Incrementis Posted May 25, 2023 Share Posted May 25, 2023 (edited) Greetings to all, I would like to introduce you to my very first mod and I am happy that it is one for BG:EE. This is an item mod that contains 2 enchanted katanas and 1 armor for a Wizard Slayer. All items are only equippable for the Wizard Slayer fighter subclass at level 4. The items can be bought from the merchant Erdane in the Durlags Tower area(outside of Durlags Tower). The trader sells the items directly from his stock (no dialogue options). Regular price is thousands of gold per item. This mod is fanfiction. It supports the following languages English Deutsch For more information, see the following link on GitHub: https://github.com/Incrementis/Akuns-Gear- Special Thanks Thanks to "The Gibberling 3" forum users and Infinity Engine discord server users who helped me with hints and information: CamDawg Graion Dilach jmerry subtledoctor kjeron AL|EN Endarire Jastey argent77 Bubb suy The Artisan lynx Thanks for offering code Ardanis Toss your semi-useful WeiDU macros here (It has been heavily modified on my part) Copyright EDIT: For more information, see the repository's readme on GitHub! For further updates please check out the Beamdog or the Infinity Engine Modding News. Edited August 17 by Incrementis Quote Link to comment
AL|EN Posted May 25, 2023 Share Posted May 25, 2023 Congrats on release! I found minor issue: the %MOD_FOLDER% must be replaced here with 'akgear' until this bug will be fixed: https://forums.pocketplane.net/index.php?topic=29521.msg340868#msg340868 LANGUAGE ~English~ // Language ~English~ // Directory ~%MOD_FOLDER%/English/!_setup.tra~ ~%MOD_FOLDER%/English/!_watodu.tra~ ~%MOD_FOLDER%/English/!_laofco.tra~ ~%MOD_FOLDER%/English/!_powcrv.tra~ LANGUAGE ~Deutsch~ // Language ~German~ // Directory ~%MOD_FOLDER%/German/!_setup.tra~ ~%MOD_FOLDER%/German/!_watodu.tra~ ~%MOD_FOLDER%/German/!_laofco.tra~ ~%MOD_FOLDER%/German/!_powcrv.tra~ Quote Link to comment
Incrementis Posted May 25, 2023 Author Share Posted May 25, 2023 Thanks for pointing that out. %MOD_FOLDER% is replaced with 'akgear'. Quote Link to comment
Endarire Posted May 25, 2023 Share Posted May 25, 2023 How EET compatible is this mod? I'd like it to be. Thankee! Quote Link to comment
Incrementis Posted May 26, 2023 Author Share Posted May 26, 2023 (edited) @Endarire Thanks for the question. I'll deal with it as soon as I find time to do so. At the moment there is a problem with the naming in the files in combination with Modmerge. That's what I'm concentrating on for now, because it makes the mod "unplayable"(When Modmerge isn't used, at least the naming and description of the items seem to go crazy). Edited May 26, 2023 by Incrementis Quote Link to comment
Incrementis Posted May 26, 2023 Author Share Posted May 26, 2023 Ok, the issue with modmerge is resolved as follows: Troubleshooting There are known issues when installing SOD as DLC for BG:EE Here is a solution: Before "Akun's Gear" is installed(If it is already installed, uninstall it before installing SOD by launching "Setup-akgear.exe".): SOD needs to be installed as BG:EE DLC and after that modmerge needs to be installed. Here is my fast installation guide for modmerge, but possibly the official installation guide is recommended. EET compatibility verification is currently a topic for another day. Quote Link to comment
Endarire Posted May 26, 2023 Share Posted May 26, 2023 DLCMerger is the newest version of Modmerge. Quote Link to comment
Incrementis Posted May 26, 2023 Author Share Posted May 26, 2023 Thanks for the tip! I need to verify things before I can give a qualified answer or ask any questions about DLCMerger (but not today). Quote Link to comment
AL|EN Posted May 26, 2023 Share Posted May 26, 2023 DLCMerger is the newest version of Modmerge, it's just standard WeiDU mod. It comes without annoying bug where restoring game from backup would still mark it as 'modmerged'. Quote Link to comment
jastey Posted May 26, 2023 Share Posted May 26, 2023 In other words: do not use/recommend modmerger, but DLC Merger instead is the general advice. Congratualtions on the release! Quote Link to comment
