Zoltanavr Posted March 2 Share Posted March 2 @jastey is current version of the mod playable with SCS and Endless BG? I mean the version in your GitHub. ‘Thanks in advance for reply. Quote Link to comment
megrimlock Posted March 2 Share Posted March 2 To the best of my recollection, I believe I played jastey's fork of JarlsAP with both SCS and EndlessBG1 also installed on at least one of my runs. Quote Link to comment
jastey Posted March 3 Share Posted March 3 @Zoltanavr the GitHub version is highly untested. I do not recommend installing it into an install without knowing this. It will almost certainly bug out at some point. TotoR115 is working on debugging and diligently sending PRs, but unfortunately I do not have time to look into this. EDIT: to answer the actual question: SCS - no idea. EndlessBG1: if JAP is installed after EndlessBG1, the PC will be arrested for attempted thievery if they open their chest in the palace. THis is also a compatibility issue with the official JAP version at Kerzenburg's. Quote Link to comment
Zoltanavr Posted March 3 Share Posted March 3 @megrimlock did you install some specific components or entire mod? @jastey thanks for clarification. It’s a pity that Jarl disappeared and didn’t provide OK for your and Weido’s attempts to update the mod. Quote Link to comment
megrimlock Posted March 3 Share Posted March 3 I'd have to just refer you to my earlier comments in the thread about which parts I found to work and which not. But the things that did not work were nothing to do with SCS. Quote Link to comment
Isewein Posted March 12 Share Posted March 12 (edited) Do you think it would be better to install it on BG before EET or early on after EET with other BG1 mods such as BGQE? EDIT: Nevermind, I found some advice saying that it has to go after BG1 NPC, so I surmise the second option it is. Edited March 12 by Isewein Quote Link to comment
TotoR Posted March 13 Share Posted March 13 On 3/3/2024 at 9:57 AM, jastey said: EDIT: to answer the actual question: SCS - no idea. Globally it should work. The only incompatibility I have spotted, for now, is with the "Aldeth Sashenstar & the Merchant League" component and the SCS "Improved doppelgangers" On 3/12/2024 at 4:46 PM, Isewein said: Do you think it would be better to install it on BG before EET or early on after EET with other BG1 mods such as BGQE? Jarl adventure should be installed late as it will check for compatibility with BG1NPC, bg1ub and bg1re and after EET I think Quote Link to comment
megrimlock Posted March 13 Share Posted March 13 I don't think EET accepts it currently, so for now it has to be installed on BGEE and manually added to EET's compatibility file. Quote Link to comment
Isewein Posted March 14 Share Posted March 14 Totor's version should be accepted by EET, going by the .tp2. But it should still be installed before Endless BG1 as Jastey noted above, so not too late either. Quote Link to comment
megrimlock Posted March 14 Share Posted March 14 Ooh that does change things for my install order. Quote Link to comment
Morgoth Posted March 17 Share Posted March 17 Jarl seems to be back, https://forums.beamdog.com/discussion/comment/1206935/#Comment_1206935 But I'm unsure if she/he is interested on working on the adventure pack. I guess not. Quote Link to comment
TotoR Posted March 18 Share Posted March 18 On 3/14/2024 at 4:31 PM, Isewein said: Totor's version it's mainly Weigo's version, updated by Jastey and myself. He's done a lot more than I have. On 3/3/2024 at 9:57 AM, jastey said: EndlessBG1: if JAP is installed after EndlessBG1, the PC will be arrested for attempted thievery if they open their chest in the palace. THis is also a compatibility issue with the official JAP version at Kerzenburg's. With the last PR, this should work and the JAP can now be installed afterwards. You can also modify JA#LAW06.BCS directly with NI and add "Global("C#st_HeroOfBG", "GLOBAL",0)" at the beginning