Guest Remar Posted October 15, 2021 Share Posted October 15, 2021 1) I don't know bg scripting language but I looked at EET code related to familiar and found that during transition probably should be executed this script action ReallyForceSpellRES("K#FAMREM",Player1) I called it with console through Eval command and it fixed my issue with familiar - extra hp were removed and all variables were set correctly so I was able to summon another one. 2) They were in party during transition (I used canonical party in bg1), PC equipment was removed, but Minsc and Jaheira were fully equipped in their cages. Quote Link to comment
jastey Posted October 15, 2021 Author Share Posted October 15, 2021 Remar: what EndlessBg1 does is that it summons the creature that starts the original BGII transition for EET. This creature has a script that does all the moving and item removal and NPC healing etcpp. I believe you that you had the issues, I'll check whether it's EndlessBG1's fault somehow. Quote Link to comment
Roberciiik Posted October 15, 2021 Share Posted October 15, 2021 (edited) Hi Jastey, I also want to inform about small issue related to EBG1 on BGEE and (probably?) unmodded SoD. After Sarevok's death, some journal entries are not "solved". I think it would be nice tweak to close such quests when EBG1 starts. I found these quests as unresolved in my last gameplay: Spoiler #31288 - Afoul of the Law #31374 - On the Trail of Sarevok #31396 - Slythe and Krystin #31400 - Tandem in Extremis #31416 - The Rise of Sarevok Maybe all of these quests could be closed when FF healer comes to underground temple. To prevent journal removal, there should be added a general new journal entry like: Quote <Quest title> Sarevok is dead. This chapter of my life is over. What do you think? Edited October 15, 2021 by Roberciiik Quote Link to comment
jastey Posted October 16, 2021 Author Share Posted October 16, 2021 @Roberciiik closing the journal entries is a good idea! Thanks for the suggestion. Quote Link to comment
Tygaran Posted January 6, 2022 Share Posted January 6, 2022 Something seems glitchy at the final step, after finishing Korlasz Tomb. I talk to Belt, he thanks me and the other Duke take the books; some people say their goodbyes.... but then they do not leave and the conversation ends. I'm still at the palace. I try talking to Belt again, and the sequence repeats, gving the xp rewards, gold, and reward item all over again (tho the goodbye sequence only plays once). Quote Link to comment
jastey Posted January 6, 2022 Author Share Posted January 6, 2022 @Tygaran pease post your weidu.log and your EndlessBG1.DEBUG in a spoiler and tell me what game you are on. I'll look into this as soon as RL gives me some time. Quote Link to comment
Tygaran Posted January 6, 2022 Share Posted January 6, 2022 (edited) WEIDU.log Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12 ~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0 ~NEERA\NEERA.TP2~ #0 #1 // How much time would you like between talks (approximately)? -> 15 minutes: v1.3.0 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #10 // Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v9 ~IMOEN_FOREVER\IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v9 ~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 9 ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 9 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.0 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.0 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #32 // Clean-up Quests -> Option 1 and use gentler Tamoko quest: v2.0 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.0 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.0 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.0 ~TRANSITIONS\TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v2.0 ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.4 ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1 ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1 ~BG1NPC\BG1NPC.TP2~ #0 #53 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v27.1 ~BG1NPC\BG1NPC.TP2~ #0 #112 // BGEE Banter Timing Tweak -> Banter Timing: Very fast (about 13 minutes between banter dialogs): v27.1 ~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1 ~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v27.1 ~BG1NPCMUSIC\SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6 ~SAFANA\SAFANA.TP2~ #0 #0 // Safana in Amn: v0.2 ~S9BGEENPCTWEAKS\S9BGEENPCTWEAKS.TP2~ #0 #10 // NPC Portraits: 1.1 ~S9BGEENPCTWEAKS\S9BGEENPCTWEAKS.TP2~ #0 #41 // Make Branwen a Priest of Tempus: 1.1 ~S9BGEENPCTWEAKS\S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1 ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #10 // Branwen NPC in BG2 (SoA 12.8 ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #60 // Dynaheir (SoA 12.8 ~BG1NPCSOA\BG1NPCSOA.TP2~ #0 #80 // Make Branwen a Priest of Tempus: 12.8 ~CHATTYIMOEN\SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.3 ~CHATTYIMOEN\SETUP-CHATTYIMOEN.TP2~ #0 #1 // Chatty Imoen: Add NPC Interactions: v1.3 ~CORWINEET\CORWINEET.TP2~ #0 #0 // Corwin NPC: v0.5 ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16 ~IEPBANTERS\IEPBANTERS.TP2~ #0 #7 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 15 Minutes: v5.6 ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v16 ~IEPBANTERS\IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.6 ~IEPBANTERS\IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.6 