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Minor bug


pro5

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// new troll scripts to transform to dead versions at low HP

COPY_EXISTING ~troll01.bcs~ ~override/drshnl02.bcs~

~troll01.bcs~ ~override/eletro03.bcs~

~troll01.bcs~ ~override/kptrol23.bcs~

~troll01.bcs~ ~override/pptroll2.bcs~

~troll01.bcs~ ~override/sutroll2.bcs~

~troll01.bcs~ ~override/torgal2.bcs~

DECOMPILE_BCS_TO_BAF

REPLACE_TEXTUALLY ~ChangeAnimationNoEffect("TROLL02")~ ~ChangeAnimationNoEffect("%DEST_RES%")~

COMPILE_BAF_TO_BCS

 

 

// create 'dead' or 'knocked down' versions of 'special' trolls

COPY_EXISTING ~drshnl01.cre~ ~override/drshnl02.cre~

~eletro01.cre~ ~override/eletro03.cre~

~kptrol03.cre~ ~override/kptrol13.cre~

~pptroll1.cre~ ~override/pptroll2.cre~

~sutroll.cre~ ~override/sutroll2.cre~

~torgal.cre~ ~override/torgal2.cre~

 

The line in bold red should read:

~kptrol03.cre~ ~override/kptrol23.cre~

 

otherwise KPTROL03 disappears instead of "falling down" because game can't find KPTROL23.CRE to use its animation.

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