devSin Posted April 10, 2005 Share Posted April 10, 2005 Re-enabling kuo-toan nets (super-cool, I used Web1P to actually simulate nets), I ran across a possible bug with the kuo-toan bolts: KuoBolt1 = +1 enchantment KuoBolt2 = +3 enchantment KuoBolt3 = +3 enchantment The bolts are identical, except for the enchantment, so there is no difference between bolt2 and bolt3. Both are used in-game, and appear to be assigned appropriately (tougher kuo-toans get bolt3 at a lesser amount than bolt2, and lesser kuo-toans get bolt2 and not bolt3). COPY_EXISTING ~KuoBolt2.itm~ ~override~  WRITE_LONG 0x60 0x02 BUT_ONLY_IF_IT_CHANGES Discuss. EDIT: net-lovers, beware: the smaller kuo-toan creature animation has a bad sling BAM (it will crash half-way through the shoot sequence), so don't give slings to the small kuo-toans. Link to comment
Rastor Posted May 1, 2005 Share Posted May 1, 2005 Re-enabling kuo-toan nets (super-cool, I used Web1P to actually simulate nets), I ran across a possible bug with the kuo-toan bolts: KuoBolt1 = +1 enchantment KuoBolt2 = +3 enchantment KuoBolt3 = +3 enchantment The bolts are identical, except for the enchantment, so there is no difference between bolt2 and bolt3. Both are used in-game, and appear to be assigned appropriately (tougher kuo-toans get bolt3 at a lesser amount than bolt2, and lesser kuo-toans get bolt2 and not bolt3). COPY_EXISTING ~KuoBolt2.itm~ ~override~ WRITE_LONG 0x60 0x02 BUT_ONLY_IF_IT_CHANGES Discuss. EDIT: net-lovers, beware: the smaller kuo-toan creature animation has a bad sling BAM (it will crash half-way through the shoot sequence), so don't give slings to the small kuo-toans. <{POST_SNAPBACK}> What exactly does this fix do? Link to comment
CamDawg Posted May 1, 2005 Share Posted May 1, 2005 Fixes the enchantment level. It was previously set as +3 enchantment; this bumps it down to +2. Link to comment
SimDing0 Posted May 1, 2005 Share Posted May 1, 2005 Nets would be cool for optional or UB or something. Link to comment
devSin Posted May 1, 2005 Author Share Posted May 1, 2005 Nets would be cool for optional or UB or something. Don't tell anyone, but they're really just slings (the animation happens to be nets). It only required making some special bullets: Magical. +1. Cost: 8. Ability:  Range: 100  Speed: 0  To Hit: 1  Damage: 1d4+2 false  Web effect overlay 0 0  (save at +0)  Hold creature 0 2  (save at +0)  Play sound 0 0 EFF_P27 (save at +0)  Display portrait icon 0 129  (save at +0)  Display string 340 0  (save at +0) Link to comment
devSin Posted June 14, 2005 Author Share Posted June 14, 2005 The original poster here is a fool. The bolts are identical, except for the enchantment, so there is no difference between bolt2 and bolt3.Actually, they're far from identical, and bolt3 isn't actually used. Ever. Kill this "bug" fix. In other news, (based on the effects) it looks like bolt3 was a partial net implementation. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.