Raduziel Posted November 16, 2019 Share Posted November 16, 2019 (edited) Link to Download (version 18.104.22.168) Hi, Deities of Faerûn is a bold project that aims to bring all the (active) deities from Faerûn to IE as close to PnP as possible.. So far it has the following components: 1) Basic Changes Those are some under-the-hood changes that need to be made so the mod works properly. The biggest thing here is that DoF allows the cleric to wear all sorts of weapons as those are restricted later kit by kit. This was the way I found to go around a restriction with the weapon proficiency selection screen - suggestions for improvements are always welcome. To see exactly what this component does click here to see the respective .tpa file. 2) Use Kit's Colors DoF gives to every kit the cloths/armor/metal color displayed or listed in an official source book (Faiths & Avatars, Demihuman Deiteis and Monster Mythology). To highlight this detail a bit, this component makes every non-magical armor, helmet and shield display the character's color instead of enforcing its own. 3) Sphere System DoF is shipped with its own sphere system (built by Kjeron and maintained by me). There is a total of 25 spheres: All, Healing, Necromantic, Suffering, Animal, Vermin, Plant, Protection, Sun, Moon, Darkness, Thought, Combat, Creation, Summoning, Air, Water, Earth, Fire, Divination, Travelers, Weave, Trickery, Time and Vocal. Please, check the Readme's section f1 to see more details of each sphere. This component also adds spells from IWDEE (if installed in BG(2)EE obviously) and introduces many fixes and changes. All the changes intend to bring the spells as close as possible to its PnP behavior and many of them will make the game harder. DoF will, in the future, add some new spells to be used by the sphere system - so far all the new spells introduced are exclusive to one (or a few) kit(s). I have no plans to add HLAs, though, as I think those should never exist in the first place. Also, some kits that are not from DoF may benefit from a custom selection of spheres. Those were chosen with their respective authors. To see more details refer to section f3 of the Readme. 4) Kits The kits per se. At the moment there are 53 kits: Arvoreen, Auril, Azuth, Baervan, Bane, Baravar, Beshaba, Bhaal, Clangeddin, Cyric, Corellon, Deneir, Eldath, Garl, Garagos, Gruumsh, Haela, Helm (revised), Hoar, Ibrandul, Ilmater, Jergal, Kelemvor, Lathander (revised), Leira, Lolth, Loviatar, Malar, Mask, Moradin, Mystra, Myrkul, Oghma, Red Knight, Savras, Selûne, Shaundakul, Shar, Shiallia, Solonor, Sune, Talona, Talos (revised), Tempus (revised), Torm, Tymora, Tyr (revised), Ulutiu, Umberlee, Urdlen, Valkur, Velsharoon, and Yondalla. Many of those kits may be used with multiclasses. Check the next posts for more details. 5) Kits for NPCs Every single NPC-priest from the game (including some added by mods) receives one of those kits. Some adjustments were made in terms of stats and alignment so they could fit the kit's requisites. It's true: some powers were lost (Branwen no longer has Spiritual Hammer, Yeslick no longer has Dispel Magic and Quayle no longer has Invisibility) but only because those powers were there to simulate the kits abilities - what now those NPCs actually have! PS: Tiax can still summon his undead because that was not a kit-related thing, it is a character-related spell. The current mod NPCs supported by DoF are: * Branwen for BG2 (Battleguard of Tempus) * Dave (Stormcaller of Talos) * Drake (Holy Justice of Tyr) * Dusky (Silentwalker of Mask) * Finch* (Glyphscriber of Deneir) * Gavin (Dawnbringer of Lathander) * Helarine (Doomguide of Kelemvor) * Helga (Luckmaiden of Haela) * Jetlaya (Dawnbringer of Lathander) * Korin (Hawkeye of Solonor) * Nephele (Horn Guard of Solonor) * Quayle for BG2 (Hoodwinker of Baravar) * Shar-Teel for SoD (Bloodreaver of Garagos) * Tenya (Waveservant of Umberlee) * Tiax for BG2 (Strifeleader of Cyric) * Turald (Trailblazer of Marthammor) * Yeslick for BG2 (Alaghar of Clangeddin) * Yvette (Heartwarder of Sune) Quote Finch's original thread can be found here. I've linked Beamdog's thread because I don't know if the original mod works with the Enhanced Edition. Do you have an NPC mod of a Cleric and want to crossmod? Get in touch! 6) Stronghold Altering This component changes which stronghold each kit may obtain. Some kits will have the option to choose between two or more options. Check the Readme's section d for a complete list. --- Installation Order DoF should be installed after mods that introduce items to the game and that introduces spells to the game (as IWDification, B_Spells, and Raduziel's Universal Wizard Spells). DoF should be installed after mods that introduce NPCs - especially those that receive a kit from DoF (see the list below). DoF should be installed before mods that introduce Kits that will use the Sphere System. DoF should be installed after EET, except for EET_End that should always come last accordingly to K4thos and EET's Readme. DoF should be installed before Improved Shamanic Dance. DoF should be installed before Tome and Blood. This mod is fully compatible with Kjeron 's Dual-Into-Kits and I strongly recommend that you use it as many kits on DoF have a nice synergy with dual-classing! DoF is not compatible with Faiths and Powers. DoF is not compatible with Spells Revision. Please, check the Readme for more details about installation order! Known Issues * A multiclass R/C or F/C of one deity that gives d10 as HD will have 2 extra HP when created in ToB. I have no idea why. * The Fear Gaze from Shar's Eyebite can sometimes turn the target berserker. It is a problem with the Opcode, not something I did wrong. * Speaking of problems, Anomen will be able to get proficiency as an unkitted Fighter (5 slots in any weapon) but he will still be bounded to Helm's equipment restriction, so be wise about what you'll do when leveling him up. You won't have this issue if you use the aforementioned Dual-Into-Kits mod. --- Info about all my mods (bug fixing, new releases) may be also found on my Twitter. Edited February 28, 2020 by Raduziel Quote Link to comment
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