Moonboy187 Posted August 10, 2022 Share Posted August 10, 2022 Hi, As the title, I was wondering if it was possible while using an areas .BCS to disable the use of Pocket Plane ability until you leave said area? Kind regards, Quote Link to comment
lynx Posted August 10, 2022 Share Posted August 10, 2022 Remove on entry, readd on exit. Quote Link to comment
polytope Posted August 10, 2022 Share Posted August 10, 2022 (edited) 2 hours ago, Moonboy187 said: As the title, I was wondering if it was possible while using an areas .BCS to disable the use of Pocket Plane ability until you leave said area? Regularly reapplying an undispellable, schoolless power lvl zero short duration spell with opcode #101 vs #298 while in the area should work, similar to how wild magic and dead magic zones were handled. Alternatively since PP is an ability that doesn't work in combat have the area spawn a small (rat animation) hostile creature scripted to follow player1 everywhere; give it translucency via #66, untargetable via opcode #100 against EA ids (2) entry for GOODCUTOFF (30), no selection circle via #287 and a minhp1.itm to be on the safe side. Make sure it is also scripted to DestroySelf() if not in the area, i.e. if it follows the party outside. Edited August 10, 2022 by polytope Quote Link to comment
subtledoctor Posted August 10, 2022 Share Posted August 10, 2022 That would screw up any other non-combat spells. Applying a repeating spell with op101 or even just op206 should be fine. Quote Link to comment
Moonboy187 Posted August 16, 2022 Author Share Posted August 16, 2022 Thank you all for your help Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.