CamDawg Posted March 8, 2005 Share Posted March 8, 2005 Azuredge has a number of issues; however the original item is corrupted (the melee and ranged effects indices are off by one, leaving one effect unused). We could patch and "uncorrupt" the file, but it would only serve to corrupt it anew if it was already fixed. (I could code a whole mess of checks around this, but it's really not worth it.) As such, I'm including it as a straight file overwrite. From Baldurdash: There were five problems with this item, all as per its description: 1) The item is supposed to destroy undead creatures if they fail a Save Vs. Death, and it didn't for most undead creatures. This was occuring because this ability was defined as the wrong type for undeads; most are immune to it. 2) The Save Vs. Death was supposed to be at a -4 penalty, but there was no penalty. 3) The item did far too much damage against all creatures when thrown, as its throwing damage was set as 3d6 instead of 1d6 as it should have been. 4) The item was supposed to do an extra 4 points of damage to undead that made their saving throws, and it didn't. 5) The item's icons to choose between melee or throwing ability were the same, making it difficult to choose. I changed the instant-death vs. undead ability to be correct, so that all undead that can be hit by this axe (+3 enchantment level) now have to make the Save Vs. Death. I added the -4 save penalty to match the description. I also dropped the thrown damage to 1D6 as throwing axes are. As the "extra" 4 damage vs. undead cannot be changed as it is hard-coded into an item resource, as this is a +3 axe I changed the melee and thrown damage to 1d6+3 to match other +3 axes. I also changed the icon for thrown use to the standard throwing-axe icon to make it easy to choose between thrown and melee abilities. Link to comment
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