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Does time of day matter for anything?


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Posted

Well, I didn't take a look at the items itself. I just read this in the item description. But I guess that Lava has the technical knowledge to do that. Other items have different effects due to different alignments (good/neutral/evil) and this works ingame. 

Posted

Alignments are easy. Well, easy enough. But I can't think of a way to take the hour into account, except when passing an effect through an invisible minion. Not for equipped effects at all.

Posted

From what I've heard, hide checks get a bonus if you're outside at night.  I've not confirmed this.

Infravision is shown in dark places but that isn't time-dependent.

Posted

For example, blun38.itm gives a +1 bonus to hit rolls at night via a spell (effect #232). You could use the same trick to lower or increase stealth bonus...

Posted

Oh, that. Yes, that's possible. But I would like to know about stealth for sure, and besides, this isn't really what I meant. Not clock hours. I was thinking about the "Day/Night" ARE settings. An outdoor area usually has "Day/Night" enabled by default, though some don't. The ice island didn't, for example, it was locked in an arctic day before I changed that to arctic night in one of my mods. There is no way to lock an area in night really, so instead I kept it on permanent day but recolored the tileset. But it is possible to lock a "Day/Night" area in day. When it's night on the clock in an area and the flag is removed by a script, the area switches to the day appearance - I don't remember if it does that right away or the party has to wait until the normal daytime hours. In this way it's possible to install permanent daytime in an area even in-game. The question is, would that make any practical difference? Even without that would be pretty cool, but it's always better to make some impact.

Posted

Stealth and Infravision are both affected by the day/night cycle (at least in areas that have such), as they are both affected by the area's lightmap.

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