WizWom Posted September 10, 2006 Share Posted September 10, 2006 On the SHS forums, someone got into a discussion of Monks, and someone (erroneously) said they wouldn't be able to hit Kangaxx. Now, the ToB manual says at level 25 monks can hit +4; but it's not in the text (#45867) describing Monks. Just think these things should be complete. I wonder why !strref is labaled "do not use" in the documentation for WeiDU; it would seem to be a no-brainer to have the updated text be in the same STRREF so one wouldn't have to play with trying to track down references. I suspect the reason has to do with the string re-use feature of WeiDU, but I wonder what TheBigg says about it over in the WeiDU forum at pocketplane. Link to comment
SimDing0 Posted September 10, 2006 Share Posted September 10, 2006 !strref is marked as "do not use" because Weimer didn't see the need for it. We feature-requested it for DLTC, but nobody's ever used it since. As far as I'm aware, it doesn't work properly in combination with non-!strref strings. Link to comment
NiGHTMARE Posted September 10, 2006 Share Posted September 10, 2006 This (and another issue related to the monk fist) has already been fixed: http://forums.gibberlings3.net/index.php?showtopic=6748 EDIT: However, there is also the matter of the archer's description not mentioning that his to hit and damage bonus slows down to +1 every 5 levels at 18th level. Link to comment
WizWom Posted September 10, 2006 Author Share Posted September 10, 2006 Wizard Slayer MR of 5%/1% alternating per level after 20? Druids don't have their abilities listed at all. Maybe that should be corrected. Link to comment
NiGHTMARE Posted September 10, 2006 Share Posted September 10, 2006 The wizard slayer's MR is mentioned in the unmodded game: - Innate magic resistance starts at 14% and gains 1% per level until level 20, then alternates between 5% and 1% each level thereafter None of the base classes besides the monk and barbarian have their advantages and disadvantages listed. EDIT: Another slight correction for the monk description: - A monk's natural armor class gets better as the monk goes up in levels. Armor class starts off at 9, and then decreases by 1 for every 2 levels until level 21, then every 3 levels until 30, then every 5 levels until 40. This would mean that the monk's AC increases at levels 1, 3, 5 -> 17, 19, 21, 24, etc. However, it actually increases at 1, 2, 4, 6 -> 14, 16, 18, 21, 24, etc. So the description should be changed to: - A monk's natural armor class gets better as the monk goes up in levels. Armor class starts off at 9, and then decreases by 1 at level 2, level 4, level 6 and so un until level 18, then every 3 levels until level 30, then every 5 levels until level 40. Link to comment
WizWom Posted September 10, 2006 Author Share Posted September 10, 2006 The wizard slayer's MR is mentioned in the unmodded game: - Innate magic resistance starts at 14% and gains 1% per level until level 20, then alternates between 5% and 1% each level thereafter This is why I have a clean base, patched install. In that, with the Bioware patch only, I have "- 1% magic resistence per level" Link to comment
NiGHTMARE Posted September 10, 2006 Share Posted September 10, 2006 The only mods I have installed are my own, and none of them change that line. This might be a stupid question, but do you actually have ToB installed? Link to comment
CamDawg Posted September 11, 2006 Share Posted September 11, 2006 The Wiz Slayer description is the same in SoA and ToB: WIZARD SLAYER: This warrior has been specially trained by his sect to excel in hunting and attacking spellcasters of all kinds. Advantages: - For each successful hit on an opponent, 10% cumulative spell failure penalty is applied. - 1% magic resistance per level Disadvantages: - May not use any magic items except for weapons and armor The Game Text Update component of Fixpack keeps the changes made by the BD GTU: WIZARD SLAYER: These warriors have been specially trained by their sect to excel in hunting and attacking spellcasters of all kinds. Advantages: - For each successful hit on an opponent, 10% cumulative spell failure penalty is applied. - Innate magic resistance starts at 14% and gains 1% per level until level 20, then alternates between 5% and 1% each level thereafter Disadvantages: - May not use ANY magic items (potions other than healing potions, scrolls, rings, amulets, cloaks, etc.) except for weapons and armor We do need to distinguish the SoA and ToB descriptions. SoA is a straight 1% per level; it's only ToB that starts alternating the goofy 1%/5%. Link to comment
NiGHTMARE Posted September 11, 2006 Share Posted September 11, 2006 Ah wait, I got that from a text file I made of my old dialog.tlk, not the current one . EDIT: Apparently the dproblem regarding the description of the monk's AC I mentioned above is actually introduced by Baldurdash, it's not a part of BG2 . The original text reads: A monk's natural armor class gets better as he goes up in levels. His armor class starts off at 9, and then decreases by 1 for every 2 levels. Link to comment
NiGHTMARE Posted September 11, 2006 Share Posted September 11, 2006 One more suggested change: - The monk can make 1 unarmed attack per round, and gains 1/2 an additional attack every 3 levels. to: - The monk can make 1 unarmed attack per round, and gains 1/2 an additional attack every 3 levels to a maximum of 4 attacks per round at level 18. Link to comment
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