Jump to content

berelinde

Retired Gibberlings
  • Posts

    9,013
  • Joined

  • Last visited

Everything posted by berelinde

  1. I wonder what could possibly have happened to the archive you downloaded, then, since nobody else seems to be having this issue. I have heard of corrupted downloads before, but I have never heard of one that would swap portraits from one folder to another and rename them to match. Yoshimo is a regular in my party, as is Minsc, so I would definitely have noticed if they had the wrong portraits. I'll double-check when I get home, but right now, this is looking like it's April Fools' Day. I'd be curious to see a screenshot.
  2. The DA character creator has limited ability to portray Asian faces. The aesthetics might not suit your taste, but I assure you, Yoshimo's portraits are assigned as intended. I am not claiming to be infallible. It is very easy to make copy/paste errors. It's just that in this case, there is no error, you just don't like it. Here is the actual tp2 code. /* Yoshimo */ BEGIN ~Yoshimo 1 (clean-shaven)~ SUBCOMPONENT ~Yoshimo Portraits~ REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~ar0083.are~ ~SoA is required to install this component~ ACTION_IF FILE_EXISTS ~data/bg1are.bif~ THEN BEGIN // BGT COPY ~da_portraits/bmp/yoshimo/b_yos1l.bmp~ ~override/nyoshiml.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos1m.bmp~ ~override/nyoshimm.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos1s.bmp~ ~override/nyoshims.bmp~ END ELSE BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~aerie.cre~ THEN BEGIN // BG2 COPY ~da_portraits/bmp/yoshimo/b_yos1l.bmp~ ~override/nyoshiml.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos1m.bmp~ ~override/nyoshimm.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos1s.bmp~ ~override/nyoshims.bmp~ END END BEGIN ~Yoshimo 2 (mustache)~ SUBCOMPONENT ~Yoshimo Portraits~ REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~ar0083.are~ ~SoA is required to install this component~ ACTION_IF FILE_EXISTS ~data/bg1are.bif~ THEN BEGIN // BGT COPY ~da_portraits/bmp/yoshimo/b_yos2l.bmp~ ~override/nyoshiml.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos2m.bmp~ ~override/nyoshimm.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos2s.bmp~ ~override/nyoshims.bmp~ END ELSE BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~aerie.cre~ THEN BEGIN // BG2 COPY ~da_portraits/bmp/yoshimo/b_yos2l.bmp~ ~override/nyoshiml.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos2m.bmp~ ~override/nyoshimm.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos2s.bmp~ ~override/nyoshims.bmp~ END END BEGIN ~Yoshimo 3 (mustache and earring)~ SUBCOMPONENT ~Yoshimo Portraits~ REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~ar0083.are~ ~SoA is required to install this component~ ACTION_IF FILE_EXISTS ~data/bg1are.bif~ THEN BEGIN // BGT COPY ~da_portraits/bmp/yoshimo/b_yos3l.bmp~ ~override/nyoshiml.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos3m.bmp~ ~override/nyoshimm.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos3s.bmp~ ~override/nyoshims.bmp~ END ELSE BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~aerie.cre~ THEN BEGIN // BG2 COPY ~da_portraits/bmp/yoshimo/b_yos3l.bmp~ ~override/nyoshiml.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos3m.bmp~ ~override/nyoshimm.bmp~ COPY ~da_portraits/bmp/yoshimo/b_yos3s.bmp~ ~override/nyoshims.bmp~ END END You can confirm it for real by looking at the portraits page, which can be found here. Really, there is no accounting for player preferences. If you don't like the mod, uninstall it. There are a lot of portrait mods out there. Perhaps one of them will suit your tastes better. If not, you could always make your own, or just assign portraits yourself using ShadowKeeper or another saved-game editor.
  3. The "lore version" of Minsc does have dark skin, copious hair, and a thick, heavy mustache. That's because Rashemi are known to be extremely hairy and the men take pride in thir abundant facial hair. Just like the "lore version" of Edwin has him bald and beardless because Thayvians traditionally shave their body hair. We're used to seeing bald, beardless Minsc because that's the way the original art was, but then the original game art for BG made Viconia a pale-skinned human-looking woman with obnoxious tattoos. If you would prefer a more traditional look for Minsc, choose "bald Minsc" during installation. I think that's option one. He will always be dark-skinned because even his BG2 concept art has him looking pretty dark, but he will be suitably bald, beardless, and tattooed. Sorry if Jaheira's portrait doesn't meet your expectations. If you look at the portraits page, maybe one of the other variations will be more satisfactory. Of course, it is possible that this mod just won't suit your aesthetic interpretation of the characters. If that's the case, it can be uninstalled just like any other WeiDU mod.
