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Azazello

Modders
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    589
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About Azazello

  • Rank
    The Anti-Spammer
  • Birthday November 13

Profile Information

  • Gender
    Male
  • Location
    New York City (via Nairobi, Kenya {via Orlando [via ... 0_o] })
  • Interests
    http://www.prospectmagazine.co.uk/politics/mark-kitto-youll-never-be-chinese-leaving-china

    http://www.guardian.co.uk/uk/2013/apr/04/secrets-offshore-hideaways-laid-bare

    http://www.stanforddaily.com/2014/02/26/the-false-promise-of-entrepreneurship/
  • Mods Worked On
    Community Contributions
    * Level 1 NPCs
    * gMinion: expanded TP2 for MegaInstalls
    * PSM (PSQM): expanded scripts for Melanthium
    * Weimer's-Tactics: revised TP2 for MegaInstalls
    * Shar Nadal (DSotSC-BGT) revision
    * non-detectable Cloak of Non-Detection ??
    * a directory of Mega-Installation Guides

Contact Methods

  • Website URL
    http://www.last.fm/user/realAzazello
  • ICQ
    0

Recent Profile Visitors

7,799 profile views
  1. Unless the 1pp bugs--and features--can be turned off via the options screen or config, they certainly were not installed on top. What you're describing is code integration, bugs and all. Still, we're being pedantic; so I'll leave it to agree that the bugs should have corrected in patches, especially after all this time.
  2. Roxanne, don't go away mad ...
  3. Erephine, developer of 1PP, was hired by Overhaul specifically for her mod contributions -- if I'm remembering correctly; so her code would have been integrated into the base, not 'installed over top'. hear, hear! Why are guests allowed to tag at all? Next, they'll be able to attach files and merge threads.
  4. Neither do I. Under the previous forum software, there was more control over when to show your own, and whether to see others'. Now, it's all-show or all-no-show. Anyway, that link was where I was having the trouble. I tried it now, is now 'sticky' / working. Cheers.
  5. I'll piggyback on this thread and report that the 'View Signatures' option in not sticky-- keeps reverting to disabled. (Few days ago I had temporarily turned them off from the 'x' when submitting a post.)
  6. "There is nothing new to be discovered in BG modding now. All that remains is more and more precise measurement." -- 1894, Lord Azazello Michelson "Hold my beer." 2016, Albert temnix
  7. Only with Classic IwD. Also works in a modded install, tried it years ago. Hoping one day, some intrepid soul(s) will give them dialogue, banters and ee-gads maybe even romances.
  8. No love for...the original NPCs of IwD? (Blucher's BG2 to IWD Characters [bg2iwdmc] - includes Solaufein, Kelsey and Tashia!)
  9. Also made for non-EE - but maybe it can be ported --> over at BWL, Game Over Only on Party Dead Read also http://www.shsforums.net/index.php?showtopic=49994&view=getlastpost
  10. You're not a developer, that's obvious; (neither am I); otherwise, you would totally understand that these kinds of kludges, and similarly the oversight of minor issues [which could lead to major bug(s)], happens in software development all.the.time. In every type of application--games to major business packages to programming languages to dev platforms to desktop widgets. These kludges pass through several levels of review- after several coders have worked on the same blocks, and after one or more rounds of testing, and a QA (quality assurance) process after all of that -- all of which, so many eyes have seen the 'fix', may know that it is yes a bandage - but if it works, and it works simply, and it doesn't break anything else... so be it. These are not 'bad' coding or development cycle - they're simply tools used at the time to get the job done. It could take years before someone goes back and data-mines the code to find such gems, or lumps of coal. We can criticize all we want, from the comforts of our self-isolating chairs, years after the fact, that these bandaids aren't effective; but we can't reasonably label these as incompetent or a dysfunctional process.
  11. It's easy to backseat-QA code and development decisions - especially after 20 years! We should be glad the game works at all.
  12. I love these kinds of (re)discoveries and aspects of the classic BG games! Twenty-plus years onward, and there're still little treasures to be found. And more will be found!
  13. RPGCodex is definitely not everyone's cup o' tea. It's reminds me of the first BG-related forum I joined, back in the day. Codex is much worse, of course, but still has its own appeal. But you can still get some useful nuggets on occasion e.g. https://rpgcodex.net/forums/index.php?threads/ssis-gold-box-series-thread.61389/page-48#post-2330009 I'll agree with Jarno on this one (what?!! )-- I don't want or mean to start a witchhunt - if anyone wants to learn the aliases, they can be found relatively easily.
  14. oh yay, a(nother) Roxanne poolparty! Can I join in? Not much to contrib here, only to note: 'Roxanne' is just as equally likely to be a 'he' as 'she'. We work withwhat we have-- gotta use 'she'. S/He still maintains at least one account here on G3 - so I'm sure s/he's reading this thread! Hi Roxanne! Despite past 'indiscretions', s/he still posts infrequently (at least, under known aliases) on RPGCodex. {sorry, I don't know which is the newest post} Hear, hear!
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