boof Posted February 3 Share Posted February 3 When Wilson dies and is raised, he moves super slow. EEKeeper shows his speed as 0 like the rest of the characters. He doesn't have this issue when I load the save in an unmodded game. Is the faster bears component maybe messing with Wilson? This is on 34.3 Quote Link to comment
Jarno Mikkola Posted February 3 Share Posted February 3 weidu.log's content (open the file with Notepad and copy paste it to a post.) ? Quote Link to comment
jmerry Posted February 3 Share Posted February 3 So, the thing about that component? The very first thing it does, in the current EE, is to approximately halve the base movement speed of all bear animations. Once that's done, it applies effects to double their speed; always for shapeshifts and bears that are always friendly or always hostile, only in combat for bears like the wild ones in BG1. So, basically, it doesn't actually make any bears faster than they are in the unmodded game. It makes non-hostile wild bears slower, and that's it. Wilson should get a permanent effect that sets his base movement speed to 8. Which is close enough to the party member standard. But if he somehow loses that effect, he'll revert to the reduced base speed (4) of the animation. Recommended solution: don't install the "faster bears" component in the current EE. It just doesn't do anything worthwhile. Quote Link to comment
DavidW Posted February 3 Share Posted February 3 5 hours ago, jmerry said: Recommended solution: don't install the "faster bears" component in the current EE. It just doesn't do anything worthwhile. A matter of taste! I love the ambling bears in the BG wilderness, and their full speed movement is mismatched with their animation and makes them dance about too much. I agree it’s pretty trivial. Quote Link to comment
boof Posted February 3 Author Share Posted February 3 9 hours ago, jmerry said: Recommended solution: don't install the "faster bears" component in the current EE. It just doesn't do anything worthwhile. Any way to fix this temporarily through NI? I've strained my eyes last night poring over every entry in Wilson's creature resource sheet for my save game trying to find something related to speed, but couldn't find anything. Don't wanna use EEKeeper as that breaks too many other things. If I uninstall the component that means 80% of SCS is getting reinstalled too and bricking my current install. I'll pass on the component in the future though. Quote Link to comment
CrevsDaak Posted February 3 Share Posted February 3 10 minutes ago, boof said: Any way to fix this temporarily through NI? Add an effect on him (Save -> pick a save -> baldur.gam -> select Wilson on the panel on the top right, go to the Edit tab on his menu, scroll down and double click on the last line, then go to the Edit tab of that new window, hit Add button at the bottom -> Effect), set opcode to 126, target to 1, timing mode to 9 (important, otherwise he'll lose it on death), and then set param1 (stat modifier) to 8, or higher if you want (I'd personally go with 10 so he isn't slower than other party members), param2 (type) to 1. I think probability 1 is naturally set to 100, but if it isn't, set that too. Quote Link to comment
boof Posted February 3 Author Share Posted February 3 1 hour ago, CrevsDaak said: Add an effect on him (Save -> pick a save -> baldur.gam -> select Wilson on the panel on the top right, go to the Edit tab on his menu, scroll down and double click on the last line, then go to the Edit tab of that new window, hit Add button at the bottom -> Effect), set opcode to 126, target to 1, timing mode to 9 (important, otherwise he'll lose it on death), and then set param1 (stat modifier) to 8, or higher if you want (I'd personally go with 10 so he isn't slower than other party members), param2 (type) to 1. I think probability 1 is naturally set to 100, but if it isn't, set that too. I'm not finding the param1 & 2 lines. I've tried putting the 8 and 1 under power and value, and then under param 3 & 4, but neither did anything to change his speed. This is what I've got so far Quote Link to comment
CrevsDaak Posted February 3 Share Posted February 3 Yeah, my bad, param1 is called Value on NI, and param2 is Modifier type. I was going off the IESDP names, oops. Quote Link to comment
boof Posted February 3 Author Share Posted February 3 Not working Thanks anyway Quote Link to comment
jmerry Posted February 3 Share Posted February 3 (edited) Right, a bit of testing. For bears that get a permanent speed boost, it's done with timing mode 1. So, I rigged up something to test opcode 126 with timing modes 1 and 9. Second round. First time I created the effects without a target, so they didn't do anything. Anyway, the effect with timing mode 1 was cleared by death and resurrection. The effect with timing mode 9 remained after death and resurrection. So, to cover the circumstance of bears that can be resurrected because they're in the party or something, this component should use timing mode 9 instead of timing mode 1 for those bears it permanently boosts the speed of. That's the actual bug here. Edited February 3 by jmerry Quote Link to comment
RoyalProtector Posted February 4 Share Posted February 4 For me the component is non negotiable. Real bears can run very fast, and have a huge amount of stamina, more than enough to outrun any human. It's a neat little detail. I thought the EE fixed bears though (made them faster). Quote Link to comment
jmerry Posted February 4 Share Posted February 4 I don't know what bears were like before. In the unmodded EE, their base speed is approximately the same as a standard humanoid's. With this component, the base speed of bears is approximately half that of a standard humanoid's, but that speed doubles either when they get mad (for wild bears) or permanently (for bears that don't change allegiance, like summons or Wilson. The net effect is that most situations you deal with bears will see them at about the same speed they are in the unmodded EE; this component's main effect in the EE is to reduce the speed of wild bears when they're not hostile. (The bug this thread is about: the permanent speed-boosting effect placed on Wilson is cleared by death and resurrection, so he comes back slow) There are no circumstances in which a bear will outrun a humanoid PC, unless that PC is slowed somehow. Quote Link to comment
Thacobell Posted February 5 Share Posted February 5 I thought this component was just bugged for me. I didn't realize the bears not actually being faster was intended. Quote Link to comment
DavidW Posted February 5 Share Posted February 5 On 2/4/2024 at 5:15 PM, jmerry said: I don't know what bears were like before. In the unmodded EE, their base speed is approximately the same as a standard humanoid's. With this component, the base speed of bears is approximately half that of a standard humanoid's, but that speed doubles either when they get mad (for wild bears) or permanently (for bears that don't change allegiance, like summons or Wilson. The net effect is that most situations you deal with bears will see them at about the same speed they are in the unmodded EE; this component's main effect in the EE is to reduce the speed of wild bears when they're not hostile. This is intended behavior. Quote Link to comment
DavidW Posted February 6 Share Posted February 6 The resurrecting-Wilson issue is fixed locally, will be in 35.10. Quote Link to comment
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