  4. Thanks! Both issues are fixed. Hope CamDawg doesn't mind me editing his index post.
  5. I've been trying all day to duplicate MiLeah's crash and I've been unable to do it. Has anybody else had crashing in the Temple District?
  6. Yeah, brown mold oil is kinda borked. I should probably lose it.
  7. Well, I should be able to at least build the installation between today and tomorrow. So I'll probably be able to get it sorted. No Fixpack? That's always risky, but it could be why you're having installation issues. But don't change anything. Not yet. With your weidu log, I'll build your exact installation and see what's going wrong. The mod cannot be dependant on *any* other mods to work, nor should it preclude any, either. We'll see how it goes. Oh, and I'm a chemist, although I'm currently doing temp work in a biology lab. Hopefully, the temp part will change, if the presentation goes well.
  8. No, I can't let it go with a crash after that cutscene. It is simply not acceptable. Nor should there be installation issues at all. It did go through some pretty serious testing with a team of a dozen dedicated players. It just sucks that this comes at a really high-pressure time for work. My anticipated weekend of modding turned into a weekend of preparation for a possibly career-altering presentation for work. Naturally, I've got to do the work stuff because a gal's gotta eat, but if I've got a mod out there that's bugging out, I need to know why. Please post your weidu log so I can build your exact installation and attempt to duplicte your crash. Hopefully, Sunday.
  9. I don't see anything in your modlist that would conflict with BG2 Gavin, but I don't know the inner workings of Faren or SoS. If you were going to start a new game, I would advise starting with a new installation. As in get yourself a clean installation, which you can read about here. Once you have your clean patched installation in place, you could add your mods and start fresh knowing that nothing bad will happen. If you want to skip that and just carry on with your game, you can ZIP the relevant saved game folder (both the SAV and GAM files!) and send them to my screen name, berelinde, at (@) gmail dot com. But like I said, I won't have a chance to look at any gaming-related things until the weekend. It's a rough week at work.
  10. What version are you using? If worse comes to worst, I might be able to repair your saved game, but he has some complicated scripts. If they're bugging out now, there's a possibility that even a repaired game might malfunction later. For some reason, newer computers really don't like to run IE games, especially on installations that use a lot of mods. They crash a lot. Still, if your crash is reproducible, it is worth investigating, and if it crashes after a specific mod conversation, something is going wrong there. I just got through reinstalling the operating system on my computer because a virus did too much damage to repair, and as a result, I don't even have the game installed at the moment, but we can still get your game back on track. What I would do would be open up your saved game, manually set the variables to a point past the crash, and email it back to you with a summary of the dialogue you missed. Trying to set it up so the missed dialogue actually plays is likely to simply repeat the crash. Anyway, I would not be able to work on it until the weekend. Let me know if you want to try it and I'll PM you my contact info. post my contact info later on, when I'm not at work.
  11. Ah, OK, will add that to the list. Weird that it wouldn't be there. That number is below the SoA range. Well, depending on what else is in the installation, another mod might be overwriting that IDS file.
  12. The worst part about including mature content in mods is seeing the typo reports. Thanks, though! Will get this stuff fixed. Wow, I don't even remember this stuff anymore. It's odd how you can look at something a year later and think "Who wrote this? I don't remember writing this."
  13. Weird, about the responses coming from Talon Thondar. Well, as long as you got through it, we'll call it a transient oddity and let it go. And yeah, good catch on the missing word!
  14. Thanks for reporting! The thing has been out for what? Four years? And it's still full of typos. (sigh)
  15. Thanks for the typo reports! It may be a while before versioning up, but the typos will go on the "fix it" list.
