pro5 Posted October 31, 2006 Share Posted October 31, 2006 Incorrectly "Class"-ified as MAGE: COW.CRE DEADCOW1.CRE DEADCOW2.CRE GORJELF2.CRE GORJELFU.CRE GORJELGR.CRE GORSTALK.CRE JELGRA01.CRE JELGRE01.CRE MEPHSP1.CRE MEPHSP2.CRE MEPHSP3.CRE MEPHSP4.CRE NCHICK.CRE NCOW.CRE NWYVBAB.CRE PETTIN.CRE PLYWYVRN.CRE PUDDEN01.CRE PUDDEN01.CRE SAHZOMB.CRE SENSTALK.CRE WYVBAB01.CRE WYVERN01.CRE WYVGRE01.CRE Link to comment
berelinde Posted October 31, 2006 Share Posted October 31, 2006 The first line made me choke on my coffee. The idea of a spell-slinging cow is just too funny. Link to comment
Smoketest Posted October 31, 2006 Share Posted October 31, 2006 Cow Mage Level 1 Spells - Holstein's Milk Missiles - Moosmerize Mammal - Feign Tip ... Cow Mage Level 9 Spells - Udder Destruction - Milky Way Travel Link to comment
benz Posted November 1, 2006 Share Posted November 1, 2006 You aren't helping! Personally, I think deadcow is even funnier! Link to comment
Smoketest Posted November 1, 2006 Share Posted November 1, 2006 Yeah Dead Cow Spell example: Methane Corpse Explosion Link to comment
berelinde Posted November 1, 2006 Share Posted November 1, 2006 After that, though, the options are limited. I already sprayed the monitor with the cow. When I got to dead cow, it was anticlimatic. It's amazing, the humor value of bovines. But we're probably so far off topic, we couldn't find our way back with a map. Link to comment
Smoketest Posted November 1, 2006 Share Posted November 1, 2006 Well, you know how they can look straight at you with their ears forward and their eyes really big? That's all it would take and I'd drop my weapon and start laughing. Edit: and while I was laughing, the bull would gore me from behind, thus ending the battle. Link to comment
benz Posted November 1, 2006 Share Posted November 1, 2006 I already sprayed the monitor with the cow. That would be one nasty mess. I'm thinking someone needs to write an undead necromancer cow NPC sometime. Link to comment
CamDawg Posted November 1, 2006 Share Posted November 1, 2006 Oh, very punny everyone. Link to comment
CamDawg Posted November 2, 2006 Share Posted November 2, 2006 Added. // class fixes COPY_EXISTING ~gorjelf2.cre~ ~override~ ~gorjelfu.cre~ ~override~ ~pudden01.cre~ ~override~ ~pudden02.cre~ ~override~ WRITE_BYTE 0x273 151 // mustard jelly BUT_ONLY_IF_IT_CHANGES // class fixes COPY_EXISTING ~jelgra01.cre~ ~override~ WRITE_BYTE 0x273 153 // gray ooze BUT_ONLY_IF_IT_CHANGES // class fixes COPY_EXISTING ~gorjelgr.cre~ ~override~ ~jelgre01.cre~ ~override~ WRITE_BYTE 0x273 154 // green slime BUT_ONLY_IF_IT_CHANGES // class fixes COPY_EXISTING ~nwyvbab.cre~ ~override~ ~plywyvrn.cre~ ~override~ ~wyvbab01.cre~ ~override~ ~wyvern01.cre~ ~override~ ~wyvgre01.cre~ ~override~ WRITE_BYTE 0x273 149 // wyvern BUT_ONLY_IF_IT_CHANGES // class fixes COPY_EXISTING ~pettin.cre~ ~override~ WRITE_BYTE 0x273 180 // giant BUT_ONLY_IF_IT_CHANGES // class fixes COPY_EXISTING ~sahzomb.cre~ ~override~ WRITE_BYTE 0x273 198 // zombie_normal BUT_ONLY_IF_IT_CHANGES // class fixes COPY_EXISTING ~chickdef.cre~ ~override~ ~chicke.cre~ ~override~ ~chicker.cre~ ~override~ ~cow.cre~ ~override~ ~cowh.cre~ ~override~ ~deadcow1.cre~ ~override~ ~deadcow2.cre~ ~override~ ~gorstalk.cre~ ~override~ ~mephsp1.cre~ ~override~ ~mephsp2.cre~ ~override~ ~mephsp3.cre~ ~override~ ~mephsp4.cre~ ~override~ ~nchick.cre~ ~override~ ~ncow.cre~ ~override~ ~senstalk.cre~ ~override~ ~stalke.cre~ ~override~ WRITE_BYTE 0x273 255 // no class BUT_ONLY_IF_IT_CHANGES Link to comment
Gorilym Posted November 2, 2006 Share Posted November 2, 2006 Are these (dead) cows really found in-game, and if so - where? edit: on second thought, maybe they have something to do with that wild surge. Link to comment
CamDawg Posted November 2, 2006 Share Posted November 2, 2006 There are two of each in Saradush. Link to comment
Gorilym Posted November 2, 2006 Share Posted November 2, 2006 Really? Just hanging out, being... dead? Sounds intriguing, I guess I'll have to explore more thoroughly on my next visit there. Link to comment
Gorilym Posted November 4, 2006 Share Posted November 4, 2006 Oh man am I ever dumb, I forgot that permanent corpses are .cre files too... Link to comment
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