Roberciiik Posted December 27, 2022 Share Posted December 27, 2022 Hello, In the original Baldur's Gate games, the text window was clickable. It works the same way as "Continue" button on the bottom of the text window, and it was so convenient and fast way to skip dialogs. Is it possible to restore this behavior in EE engine? Thanks Quote Link to comment
jmerry Posted January 2 Share Posted January 2 Doesn't look like fixpack material to me - that sounds like fodder for a UI mod. Which G3 seems to be pretty light on. There's a lot more of that over at Beamdog, with a full subforum devoted to them: https://forums.beamdog.com/categories/ui-modding Quote Link to comment
Graion Dilach Posted January 2 Share Posted January 2 Isn't the spacebar enough convenient? Quote Link to comment
Roberciiik Posted January 4 Author Share Posted January 4 Thanks for the suggestion about UI mod. I will ask there. Nevertheless, I think it could be restored in the fix-pack, even as a subcomponent. Maybe it is not a content bug, but I feel it is more like a user experience bug. @Graion Dilach what do you mean by a spacebar? Do you mean "Continue" button? Well, in the current game it forces you to move down a mouse over the button and then move up to choose dialog options. It is really annoying in comparison to oBG2. Quote Link to comment
Graion Dilach Posted January 4 Share Posted January 4 No, I mean the actual spacebar on the keyboard. Unlike the classics, you can get through any dialogues with the keyboard in the EEs - both classics and EEs accept the numeric buttons for player responses, but only the EEs accept spacebar for Continue. These days I don't even bother with the mouse at all in a dialog tree unless there are 9+ responses. Quote Link to comment
jastey Posted January 4 Share Posted January 4 I see it as a feature that not clicking anywhere inside the whole text box will end / continue the dialogue. It would lead to me jumping over texts unintentionally, repeatedly. For me, reducing the clickable area to the actual Continue button is a good feature, not a bug that needs a fix. I also see this rather in a tweak or GUI mod. Quote Link to comment
Roberciiik Posted January 4 Author Share Posted January 4 I see your points, and I agree with you. Skipping dialogs by clicking the window is just my old habit, so I would need to change it. I forgot about space key, I will try it next time. However, implementing such tweak could be nice addition for old engine players. Quote Link to comment
lefreut Posted January 4 Share Posted January 4 I can add a component for this in EEUITweaks. Quote Link to comment
Roberciiik Posted January 4 Author Share Posted January 4 That would be awesome. Thanks! Quote Link to comment
jastey Posted January 5 Share Posted January 5 10 hours ago, Roberciiik said: Skipping dialogs by clicking the window is just my old habit *Looks at all her mods which are dialogue-focussed * *starts crying* Quote Link to comment
Roberciiik Posted January 5 Author Share Posted January 5 Haha, good one! I meant repeatable dialogs from the base game of course. Or during modding testing Quote Link to comment
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