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.3 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #101 // Modify individually: Baeloth -> Disable Baeloth: v4.3 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.3 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #203 // Modify individually: Hexxat -> Make Hexxat passive: v4.3 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #204 // Modify individually: Neera -> Make Neera passive: v4.3 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.3 ~IMOENFRIENDSHIP\IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1341 // Make the de'Arnise Keep Stronghold Available to All Classes: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2292 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Normal Druid Spell Table: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3194 // Alter Hostile Rest Spawns -> Disable completely: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase party movement speed outside combat -> By 50 percent: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9 ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2 ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2 ~SKIPCHATEAUIRENICUS\SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.2 ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12 ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12 ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.12 ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12 ~THEMED_TWEAKS\THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.1 ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5 ~HQ_SOUNDCLIPS_BG2EE\SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1 ~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01 ~PPE\SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1050 // Adul's Unhide Chargen Options: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2040 // lefreut's Better Level Up Indicators -> lefreut's Level Up Glow no Click: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3020 // Journal Fixes and Tweaks -> Mr2150's Journal Fixes: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3040 // Mr2150's Auto-Identify Items -> No charge to identify items: 3.2 ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 3.2 ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 33.7 ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 33.7 ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 33.7 ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 33.7 ~A7-CHAOSSORCERER/A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.6 Setup-c#endlessbg1.debug Spoiler WeiDU v 24900 Log E:\SteamLibrary\SteamApps\common\Baldur's Gate Archives\Project Infinity\Tools\WeiDU\249.00\weidu.exe c#endlessbg1\c#endlessbg1.tp2 --no-exit-pause --noautoupdate --skip-at-view --log-extern --language 0 --force-install 16 --log Setup-c#endlessbg1.debug [.\chitin.key] loaded, 1154376 bytes [.\chitin.key] 279 BIFFs, 81868 resources [.\engine.lua] loaded, 109 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\en_us\dialog.tlk] loaded, 23026671 bytes [.\lang\en_us\dialog.tlk] 272860 string entries [.\lang\de_de\dialog.tlk] claims to be writeable. [.\lang\de_de\dialog.tlk] claims to be a regular file. [.\lang\de_de\dialogf.tlk] claims to be writeable. [.\lang\de_de\dialogf.tlk] claims to be a regular file. [.\lang\en_us\dialog.tlk] claims to be writeable. [.\lang\en_us\dialog.tlk] claims to be a regular file. [.\lang\es_es\dialog.tlk] claims to be writeable. [.\lang\es_es\dialog.tlk] claims to be a regular file. [.\lang\es_es\dialogf.tlk] claims to be writeable. [.\lang\es_es\dialogf.tlk] claims to be a regular file. [.\lang\fr_fr\dialog.tlk] claims to be writeable. [.\lang\fr_fr\dialog.tlk] claims to be a regular file. [.\lang\fr_fr\dialogf.tlk] claims to be writeable. [.\lang\fr_fr\dialogf.tlk] claims to be a regular file. [.\lang\it_it\dialog.tlk] claims to be writeable. [.\lang\it_it\dialog.tlk] claims to be a regular file. [.\lang\it_it\dialogf.tlk] claims to be writeable. [.\lang\it_it\dialogf.tlk] claims to be a regular file. [.\lang\ko_kr\dialog.tlk] claims to be writeable. [.\lang\ko_kr\dialog.tlk] claims to be a regular file. [.\lang\pl_pl\dialog.tlk] claims to be writeable. [.\lang\pl_pl\dialog.tlk] claims to be a regular file. [.\lang\pl_pl\dialogf.tlk] claims to be writeable. [.\lang\pl_pl\dialogf.tlk] claims to be a regular file. [.\lang\ru_ru\dialog.tlk] claims to be writeable. [.\lang\ru_ru\dialog.tlk] claims to be a regular file. [.\lang\ru_ru\dialogf.tlk] claims to be writeable. [.\lang\ru_ru\dialogf.tlk] claims to be a regular file. [.\lang\zh_cn\dialog.tlk] claims to be writeable. [.\lang\zh_cn\dialog.tlk] claims to be a regular file. Using Language [English] [English] has 3 top-level TRA files [c#endlessbg1/Translations/english/setup.tra] has 28 translation strings [c#endlessbg1/Translations/english/game.tra] has 35 translation strings [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings Using .