jastey Posted May 25, 2021 Share Posted May 25, 2021 Most recent changelog see last post! BG1NPC updates to v26 with bugfixes. Thank you to Coland (Italian) and Arkie (Russian) for updating the language versions to the v26 changes! Version 26 also comes with a new component by @Angel ! Thank you very much to Angel for providing this component. Now the legacy spear quest reward for Kivan makes more sense if Kivan can have weapon pips in spears instead of halberd in BG:EE! Description from the readme:The BG1 NPC Project: Kivan's Proficiency This component will give a choice to alter Kivan's weapon proficiency pips to either halberds or spears. This is interesting insofar, as the quest item Kivan receives from Thalatyr is a spear, whereas he comes with pips in halberd in BG:EE. Option one: Kivan uses spears. This option will give Kivan 2 pips in spears, and also replace two halberds in teh game with spears (one in the cave in Dryad Falls, another in the Cloakwood Mines level 3. Option two: Kivan uses halberds. This option will give Kivan 2 pips in halberds. Changelog v26: - New component: "Kivan's Proficiency Tweak", by Angel - Kivan should count Gerde's ankheg kills correctly. - Kivan should not reference Prism in Mutamin's garden if he didn't meet Prism. - Ajantis should not ask Shoal to revive the companion if they didn't die. - Faldorn should correctly banter with Kagain. - Halbazzer's dialogue for upgrading the armor should not block his dialogue. - "Read Gorion's letter" will also trigger in Candlekeep Catacombs. - "KnowBhaal" variable will only set after letter was read aloud if Gorion's letter is in party's inventory. - Journal entry for Garrick's quest should close properly for all language versions. - EET: Tana'ri should be copied to override. - Compatibility with Shades of the Sword Coast: Bentley will only react to Eldoth if he can see him. - revised Ajantis' shield colors and BAMs from Sir Kill. - corrected entry for "Beregost_House08_L2" in cmpvars.tpa. - Russian version now uses setup.tra out of English language folder. - added check to forbid installation after EET_End. - Updated bg1npc.ini with regard to install order syntax. - Typo corrections. Quote Link to comment
jastey Posted May 25, 2021 Author Share Posted May 25, 2021 If there is answers to updates this quickly I ususlly expect a "does not install" bug report. Thanks for the feedback! Quote Link to comment
TotoR Posted May 25, 2021 Share Posted May 25, 2021 I will (bug report), don't worry !! In the same time, thanks for the involvement it is much appreciated. Quote Link to comment
jastey Posted July 14, 2021 Author Share Posted July 14, 2021 The mod updates to v27! There should be no symbols left so hopefully the "EE doesn't start" glitch will be solved. Changelog: Corrected install order syntax for compatibility with Framed Mod in bg1npc.ini. Corrected all apostrophes so EEs will not choke on symbols. Removed wrong references in custom areas so browsing the files will not give confusing results. Added globally unqie LABELs to support Project Infinity. Quote Link to comment
jastey Posted July 28, 2021 Author Share Posted July 28, 2021 BG1NPC changes to v27.1! Changelog: -Dryads should acknowledge death of woodcutters with Xzar in party. Quote Link to comment
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