TinyMage Posted June 6, 2006 Share Posted June 6, 2006 Is this something that was already broke or did you guys do this? Should be able to dual class any ranger kits to cleric as long as they have the correct stats. Link to comment
Drew Posted June 7, 2006 Share Posted June 7, 2006 Whether or not it is actually broken is likely up to debate.....but, yes, it was already broken. No kitted Ranger can dual class, for some reason. Link to comment
NiGHTMARE Posted June 7, 2006 Share Posted June 7, 2006 If you delete/rename the dualclas.2da in override, you actually can dual-class all three ranger kits. I'm not 100% sure as I've got a few mods installed, but it might be the official patch which changed this (perhaps for reasons of balance?). Link to comment
TinyMage Posted June 7, 2006 Author Share Posted June 7, 2006 Whether or not it is actually broken is likely up to debate.....but, yes, it was already broken. No kitted Ranger can dual class, for some reason. <{POST_SNAPBACK}> Not true, you can dual class a regular ranger and a beast master. Link to comment
Drew Posted June 7, 2006 Share Posted June 7, 2006 Oh. Didn't know about the beast master. Probably because they suck.... Link to comment
Kish Posted June 7, 2006 Share Posted June 7, 2006 Technically speaking, yes, you can dual-class a beastmaster. However, without the fixpack, doing so will lead to a game-breaking bug when you find yourself being asked to spend a weapon proficiency point and you're already specialized in the few weapons that fit both cleric and beastmaster restrictions, so that you spend the rest of the game staring at the level-up screen. Link to comment
devSin Posted June 8, 2006 Share Posted June 8, 2006 I want to say it'd be because the kits have no real use if you dual-class to cleric (stalkers can't backstab and archers can't use bows), but they didn't apply that logic to any other kits, so who knows? Somebody changed it on purpose, though. The version in the BIFF allows stalkers and archers to dual-class; the 2DA shipped in the override folder doesn't. Link to comment
Kish Posted June 8, 2006 Share Posted June 8, 2006 I want to say it'd be because the kits have no real use if you dual-class to cleric (stalkers can't backstab <{POST_SNAPBACK}> Clubs and quarterstaves. Link to comment
Drew Posted June 19, 2006 Share Posted June 19, 2006 I think we should fix this......as an "optional but cool" component, at least. Does anyone disagree? Link to comment
CamDawg Posted June 26, 2006 Share Posted June 26, 2006 Yeah, Bioware changed their minds at some point. (Patched) Shadows of Amn allows all ranger kits to dual-class to cleric, whereas (patched) Throne of Bhaal removes dual-classing for stalkers and archers. Beastmasters can dual-class in both cases. It's an undocumented change; the patch changelog doesn't say anything about it. (It's possible it's from ToB itself and not the patch--anyone have an unpatched ToB install?) I hate cases like this. The restrictions are silly, but their inclusion in ToB is a pretty clear case of dev intent. I'm inclined to roll the restrictions into SoA, and then have an OBC component to remove the restrictions from both SoA and ToB. If that isn't complicated enough... Link to comment
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