SimDing0 Posted February 25, 2005 Share Posted February 25, 2005 ACTION_IF NOT FILE_EXISTS ~override/iplot01k.itm~ THEN BEGIN COPY_EXISTING ~SW1H01.itm~ ~override/iplot01k.itm~ END ACTION_IF NOT FILE_EXISTS ~override/iplot04g.itm~ THEN BEGIN COPY_EXISTING ~SW1H01.itm~ ~override/iplot04g.itm~ END ACTION_IF NOT FILE_EXISTS ~override/iplot04h.itm~ THEN BEGIN COPY_EXISTING ~SW1H01.itm~ ~override/iplot04h.itm~ END ACTION_IF NOT FILE_EXISTS ~override/iplot04i.itm~ THEN BEGIN COPY_EXISTING ~SW1H01.itm~ ~override/iplot04i.itm~ END These fix corrupt/missing item files. /* Corrected Avatars */ COPY_EXISTING ~CLONE1.CRE~ ~override/CLONE1.CRE~ /* Ellesime clone in Chateau Irenicus */ WRITE_LONG ~0x28~ ~0x7F31~ //COPY_EXISTING ~GORSTA06.CRE~ ~override\GORSTA06.CRE~ /* Fixes statue avatars in Watcher's Keep */ //WRITE_LONG ~0x28~ ~0x1000~ //COPY_EXISTING ~GORSTA10.CRE~ ~override\GORSTA10.CRE~ /* Fixes statue avatars in Watcher's Keep */ //WRITE_LONG ~0x28~ ~0x7F11~ //COPY_EXISTING ~GORSTA12.CRE~ ~override\GORSTA12.CRE~ /* Fixes statue avatars in Watcher's Keep */ //WRITE_LONG ~0x28~ ~0x7310~ /* Corrected Inventory BAMs */ COPY_EXISTING ~FAMFAIR.ITM~ ~override/FAMFAIR.ITM~ /* Fairy Dragon Familiar */ ~FAMPSD.ITM~ ~override/FAMPSD.ITM~ /* Pseudodragon Familiar */ WRITE_ASCII ~0x3a~ ~FAMPSD~ ACTION_IF FILE_EXISTS ~data/25GuiAni.bif~ THEN BEGIN COPY_EXISTING ~FAMFAI25.ITM~ ~override/FAMFAI25.ITM~ /* Fairy Dragon Familiar (ToB) */ ~FAMPSD25.ITM~ ~override/FAMPSD25.ITM~ /* Pseudodragon Familiar (ToB) */ WRITE_ASCII ~0x3a~ ~FAMPSD~ END COPY_EXISTING ~ruffian.cre~ ~override/ruffian.cre~ /* Assigns Amalas his correct script */ WRITE_ASCII 0x248 ~AMALAS~ /* Assigns amalas.bcs as his override script */ For the statue fixes, I'm not really sure what we should do. Best would be to magically figure out a way that the animations CAN have the stoneskin effect. Failing that, I think changing the creature types to reflect animation... COPY_EXISTING ~sarevok.cre~ ~override~ WRITE_LONG 0x260 0x00000000 WRITE_LONG 0x264 0x00000000 ACTION_IF NOT FILE_EXISTS ~override/sarev25.bcs~ THEN BEGIN COPY_EXISTING ~sarevok.bcs~ ~override/sarev25.bcs~ END ELSE BEGIN COPY_EXISTING ~inp1ivsg.bcs~ ~override~ EXTEND_TOP ~sarev25.bcs~ ~override/inp1ivsg.bcs~ END Okay, so I don't actually know what this does. But. In addition to those, the creature name restorations also need to go in. I suspect that the extended item descriptions also should, although I'm not certain exactly what's changed. The Imoen biography updates shouldn't be included. I'll write a new biography for Imoen that we can use post-Spellhold. In addition to this, there's also some stuff with some guy called Nilthiri, which I don't really understand. Link to comment
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