WizWom Posted August 1, 2006 Share Posted August 1, 2006 Crom Faeyr is billed as having "the ability to kill Golems, Ettins and Trolls in one blow." But it does only a few: Class GOLEM_STONE Class GOLEM_CLAY Class TROLL Which leaves Flesh golems, Iron Golems, Brain Golems, Sand golems, Adamantite Golems, Sewage Golems, etc, etc, etc... not dying.- well, actually, the only other golem classes are GOLEM_IRON and GOLEM_FLESH, but still... Adn, of course, Ettins are not listed at all; since they don't have their own class, I'm not surprised. The only Ettin in the game as delivered is encountered before you can possibly get Crom Faeyr, so it's oversight is not terrible. CRE: Race/General/Class PETTIN.CRE: GIANT/GIANT_HUMANOID/MAGE??? (it's not used anyway) SAHOTY01.CRE: GIANT/GIANT_HUMANOID/GIANT PLSHFG01.CRE: GIANT/GIANT_HUMANOID/GIANT PLSHFG02.CRE: GIANT/GIANT_HUMANOID/GIANT hrm; is there a WAY to have it slay creatures by Animation ID? Because we can't have it slaying all giants when it's not billed as doing so. hrm; perhaps we can set a SPECIFIC.IDS for Ettins... Yes, that seems like the solution. Or we can make a Class GIANT_ETTIN. Eithr is a reasonable solution. Link to comment
CamDawg Posted August 1, 2006 Share Posted August 1, 2006 Except down in the actual statistics section, it gets specific (original description, emphasis mine): Crom Faeyr This is the true name that the dwarven weaponsmith, Silverblade, gave to the weapon he intended to create for his son. Alas, his son died before the weapon was ever completed, but here it stands complete... forged from the combined magic of the original hammer with the Gauntlets of Ogre Power and a Girdle of Frost Giant Strength. Crom Faeyr gifts its users with all the powers of the original Hammer of Thunderbolts, in addition to enormous strength and the ability to kill golems, ettins and trolls in one blow. STATISTICS: Special Abilities: grants 25 Strength kills Stone Golems, Clay Golems, Ettins and Trolls Thac0: +5 bonus Damage: 2D4 + 3 Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed Not Usable By: Druid Mage Thief I trust the actual meat-and-potatoes of the stats section over the garnish of the description. As an aside, it looks like the original BD GTU adds some unwanted changes to the descript that we may want to drop: specifically, adding that it kills bone and sand golems. Trolls are now addressed by our extensive troll review--Crom failed to kill most of them because they were not properly set as trolls. (Ironically, one of the very few trolls on which Crom worked dandy pre-Fixpack is Grae, one of the few trolls you actually do not want to kill instantly.) As you mention, there's only one ettin in the game and it's well before you can acquire Crom, and both stone and clay golems will be slain. Link to comment
berelinde Posted August 2, 2006 Share Posted August 2, 2006 If you're a paladin, you get 3 ettins. In my current game, I did Underdark before the paladin stronghold, so I theoretically could have had Crom Fayr made, but I did not do the planar sphere or the Umar Hills yet, either. Link to comment
WizWom Posted August 2, 2006 Author Share Posted August 2, 2006 OK, so they, for some reason didn't want it to kill flesh class or iron class golems. But they never did the Ettin, anyway. And i almost forgot about that Paladin quest to fight the battle in the Umar Hills. Heh, the PnP version http://www.coryj.net/CoreRule/corerule.php?page=DD01098.htm always kills all giants, except, perhaps, storm giants. and is supposed to get 2d4+13 (+2+5 enchantment +6 Gauntlets), leaving you with 2d4+27 damage. And it can be toosed (rate 1/2) and if tossed auto-stuns everyone within 90'. And that was, crazily, on the standard roll up an item table; ending up being 1 trasure in 1600... heh, at least the original DMG had it on the Artifacts table. Link to comment
berelinde Posted August 2, 2006 Share Posted August 2, 2006 Something powerful enough to kill all that and still stun, etc would really play merry heck with game balance. The item is overpowered enough already (25 strength--yikes). Link to comment
cmorgan Posted August 2, 2006 Share Posted August 2, 2006 Hey, Keldorn, how's it going? I think Ill just set my hammer down over here.... ooops! Link to comment
CamDawg Posted August 3, 2006 Share Posted August 3, 2006 Anyone know if other mods already add a racial entry for ettins? I know BP doesn't, but otherwise no idea. // add ettin racial entry; needed to give Crom ability to insta-kill ettins APPEND ~race.ids~ ~199 ETTIN~ UNLESS ~199 ETTIN~ // clasify ettins as ettin race so Crom Faeyr will work COPY_EXISTING ~pettin.cre~ ~override~ ~plshfg01.cre~ ~override~ ~plshfg02.cre~ ~override~ ~sahoty01.cre~ ~override~ WRITE_BYTE 0x272 199 // race: ettin BUT_ONLY_IF_IT_CHANGES // add ability to kill ettins to Crom COPY_EXISTING ~hamm09.itm~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" SET "delta" = 0 FOR (index = 0; index < abil_num; index = index + 1) BEGIN // looks for melee ability header READ_BYTE ("%abil_off%" + ("%index%" * 0x38)) "type" READ_SHORT ("%abil_off%" + 0x20 + ("%index%" * 0x38)) "abil_fx_idx" SET "abil_fx_idx" = ("%abil_fx_idx%" + "%delta%") WRITE_SHORT ("%abil_off%" + 0x20 + ("%index%" * 0x38)) "%abil_fx_idx%" PATCH_IF ("%type%" = 1) BEGIN // melee ability check READ_SHORT ("%abil_off%" + 0x1e + ("%index%" * 0x38)) "abil_fx_num" WRITE_SHORT ("%abil_off%" + 0x1e + ("%index%" * 0x38)) ("%abil_fx_num%" + 1) INSERT_BYTES ("%fx_off%" + ("%abil_fx_idx%" * 0x30)) 0x30 // new effect WRITE_SHORT ("%fx_off%" + ("%abil_fx_idx%" * 0x30)) 55 // slay WRITE_BYTE ("%fx_off%" + 0x02 + ("%abil_fx_idx%" * 0x30)) 2 // target: preset target WRITE_LONG ("%fx_off%" + 0x04 + ("%abil_fx_idx%" * 0x30)) 199 // ettin from WRITE_LONG ("%fx_off%" + 0x08 + ("%abil_fx_idx%" * 0x30)) 4 // race.ids WRITE_BYTE ("%fx_off%" + 0x0c + ("%abil_fx_idx%" * 0x30)) 1 // instant/perm WRITE_BYTE ("%fx_off%" + 0x12 + ("%abil_fx_idx%" * 0x30)) 100 // probability SET "delta" = ("%delta%" + 1) END END BUT_ONLY_IF_IT_CHANGES Link to comment
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