Diana Posted December 30, 2006 Share Posted December 30, 2006 Happy New Year people! I'm doing another run through of BG1 using EasyTutu. DL'd G3's Tweaks, NPC mod, Mur'neth, Sirene's Call, Finch, Indira, BWL's "In Candlelight" and the beta for BG1 Tutu Unfinished Business from PPG. This problem happened and I don't know if it comes from the orignal un-modded Bioware game or not. I picked up Edwin early and we killed Dynaher. When we came back to Nashkel Minsc gives his speech about wanting to join because his witch is dead but the normal drop party/add party screen doesn't show. I checked the _Minsc.dlg file and there was no JoinParty() after BEGIN 11. I am enclosing the bit of code with the corrected by me 'Begin 11'. Like I said, I don't know if this was an orignal Bioware error or not but I can't see him speaking the lines I see in Begin 8 in the first reply in an unmodded game. But I've never played the game w/o going to rescue Dynaher w/o Minsc in party before either so I could be wrong. IF WEIGHT #10 /* Triggers after states #: 13 20 21 22 23 even though they appear after this state */ ~Dead("dynaheir") ~ THEN BEGIN 8 // from: SAY ~AAuughh! Dynaheir has been slain! For what purpose am I now? I cannot return home in disgrace, she was my responsibility! NOOOOO! What (sniff) what is it Boo? Yes... no I... yes... yes... YES! You there, may we join with you? You fought well, and it would lessen my shame to be in your company. My honor is yours, will you accept it?~ /* #86854 */ IF ~~ THEN REPLY ~Ham it up no more, mighty warrior. Travel with me and there is sure to be opportunity to repair your damaged honor!~ /* #86855 */ DO ~SetGlobal("HelpMinsc","GLOBAL",2) ~ GOTO 11 IF ~~ THEN REPLY ~You could not protect your own charge, so what use are you to me? I'll not have you.~ /* #86856 */ DO ~SetGlobal("HelpMinsc","GLOBAL",2) ~ GOTO 10 IF ~~ THEN REPLY ~While I'm sure you would be an... interesting addition to the group, I think it would be best if you... left. Go on a quest of self-discovery or something.~ /* #86857 */ DO ~SetGlobal("HelpMinsc","GLOBAL",2) ~ GOTO 9 END IF ~~ THEN BEGIN 9 // from: 8.2 SAY ~Sniff... yes. YES! A quest! I shall quest until my honor positively bloats! Minsc and Boo, roaming the Realms for adventure! When the epics tale of us are written, I'll be sure to give you a footnote! Farewell!~ /* #86858 */ IF ~~ THEN DO ~LeaveParty() ~ EXIT END IF ~~ THEN BEGIN 10 // from: 8.1 SAY ~My sword is at your feet and you would spit upon it!? That's just so... un-heroic!~ /* #86859 */ IF ~~ THEN DO ~Enemy() ~ EXIT END IF ~~ THEN BEGIN 11 // from: 8.0 SAY ~Hooray! We will honor the memory of Dynaheir with deeds that make grown men tremble! See? Boo trembles even now!~ /* #86860 */ IF ~~ THEN DO ~JoinParty()~ EXIT END Link to comment
berelinde Posted December 30, 2006 Share Posted December 30, 2006 I'm also curious why state 9 has a LeaveParty(). If he is running that dialog file, he was never *in* the party, so it probably should be EscapeArea(). Link to comment
cmorgan Posted March 11, 2007 Share Posted March 11, 2007 This set of strings is not found in BG1 NPC project files; this may be one for Miloch, Macready, and the UB folks. Can't find the refs -- wait.... yep, vanilla (unmodded) EasyTutu latest version, _MINSC.DLG shows these lines. This is one for Macready! Link to comment
Miloch Posted March 11, 2007 Share Posted March 11, 2007 This dialogue is in unmodded BG1-TotSC too. But I don't know enough about dialog coding to say if anything's wrong with it. Maybe one of you gurus can look at it. Link to comment
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