\lang\en_us\dialog.tlk [./override/CAMPAIGN.2DA] loaded, 3799 bytes [./override/CAMPAIGN.2DA] loaded, 3799 bytesEET\EET.TP2 0 0 Installed NEERA\NEERA.TP2 0 0 Installed NEERA\NEERA.TP2 0 1 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 0 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 1 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 2 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 3 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 9 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 10 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 11 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 12 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 13 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 14 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 20 InstalledUB\SETUP-UB.TP2 0 15 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 0 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 1 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 2 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 4 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 5 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 6 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 7 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 8 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 10 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 11 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 12 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 13 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 15 Installed [./override/CAMPAIGN.2DA] loaded, 3799 bytes [./override/CAMPAIGN.2DA] loaded, 3799 bytes [./override/CAMPAIGN.2DA] loaded, 3799 bytes [./override/CAMPAIGN.2DA] loaded, 3799 bytes Installing [Captain Corwin Is in the Palace] [9] loading 1 tra file [c#endlessbg1/Translations/english/game.tra] has 35 translation strings loading 1 tra file [c#endlessbg1/Translations/english/game.tra] has 35 translation strings loading 1 tra file [c#endlessbg1/Translations/english/game_ee.tra] has 4 translation strings loading 1 tra file [c#endlessbg1/Translations/english/game_ee.tra] has 4 translation strings loading 1 tra file [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings loading 1 tra file [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings Compiling 1 dialogue file ... BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DEFAULT.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\DEFAULT.BIF] [.\DATA\DEFAULT.BIF] 2850260 bytes, 507 files, 0 tilesets Processing 1 dialogues/scripts ... Adding C#STCORW to internal list of available DLGs [C#STCORW.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions Copying and patching 1 file ... [./override/bdschael.cre] loaded, 4104 bytes Copied [bdschael.cre] to [override/C#STCORW.cre] Extending game scripts ... [./override/ACTION.IDS] loaded, 17148 bytes [./override/BG0108.BCS] loaded, 15087 bytes override/BG0108.bcs copied to c#endlessbg1/backup/16/BG0108.bcs, 15087 bytes Extended script [BG0108.bcs] with [.../ar0108_corwin.baf] Saving This Log:EET\EET.TP2 0 0 Installed NEERA\NEERA.TP2 0 0 Installed NEERA\NEERA.TP2 0 1 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 0 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 1 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 2 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 3 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 9 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 10 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 11 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 12 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 13 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 14 Installed IMOEN_FOREVER\IMOEN_FOREVER.TP2 0 20 InstalledUB\SETUP-UB.TP2 0 15 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 0 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 1 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 2 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 4 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 5 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 6 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 7 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 8 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 10 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 11 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 12 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 13 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 15 Installed C#ENDLESSBG1\C#ENDLESSBG1.TP2 0 16 Installed ~Captain Corwin Is in the Palace~ [EET/lang/en_US/prompts.tra] has 56 translation strings [EET/lang/en_US/setup.tra] has 18 translation strings [EET/lang/en_US/chapters.tra] has 95 translation strings [EET/lang/en_US/dialog.tra] has 37 translation strings [EET/lang/en_US/2da.tra] has 55 translation strings [EET/lang/en_US/compatibility.tra] has 11 translation strings [neera/lang/english/setup.tra] has 13 translation strings [imoen_forever/tra/english/setup.tra] has 31 translation strings [imoen_forever/tra/english/game.tra] has 194 translation strings [ub/tra/english/ubsetup.tra] has 120 translation strings [c#endlessbg1/Translations/english/setup.tra] has 28 translation strings [c#endlessbg1/Translations/english/game.tra] has 35 translation strings [c#endlessbg1/Translations/english/journal.tra] has 16 translation strings SUCCESSFULLY INSTALLED Captain Corwin Is in the Palace WeiDU Timings OUTER_INNER_PATCH_SAVE 0.000 parsing .tra files 0.000 <<<<<<<< 0.000 parsing .ids files 0.000 unmarshal BIFF 0.000 adding translation strings 0.000 load TLK 0.000 DEFINE_PATCH_FUNCTION 0.000 resolve labels 0.000 COMPILE 0.000 process .D files 0.000 DEFINE_ACTION_FUNCTION 0.000 OUTER_SPRINT 0.000 OUTER_SET 0.000 INCLUDE 0.000 BUT_ONLY 0.000 LOAD_TRA 0.000 parsing .log files 0.000 process_patch2 0.000 DEFINE_ACTION_MACRO 0.000 parsing .bcs files 0.000 OUTER_INNER_PATCH 0.000 ACTION_IF 0.000 parsing .baf files 0.000 Resolving LABELs 0.000 EXTEND_BOTTOM 0.000 READ_* 0.000 loading files 0.000 saving files 0.000 marshal DLG 0.000 resolve strings 0.000 DEFINE_PATCH_MACRO 0.000 COPY 0.000 parsing .d files 0.000 marshal BCS 0.000 unmarshal KEY 0.016 eval_pe 0.016 Parsing TPA files 0.016 Parsing TP2 files 0.031 unmarshal TLK 0.078 stuff not covered elsewhere 0.109 TOTAL 0.266 EEt install in BG2 version 2.6.6.0 Edited January 6, 2022 by Tygaran Quote Link to comment
