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Can you disable Pocket Plane ability while in an area?


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2 hours ago, Moonboy187 said:

As the title, I was wondering if it was possible while using an areas .BCS to disable the use of Pocket Plane ability until you leave said area?

Regularly reapplying an undispellable, schoolless power lvl zero short duration spell with opcode #101 vs #298 while in the area should work, similar to how wild magic and dead magic zones were handled.

Alternatively since PP is an ability that doesn't work in combat have the area spawn a small (rat animation) hostile creature scripted to follow player1 everywhere; give it translucency via #66, untargetable via opcode #100 against EA ids (2) entry for GOODCUTOFF (30), no selection circle via #287 and a minhp1.itm to be on the safe side. Make sure it is also scripted to DestroySelf() if not in the area, i.e. if it follows the party outside.

Edited by polytope
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