of the first two "IF" blocks: Spoiler IF Opened([ANYONE]) Global("C#st_HeroOfBG","GLOBAL",0) Range(LastTrigger,1) OR(2) See([NOTGOOD.HUMANOID.0.FLAMING_FIST]) See([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST]) OR(2) !Allegiance([NOTGOOD.HUMANOID.0.FLAMING_FIST],PC) !Allegiance([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],PC) OR(2) !Allegiance([NOTGOOD.HUMANOID.0.FLAMING_FIST],ALLY) !Allegiance([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],ALLY) OR(2) !Allegiance([NOTGOOD.HUMANOID.0.FLAMING_FIST],CHARMED) !Allegiance([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],CHARMED) OR(2) !Allegiance([NOTGOOD.HUMANOID.0.FLAMING_FIST],CONTROLLED) !Allegiance([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],CONTROLLED) OR(2) !Allegiance([NOTGOOD.HUMANOID.0.FLAMING_FIST],FAMILIAR) !Allegiance([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],FAMILIAR) OR(2) !StateCheck([NOTGOOD.HUMANOID.0.FLAMING_FIST],STATE_BLIND) !StateCheck([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],STATE_BLIND) OR(2) !StateCheck([NOTGOOD.HUMANOID.0.FLAMING_FIST],STATE_CHARMED) !StateCheck([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],STATE_CHARMED) OR(2) !StateCheck([NOTGOOD.HUMANOID.0.FLAMING_FIST],STATE_CONFUSED) !StateCheck([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],STATE_CONFUSED) OR(2) !StateCheck([NOTGOOD.HUMANOID.0.FLAMING_FIST],STATE_STUNNED) !StateCheck([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],STATE_STUNNED) OR(2) !StateCheck([NOTGOOD.HUMANOID.0.FLAMING_FIST],STATE_STONE_DEATH) !StateCheck([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST],STATE_STONE_DEATH) !StateCheck(LastTrigger,STATE_INVISIBLE) !StateCheck(LastTrigger,STATE_IMPROVEDINVISIBILITY) THEN RESPONSE #100 DisplayString(LastTrigger,9896) // Jemand hat Euch bemerkt! Ihr hört, wie die Wache gerufen wird! Wait(3) CreateCreature("JA#FLAM2",[475.224],0) // Mietling der Flammenden Faust END IF Opened([ANYONE]) Global("C#st_HeroOfBG","GLOBAL",0) Range(LastTrigger,1) CombatCounter(0) !See([NOTGOOD.HUMANOID.0.FLAMING_FIST]) !See([NOTGOOD.GIANTHUMANOID.0.FLAMING_FIST]) OR(2) See([NOTGOOD.HUMANOID]) See([NOTGOOD.GIANTHUMANOID]) OR(2) !Allegiance([NOTGOOD.HUMANOID],PC) !Allegiance([NOTGOOD.GIANTHUMANOID],PC) OR(2) !Allegiance([NOTGOOD.HUMANOID],ALLY) !Allegiance([NOTGOOD.GIANTHUMANOID],ALLY) OR(2) !Allegiance([NOTGOOD.HUMANOID],CHARMED) !Allegiance([NOTGOOD.GIANTHUMANOID],CHARMED) OR(2) !Allegiance([NOTGOOD.HUMANOID],CONTROLLED) !Allegiance([NOTGOOD.GIANTHUMANOID],CONTROLLED) OR(2) !Allegiance([NOTGOOD.HUMANOID],FAMILIAR) !Allegiance([NOTGOOD.GIANTHUMANOID],FAMILIAR) OR(2) !StateCheck([NOTGOOD.HUMANOID],STATE_BLIND) !StateCheck([NOTGOOD.GIANTHUMANOID],STATE_BLIND) OR(2) !StateCheck([NOTGOOD.HUMANOID],STATE_CHARMED) !StateCheck([NOTGOOD.GIANTHUMANOID],STATE_CHARMED) OR(2) !StateCheck([NOTGOOD.HUMANOID],STATE_CONFUSED) !StateCheck([NOTGOOD.GIANTHUMANOID],STATE_CONFUSED) OR(2) !StateCheck([NOTGOOD.HUMANOID],STATE_STUNNED) !StateCheck([NOTGOOD.GIANTHUMANOID],STATE_STUNNED) OR(2) !StateCheck([NOTGOOD.HUMANOID],STATE_STONE_DEATH) !StateCheck([NOTGOOD.GIANTHUMANOID],STATE_STONE_DEATH) !StateCheck(LastTrigger,STATE_INVISIBLE) !StateCheck(LastTrigger,STATE_IMPROVEDINVISIBILITY) THEN RESPONSE #100 DisplayString(LastTrigger,9896) // Jemand hat Euch bemerkt! Ihr hört, wie die Wache gerufen wird! Wait(3) CreateCreature("JA#FLAM2",[475.224],0) // Mietling der Flammenden Faust END IF Opened([ANYONE]) Delay(6) THEN RESPONSE #100 CloseDoor(Myself) END Quote Link to comment
jastey Posted March 24 Share Posted March 24 On 3/18/2024 at 1:51 PM, TotoR said: With the last PR, this should work and the JAP can now be installed afterwards. Oh, cool. I'd suggest your fork to be taken for testing directly. I do not find the time to deal with JAP currently. I appreciate you putting time and effort into this. Quote Link to comment
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