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Road to Discovery: Bugthread


jastey

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Thanks, I'll keep it in mind when I work on the mod again. I guess the travel trigger gets activated via script, and that could have been disturbed by RtD's scripts or something. Otherwise, the mod doesn't alter the area in any way. Same for the other instances, where maybe some variables weren't set because the actions were somehow interrupted. I'd have no problem with this being a glitch on your install, though. 😇

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Hi! Been playing Sod with this mod, and so far, loving the extra dialogue options and tracking system. Nicely written, too.

Just noticed a very small thing: in chapter 10, Sir Deggernaut is simultaneously in the coalition camp and in front of Dragonspear castle. I'm using version 0.8, so maybe it's already been fixed. Not a big deal anyway.

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Hi, i've trouble to install this mod with italian translation:

Quote

Tweakpack di Jastey "Piu scelte di dialogo e prevenzione dei vicoli ciechi" rilevato.
ERROR: No translation provided for @54
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Modifiche di coerenza ai dialoghi di gioco], rolling back to previous state
Unable to Unlink [sodrtd/backup/10/OTHER.10]: Unix.Unix_error(1, "unlink", "sodrtd/backup/10/OTHER.10")
[sodrtd/backup/10/UNSETSTR.10] SET_STRING uninstall info not found
Will uninstall   9 files for [SODRTD/SODRTD.TP2] component 10.
  Restoring backed-up [sodrtd/backup/10/BDCAELAR.dlg]
sodrtd/backup/10/BDCAELAR.dlg copied to override/BDCAELAR.dlg, 19730 bytes
  Restoring backed-up [sodrtd/backup/10/BDDELANC.dlg]
sodrtd/backup/10/BDDELANC.dlg copied to override/BDDELANC.dlg, 18661 bytes
  Restoring backed-up [sodrtd/backup/10/BDEDWIN.dlg]
sodrtd/backup/10/BDEDWIN.dlg copied to override/BDEDWIN.dlg, 14346 bytes
  Restoring backed-up [sodrtd/backup/10/BDFERRUS.dlg]
sodrtd/backup/10/BDFERRUS.dlg copied to override/BDFERRUS.dlg, 10180 bytes
  Restoring backed-up [sodrtd/backup/10/BDHALAT.dlg]
sodrtd/backup/10/BDHALAT.dlg copied to override/BDHALAT.dlg, 7687 bytes
  Restoring backed-up [sodrtd/backup/10/BDHEPHER.dlg]
sodrtd/backup/10/BDHEPHER.dlg copied to override/BDHEPHER.dlg, 6501 bytes
  Restoring backed-up [sodrtd/backup/10/BDIMOEN.dlg]
sodrtd/backup/10/BDIMOEN.dlg copied to override/BDIMOEN.dlg, 29183 bytes
  Restoring backed-up [sodrtd/backup/10/BDNEDERL.dlg]
sodrtd/backup/10/BDNEDERL.dlg copied to override/BDNEDERL.dlg, 14856 bytes
  Restoring backed-up [sodrtd/backup/10/BDSCRY.dlg]
sodrtd/backup/10/BDSCRY.dlg copied to override/BDSCRY.dlg, 1477 bytes
Uninstalled      9 files for [SODRTD/SODRTD.TP2] component 10.
Unable to Unlink [sodrtd/backup/10/READLN.10]: Unix.Unix_error(20, "unlink", "sodrtd/backup/10/READLN.10")
Unable to Unlink [sodrtd/backup/10/READLN.10.TEXT]: Unix.Unix_error(20, "unlink", "sodrtd/backup/10/READLN.10.TEXT

It's the third component "Consistency Changes to Game Dialogues" and the string @54 is present into the file dialogue.tra of the italian translation:

Quote

@53 = ~[Caporale Bence Duncan]Sei sorpreso? Suppongo che fosse prevedibile. Trasmetterò le informazioni.~ ~Sei sorpresa? Suppongo che fosse prevedibile. Trasmetterò le informazioni.~
@54 = ~[Caporale Bence Duncan]È riuscito a ingannare le guardie. Non è un buon segno.~
@55 = ~[Caporale Bence Duncan]C'è qualcosa che vuoi comunicare agli ufficiali prima di arrivare al posto di comando?~

  Thanks.

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