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EndlessBG1 - Functions not installed


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13 minutes ago, Guest Faster than Jesus said:

Playing through EET with this for the first time.

 

Upon completion of BG1 and beginning SoD, after completing the Sarevok Sword quest and talking to Belt to I get a final save but the cut scene freezes and the game will not progress.

This happened on my last playthrough as well. What worked for me is that I went to the main menu and chose the SoD campaign, then loaded my last save.

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Guest Faster than Jesus
59 minutes ago, Granger77 said:

This happened on my last playthrough as well. What worked for me is that I went to the main menu and chose the SoD campaign, then loaded my last save.

Thanks for the tip.

 

I did manage to get it to work by recruiting Imoen again (I dropped it her before the Sarevok sword quest).

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Guest Faster than Jesus
Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
~UB/SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #9 // Elminster Makes an Appearance -> Restored BG1 Text: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics [Andyr]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3351 // Create Interval Saves [argent77] -> Every 30 minutes (one save only): v16
~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation

 

Hi Jastey. Weidu log is in the spoiler.

Everything worked perfectly with Imoen in the party, but the cut scene would freeze if she wasn't. She would have been in her newly gifted quarters in the palace.

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Guest Faster than Jesus
On 10/23/2023 at 2:01 AM, jastey said:

Thanks for the weidu.log. Which cutscene exactly?

The assassination attempt. The one that normally occurs after intro quest in SoD for Sarevok's sword. In BG Forever it's triggered by telling the duke (Belt?*) you want to rest before the next disaster arrives.

 

*You'd think I'd remember the amount of times I've played BG...

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Guest Faster than Jesus

Thanks - as I mentioned, I got around it and Granger77 mentioned another approach.

Off topic from the bug report - I think the mod is a great idea and it makes for a more natural (IMO) way to play TotSC, particulalry Werewolf Island, which always seemed a bit weird to choose to go on an ocean bound expedition while dealing with merchant conspiracies and dead god revivals. Durlag's Tower also seems more appropriate after Sarevok's defeat for difficulty scaling as it's generally tougher than chapter 7.

Most of my issues with the mod are more to do with expectation of what the mod will do combined with SoD's shoe-horned in nature - whether or not to dual class Imoen myself, for example.

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8 hours ago, Guest Faster than Jesus said:

Most of my issues with the mod are more to do with expectation of what the mod will do combined with SoD's shoe-horned in nature - whether or not to dual class Imoen myself, for example.

EndlessBG1 doesn't change Imoen in SoD. The only change is if Korlasz' Dungeon is moved into BG1, then Imoen will stay in group (obviously).

Other than that. Imoen in SoD stays the same.

The mod that adds Imoen to the group in SoD (and also Korlasz' Dungeon, but not if it was moved into BG1 by EbdlessBG1) would be Imoen4Ever.

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Guest Faster than Jesus

You can probably ignore that comment as I think my issue is more EET than Endless BG. It's more just a case of whether I have the right combinations of mods that I'm utilising correctly to get what I'm after. However, I think Endless BG does fit that really well. So my thanks and kudos.

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Hello everyone, I downloaded the Endless g1 mod to test but when the installation was complete some functions were not installed such as:

More Flavor of Baldur's Gate

A Sword of Sarevoke

Imoen And Duchess

The Dungeon of Korlasz It is in BG1.

What should I do to install?

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Hello, I downloaded and installed the Endlessbg1 mod to test EET and I followed the instructions exactly but for some reason the Components don't work.  I placed the message that appears in the command prompt in each component

It's not working, is it a bug, or is there a way for it to work?  

PS: I tested with EET I tested without EET I put the mod on BGEE BGEE2 and it doesn't work

  • Sarevok's Sword
[tb#_compile_eval_buffer/c#endlessbg1/sarevok_sword/dialogues_sarevoksword_ee.d] LEXER ERROR at line 4 column 1-19
Near Text:-
         invalid character [-]
ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/sarevok_sword/dialogues_sarevoksword_ee.d]: Parsing.Parse_error
ERROR: compiling [c#endlessbg1/sarevok_sword/dialogues_sarevoksword_ee.d]!
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Sarevok's Sword], rolling back to previous state
Will uninstall 3 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 4.
Uninstalled 3 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 4.
  • More Flavor to Hero of Baldur's Gate
[tb#_compile_eval_buffer/c#endlessbg1/pc_palaceresidence/add_ee.d] LEXER ERROR at line 2 column 1-11
Near Text:-
         invalid character [-]
ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/pc_palaceresidence/add_ee.d]: Parsing.Parse_error
ERROR: compiling [c#endlessbg1/pc_palaceresidence/add_ee.d]!
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)], rolling back to previous state
Will uninstall 21 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 1.
Uninstalled 21 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 1.
  • Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
[tb#_compile_eval_buffer/c#endlessbg1/imoen_jannath/imoen_jannath.d] LEXER ERROR at line 2 column 1-15
Near Text:-
         invalid character [-]
ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/imoen_jannath/imoen_jannath.d]: Parsing.Parse_error
ERROR: compiling [c#endlessbg1/imoen_jannath/imoen_jannath.d]!
Stopping installation because of error.

ERROR Installing [Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)], rolling back to previous state
Will uninstall 9 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 5.
Uninstalled 9 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 5.
  • The Dungeon of Korlasz It is in BG1.
[tb#_compile_eval_buffer/c#endlessbg1/korlasz_dungeon_bg1/korlasz_dungeon_bg1.d] LEXER ERROR at line 1 column 0-11
Near Text:-
         invalid character [-]
ERROR: parsing [tb#_compile_eval_buffer/c#endlessbg1/korlasz_dungeon_bg1/korlasz_dungeon_bg1.d]: Parsing.Parse_error
ERROR: compiling [c#endlessbg1/korlasz_dungeon_bg1/korlasz_dungeon_bg1.d]!
Stopping installation because of error.

ERROR Installing [Korlasz' Dungeon is in BG1], rolling back to previous state
Will uninstall 10 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 14.
Uninstalled 10 files for [C#ENDLESSBG1/C#ENDLESSBG1.TP2] component 14.
Edited by Sauro
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Guest jastey_offline

Please post your weidu.log.

EndlessBG1 expects to be installed in the order the components are inside the tp2. You can't install the components in a different order or the installer will bug out.

I know what is failing in your install; I just don't know what is wrong in your install so it happens. If installed correctly, this shouldn't happen.

And I have no idea why you would try to install the mod onto BGII:EE - it's not a mod for BG2.

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