTVALID Is this a solved topic or are you still discussing? I'd be grateful if someone would elaborate, especially whether this means all mods using it should be updated. Quote Link to comment
lynx Posted March 8, 2019 Share Posted March 8, 2019 I don't think so, this was just a temporary hack for Angel. It removes checking for confusion. Quote Link to comment
Angel Posted March 8, 2019 Share Posted March 8, 2019 Yes, that was a little hack of mine to get several conversations that were not triggering properly (I've seen it with the hamster salesman of BGQE, with Gavin's quests in the Gavin NPC mod and a couple of others) to trigger again. I'm still no closer to finding what caused it, my party never was subjected to a confusion effect in my game and there is no STATE_CONFUSED flag on them in my save game. My best guess is that something, perhaps some form of detectable spells mod, is meddling with states or variables but I have no proof of this. Quote Link to comment
jastey Posted March 8, 2019 Author Share Posted March 8, 2019 Thanks. It was reported to me and sounded like it needs changing in the mod. I prefer it being a glitch in your game though. Quote Link to comment
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