Incrementis Posted May 26, 2023 Author Share Posted May 26, 2023 Thank you all for your commitment and your kind words! Now I found some time for this topic and finally updated the repo. Before that I had a little look at the zip file and it makes quite a bit of sense to use WeiDU to merge the DLC zip file since these are actually nothing more than files that WeiDU also processes with mods (after my previous experience). Of course, I didn't review all of the code because, given my amateur-level knowledge of WeiDU, it would probably take me a week full-time to understand most of the lines. Against this background, I tested the DLC Merger and came to the conclusion that its advantages outweigh its disadvantages (e.g. disadvantage: many options during installation. I'm more of a fan of the KISS principle. That means: download, Start the file for installation with a double click and then start the game ). That being said, there is one option that I don't quite understand which is "Merge user-defined DLC". Could someone please give me a specific custom DLC or example so I understand what this option really means? Does that mean there are mods that need to be converted to zip and then unzipped by DLCmerger? Quote Link to comment
argent77 Posted May 26, 2023 Share Posted May 26, 2023 8 minutes ago, Incrementis said: That being said, there is one option that I don't quite understand which is "Merge user-defined DLC". Could someone please give me a specific custom DLC or example so I understand what this option really means? Does that mean there are mods that need to be converted to zip and then unzipped by DLCmerger? DLC Merger was originally created with the DLC Builder in mind, which allows you to create DLC archives out of your own modded games (as a quick way to send it to other players, e.g. for multiplayer sessions). In most cases only the first option (Merge "Siege of Dragonspear" with BG:EE) is relevant for the player. Quote Link to comment
Incrementis Posted May 28, 2023 Author Share Posted May 28, 2023 Thank you argent77 for the explanation. It helps me a lot to understand things a little better. Hi @jastey , I have seen these lines of code in endlessbg1 mod(and in many more repos in your GitHub profile): ACTION_IF ((FILE_EXISTS ~dlc/sod-dlc.zip~) OR (FILE_EXISTS ~sod-dlc.zip~)) THEN BEGIN FAIL @1002 /* ~Modmerge or Argent's DLC Merger is required before mods can be installed on this game.~ */ END It inspires me to write my own version, but I want to use it in the worst case when I can't realize my own version. Is this OK for you?? And a general question about your codes in mods: do you allow usage or are there some restrictions? Quote Link to comment
jastey Posted May 28, 2023 Share Posted May 28, 2023 It's quite common to take other mods as templates, so feel free to use code you see in my mods. If it comes to own written functions (like from argent77, DavidW, CamDawg) they are either posted here in the Tutorials section or there it is courtesy to aks before using them. Otherwise, copy away! - My newer mods might be examples for dialogue writing and maybe quest design, but I am not good at tp2 ninja-ing. Quote Link to comment
Incrementis Posted June 3, 2023 Author Share Posted June 3, 2023 The problem regarding SOD and Modmerge/DLCmerger is solved as follows: The system checks whether SOD may be installed. In this case, a warning is given in German and English. This took me longer than I expected because WeiDU works a little differently than "normal" programming languages. In addition, I like to understand things at the level of graduation before I use them. Because my intention was to implement it differently and I'm still an amateur. @Endarire Next I will try to make it EET compatible. I would be grateful if you could help me with some information. What version of EET is needed and where to find EET (worst case this could lead me to the wrong repository if no help is offered.) A guide on how to install EET would be helpful, assuming it's different than installing a regular mod. Could you direct me to an installation guide? Could you please give me a mod name or link that does the compatibility check regarding EET? This would help tremendously to understand the concept. This matter will take a lot of time, possibly more than 2 months, as I am busy with "work" commitments at the moment. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.