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Question regarding running EEex and EET


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Posted

Hi,

I would like to ask, To run EEex you need to download and run a program called infinity loader to launch my BG2. When i run the program i get a message saying something like (string B3spelEX.lua):86 attempt to call global "EEex_menu_AddBeforemainfileREloadedListener (a Nil Value) Is this normal? My game will still run normally but i am running an EET installation and i don't know if i messed up something.

 

Thank you and regards

Posted (edited)

That sounds like Bubb's Spell Menu and not EEEx. Did you installed a compatible version after your GUI mod? Check it's readme again.

Edited by Graion Dilach
Posted (edited)

That error usually happens if you've manually gone and downloaded the outdated InfinityLoader release from GitHub. As EEex's readme says:

Quote

Please note: The following links are NOT intended to be used for installing EEex; the loaders are bundled in their respective EEex versions and will be automatically installed alongside EEex.

Just install EEex — don't worry about the loader, it'll install as a part of setup-EEex.exe.

Edited by Bubb
Posted

2022-09-18_112338.png.9bcb663f9456fff040485c1e9490dde4.png

Does someone know how to fix this issue?

I'm not playing on EET as the topic's title says.

It's not the mod's fault since I used the same latest version without problems before I re-installed my PC (Windows 7 x64), so it's something on my side.

I have Visual Studio 2015-2022 installed, both 32 and 64-bit, along all the other versions.

I'm just using EEex, no other mods.

Posted

Did you use infinity-loader to launch the game?

This message appears when you start the game with baldur.exe....

Posted
2 hours ago, JohnBob said:

Did you use infinity-loader to launch the game?

As I mentioned I used this mod before just fine, so yes.

 

2 hours ago, Graion Dilach said:

Basically, if you install EEEx, do not use the created-by-EET shortcut on the desktop.

I'm not using EET as I already said in my previous post.

 

It must be something broken or missing on my end, I really don't know.

Posted
54 minutes ago, Endarire said:

My understanding is that this happens because Bubb didn't yet fully update certain functions from 2.5 to 2.6 compatibility.

That's only applicable to the "attempt to call global" errors, and, like I noted earlier in the thread, other problems can also cause that type of error.

"EEex not active" is a low-level problem that means EEex_Main.lua didn't finish executing. Either the game wasn't started with InfinityLoader.exe, InfinityLoader.exe failed to inject EEex, or there was a Lua error in EEex_Main.lua. Running InfinityLoader.exe through the command prompt should show any errors that were logged.

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