  16. I didn't get any saved games in gmail. Can I assume that the problem was solved? As for installation, I test every version on a basic "full" patched BG2 installation, so I know it installs without tricks. If you are getting error messages because something is not appearing in some ids file, it is because something else on your particular installation is changing your ids files. It happens. Back in the old days, the only way to change an ids file was to overwrite it, so it is possible that other mods have affected installation. The important thing to take away from this is that all issues are fixable. I just need to know what they are so that we can find a workaround.
  17. Gavin will install on an SoA-only installation, but it requires a full installation, not "minimal" or "recommended." I'm away from home, using my sister's computer with no modding software, so I am unable to investigate anything, but is it possible that you do not have a full installation?
  18. I would like a look at your saved game? Can you zip the relevant save game (I need both the .sav file and the .gam file) and email them to my screen name, berelinde, at gmail dot com? I am on vacation in upstate New York and will not be able to check this out until Monday night, but I can find out what's going on then. Worst case scenario, I can set your globals to resolve the matter. Since you recently updated the version, I am inclined to think this is a reinstallation issue. The code is working for many other people, so it does seem to be unique to your installation. No matter what, though, we can get it fixed. Whenever you uninstall or reinstall a mod, you run the risk of corrupted scripts. The mod you uninstalled or reinstalled does not even have to be Gavin. You could have reinstalled a flirt or banter pack further up your installation list and run into trouble. It happens. That's why most modders, myself included, recommend a clean installation whenever you update your mods.
  19. Hmm, that's a new one. Which version are you using?
  20. If you aren't going to include mod-added inns, would it be possible for modders to set that themselves? In other words, detect for whichever mod flags inns as inns and then change the flag on their own inns accordingly?
  21. The timer is only two days, and travel between the Cloakwood Mines exit and Beregost Temple is probably more than that, especially since you will probably have to rest during this time, so I would say this is not so unusual. If you have an active romance with Coran, Ajantis, and Xan at the same time as Gavin's, it's possible to get the variable up that high quite early indeed, possibly as soon as the sixth lovetalk. Eventually, he will ask you to make a choice, but it is possible to convince him to be patient with you, if I recall correctly. If he likes you, i.e. if B!GavinLove is high, it is easier to convince him to stay.
  22. I wasn't talking about mod-added areas. I was talking about regular inns. Maybe it's because my testers were using a "rest anywhere" component of Tweaks, but inns like the Mithrest Inn are not flagged as city.
  23. Sorry for posting only half an explanation. The problem that I was having was that areas are flagged inconsistently. Inns are not necessarily flagged as CITY, etc. I wanted to use AreaType(CITY) instead of an OR() AreaCheck() block because I wanted the flexibility of including mod-added inns, but half the time, the wrong cutscene would cue and the NPC would take the PC out for a walk in the woods in the middle of Athkatla.
  24. Discussion started from Aran Whitehand development - Synopsis: AreaCheck() does not cover mod added areas without specific addition AreaType() does not cover mod added areas without specific addition AreaType(CITY) was intended to cover city outdoor areas Looking for a way of getting all areas, vanilla and modded, to be able to be checked for being in a city and an inn, so that the appropriate movie can be triggered and content can be tailored and still make sense Suggestions so far: Worse: Research and create mass "MYAREA" script extensions for all such areas Better: Create and identify new AreaType()s and set them up as community resources [-cmorgan AreaType() checks fail. Keep that in mind. You will need a more robust check than AreaType(CITY) to determine where the party is sleeping and cue the appropriate cutscene. You may need to do an extensive OR() block area check for this. Just saying. I've got the code up elsewhere and can post it here if you need it.
  25. Gavin's got nothing to say to you in ToB because the mod has no ToB content. Yet. I'm working on it at this very moment. If he pledged his love to you, everything is going fine, just keep your save from before the ToB transition for when the ToB part gets done. Sorry it's taking so long.
×
×
  • Create New...