mickabouille Posted February 8 Share Posted February 8 (edited) Quote But I am adding a component: component 95, 'Multiclass Specialists,' Was it maybe that 95 used to be something else at some point? This interacts strangely with Fnp multi shaman component (92) that contains in system_fnp_spontaneous.tpa : // bonus WIS casting slots____________________________________________________________ // ACTION_IF (MOD_IS_INSTALLED ~tomeandblood.tp2~ ~95~) BEGIN LAM semi_wis_slots END This fails because semi_wis_slots doesn't exist (since the split/redispatch of sd mods I think) It think this wasn't apparent because there was no TnB 95 anymore? (Why two posts? G3 forum appears to do strange things with quotes today... ) EDIT: and... one more strange forum thing, no idea how to fix this post Edited February 8 by mickabouille Quote Link to comment
Connelly Posted February 16 Share Posted February 16 (edited) Not terribly important, but found a small install error caused by Refinement's Sword Saint kit. That kit patches the Project Image spells due to an unlikely situation of dual classing at high level and one of it's custom HLAs causing issues. Unfortunately, whatever it does to the spell, it trips the Revised Specialists, with a "ERROR: illegal 2-byte read from offset 3146074 of 1738-byte file SPWI703.spl" message. Edited February 17 by Connelly Quote Link to comment
subtledoctor Posted February 17 Author Share Posted February 17 Huh, that’s weird. Did you try installing Refinements after TnB? That’s the order I use anyway… Quote Link to comment
Connelly Posted February 17 Share Posted February 17 (edited) Yeah, the other way around it installs fine. I had Refinements somewhere before T&B for a long time in my install orders for I don't remember what reason. And deciding to install that kit gave me the surprise error. Even the comment in the code points out how unlikely that problem is to happen, so I didn't mind looking it up and disable that bit for an impromptu fix. So eh, I can deal. Just brought it up in case it happens to someone else, or a fix is needed because that patching turns out to cause trouble. Edited February 17 by Connelly Quote Link to comment
Connelly Posted March 7 Share Posted March 7 Something that came up toying with Talents of Faerun. If I install T&B's Revised Specialists and then ToF's Changes to Restoration (or "Install all spell tweaks" for that matter), it throws this error about the Ray of Enfeeblement spell. ERROR: cannot convert headers_50 or %headers_50% to an integer ERROR: [SPWI221.SPL] -> [nowhere/SPWI221.SPL] Patching Failed (COPY) (Not_found) If the F&P's sphere system has gone over over it, D5F2221, d5p2221.spl, will also cause the same issue. If I take the file(s) out of the override folder, no other spell seems to cause the issue. Might be a problem with ToF, but the way that error is phrased made me worried there might be an issue with how T&B changes this spell in particular. Quote Link to comment
subtledoctor Posted March 7 Author Share Posted March 7 24 minutes ago, Connelly said: Might be a problem with ToF, but the way that error is phrased made me worried there might be an issue with how T&B changes this spell in particular. It's Ray of Enfeeblement. I don't think T&B changes that spell differently than it changes any other... And I don't know how ToF works. Clearly it is counting headers and putting the number into a variable, but I have no idea why the variable would fail for this spell. Honestly... I don't even like Revised Specialists anymore. The in-school spontaneous casting was a nice concept and it got me toward better spontaneous-casting systems (FnP's spontaneous divine casting, TnB's multiclass sorcerers, and the Arcanist/5E system). But compared to those, the Revised Specialists system is crude and hacky. In a case like this where it is giving you trouble... I would just not use it. Given unlimited time and energy I would probably code something much newer, like a modified 5E system where specialists cast spells normally but can get free use of the 5E versions of the spells in their school under the 'Cast Spell' button. Alas, I don't have time time for such a thing. I still like some of the simpler aspects of this component - better monster summoning for Conjurers, better Contingencies for Diviners, better spell protections for Abjurers, etc. Maybe I will leave this in place and put the janky old spontaneous casting behing an .ini setting... Quote Link to comment
snsdale1 Posted March 19 Share Posted March 19 (edited) Having trouble with HLAs using Magus kit. It looks like I'm unable to select any wizard HLAS on the list, be it comets, alacrity or any other wiz HLAs added by Olvyn Spells. Does anybody know a solution to this? Edited March 19 by snsdale1 Quote Link to comment
DraikenWeAre Posted April 7 Share Posted April 7 @subtledoctor having an issue with the Necromancer Class spell ability "Rebuke Undead" Instead of working and Holding Undead, instead it's affecting non-undead . I know the .spl files are d5nctu but those are actually fine and unchanged, so it seems those files are referencing another file which employs the hold effect. So I don't know if you could tell me the name of the file which you encoded for the hpld undead effect so I can easily pinpoint the mod that's causing the conflict and just replace the file with what's in that mods backup. Quote Link to comment
BlackTalons Posted April 15 Share Posted April 15 I'm trying to trace an issue in my install and I need help confirming my suspicions. When using the innate metamagic component, the metamagic spells seem to use the average level of the character. This is only an issue with dual classes, and then only an issue with plain Contingency, since its the only metamagic spell that scales with level. Tested it with fresh characters dualed to wizard at different levels and the behavior seems to be consistent. Could this be because its cast as an innate ability? Quote Link to comment
Bronzie Posted April 15 Share Posted April 15 I think I can confirm that behaviour on my install as well. I had wondered why it took so long for Imoen's contingency to allow 6th level spells but if average level including thief levels is used then that would explain it. Quote Link to comment
vincent1 Posted August 20 Share Posted August 20 I played the class Fighter/Sorcerer. If I armed with an armor, I can still cast spells. And put down the armor, wait a while, then put up the armor. The spell casting number doubled. I test it with EET and only TomeAndBlood installed. @subtledoctor WeiDU.log Quote Link to comment
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