jastey Posted January 7, 2022 Author Share Posted January 7, 2022 @Tygaran from the weidu.log, you do not have the component 14 "orlasz' Crypt is in BG1" from EndlessBG1 installed. Plus, you have Transitions installed. Meaning, the feature of doing Korlasz' Crypt in your game is inserted by Transitions, not EndlessBG1. EDIT: Also, keep in mind that the new components of EndlessBG1 v9 are not compatible with Transitions lower than v2.4. I put a explicite warning about this into the readme. The DEBUG log only shows for the "Captain Corwin in the Palace" component, did you install that at a later moment than the rest of EndlessBG1? Quote Link to comment
Tygaran Posted January 7, 2022 Share Posted January 7, 2022 Guess it's my own fault for not reading the readme thoroughly then. I really only want the BG2 portion of Transitions, but looking at the mod options in Project Infinity again I see they most deal with BG1. The BG2 stuff must be i the Main component somewhere. I have to dig... I don't recall reinstalling the Corwin part independently. Odd. NO matter. Now that I know what's goign on I used the 'wish item' I received the first time and it's actually the method form Transitions to move on to BG2. Silly me for not checking that and thinking it was an item with some charges of Limited Wish, heh. Quote Link to comment
jastey Posted January 7, 2022 Author Share Posted January 7, 2022 Haha! It's an interesting find though that you seem to have had reply options from EndlessBG1 although they probably shouldn't be there (Transitions considers some content from EndlessBG1 but also overwrites content and I think transition to SoD would be overwritten by Transition.) I wish the BGII content was independent on the BG1 content but that's up to @Lauriel. @Lauriel I admit I removed some variables from Transitions from EndlessBG1's Belt's dialogue because I forgot what they were for. Might that have lead to the player seeing the wrong reply options? Quote Link to comment
jastey Posted April 2, 2022 Author Share Posted April 2, 2022 On 1/7/2022 at 4:50 PM, jastey said: @Lauriel I admit I removed some variables from Transitions from EndlessBG1's Belt's dialogue because I forgot what they were for. Might that have lead to the player seeing the wrong reply options? I ended up just reinserting them. I think it would be better if such compatibility code was added by the mod installed later in principle, though. Quote Link to comment
marco_costa Posted July 25, 2022 Share Posted July 25, 2022 Hello. I posted this on #mod-discussion on the infinity-engine Discord, looks like this is a better place. So, what happens: I beat Sarevok, and when entering the Ducal Palace, Liia, Belt and Eltan are not hostile, but approaching them with anyone in the party causes Liia's Spell Trigger to fire, and _then_ she and Belt (_not_ Flaming Fist or Eltan, in fact, Liia and Belt attack the enforcers) go hostile. Another update since this happened, I went back to the save file (attached) and a while after the above happens, ~~Winski Perorate~~ of all people dimension doors in, flamestrikes charname, screen fades and game over movie plays. I found this interesting because on my trek through the Thieves Guild maze, he was _not_ dying by the entrance to the Undercity as expected. Maybe relevant, I don't know. Additional 'don't know if relevant': during Chapter 7, I had Flaming Fist chase me all through the city, and one of them came into the Ducal Palace with me for the coronation. I walked around to get another enforcer to attack him as not to lose rep and maybe get everyone hostile at me. During the doppleganger fight the log told me he died. Very funny bug, would play through again 10/10 000000050-bg1 done.7z WeiDU.log WeiDU-BGEE.log Quote Link to comment
marco_costa Posted July 25, 2022 Share Posted July 25, 2022 another nit: just came back from arresting Korlasz and Sorrel's giving me the "People are saying you killed the leaders of the Iron Throne" line. Quote Link to comment
Mordekaie Posted August 1, 2022 Share Posted August 1, 2022 @jastey EndlessBG1 and bg1re's "Scar's Return" : I had this dependency : "6: Duke Eltan is in the Palace" is compatible with bg1re's "Scar's Return" confirmed if installed after bg1re. Is it still valid or the order of installation for the mods doesn't matter anymore ? I am having doubts because i read in the readme that EBG1 is completely compatible with this component from bg1re v3.0 or higher. Quote Link to comment
jastey Posted August 1, 2022 Author Share Posted August 1, 2022 6 hours ago, Mordekaie said: had this dependency : "6: Duke Eltan is in the Palace" is compatible with bg1re's "Scar's Return" confirmed if installed after bg1re. The install order is EndlessBg1 -bg1re and that's impotant for the "Scar' Return" bonus quest. Where did you get the dependnecy that bg1re should be installed before? It's not correct. Quote Link to comment
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