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berelinde

Retired Gibberlings
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Everything posted by berelinde

  1. If you have Bishop with you, you have at least one companion who is capable of summoning a familiar, his wolf. This could be the problem. Other companions who can summon familiars are Elanee, Sand, and Qara. Edit: Patches don't matter. There isn't a patch out that fixes this bug, though they have tried numerous times.
  2. She probably hit "post" before attaching the link. She meant this thread.
  3. Ah, OK, I see it. This isn't a fatal error. It would have just looped you back into the PID menu again. I'll fix it for the next version up. If something game-critical comes up, I'll fix it soon, but otherwise, it might be when I release ToB, which won't be terribly long. Thanks for the report!
  4. Fixed a bunch of stuff. One item was moderately important, others were back-burner items. Fixed joining dialogue... again. Now PCs who broke the engagement in BG1 get more than 1 dialogue choice. (Repaired error introduced in v16) Fixed Gavin's auto-heal script so that he will no longer attempt to heal an invisible or sanctuaried PC Fixed Windows audio installation script so that it will install BG2 sounds on BGT installations that include BG1 Gavin Any character may now create herbal concoctions Minsc's belt is now usable by fighters as well as rangers Replaced b!aley.* with Keldorn Romance b!aley.* to avoid installation order issues
  5. Yes, we need to know. I'll look at it and see if I can find anything odd with it.
  6. Once you've dealt with the NWN2 engine for any length of time, you'll realize that crashes happen, often with very little warning.
  7. You should have an autosave from before that point. Crashes usually aren't reproducible. They tend to be random. That doesn't mean that you won't get another in the same place, but it does mean that if you keep reloading your save, sooner or later, you'll get one that works. This isn't mod behavior. This is just the game playing tricks with us.
  8. I'm updating. I'll have the updated version up in about 5 minutes. Edit: v17 is up.
  9. Whoops. Triggers on the ATT are bad. I could have sworn that I copied the code from Tyris flare, but it's possible that I copied it wrong. In any case, I'll update.
  10. When you reinstall a mod early in your installation, WeiDU uninstalls all the mods after it, uninstalls and reinstalls the mod in question, and then reinstalls all the mods after the mod you reinstalled. Usually, this goes without a hitch, but sometimes, weird things happen t scripts and/or dialogues. That's why I asked you if you reinstalled any mods recently. Looking at your weidu.log, I see that you've got Alora before a whole bunch of other mods. Something didn't go right during the process. Usually, when you reinstall a mod, it doesn't give you the "Recently uninstalled" message before the reinstallation line. It just reinstalls all the other mods. When this happens, scripts get messed up. That's why Haldamir has the dialogue that repeats and that's why his hotkey string fixer didn't work. Chances are good that other mod content is also affected, though if Gavin and Haldamir are your only mod NPCs, chances are good that it will happen to one of those two. It's possible that these may be the only two bits of weirdness you encounter. Or it's possible that more weirdness will turn up later on. In any case, it isn't Alora's fault, it isn't Haldamir's fault, or Gavin's, or even WeiDU. It's just an annoying fluke. Should you find that vanilla game scripts are affected (very rare, even with script scrambling), you may have no choice but to reinstall your game and all your mods and start a new game, but at this point, I would suggest just playing throuh and seeing if that's the last of it. Good luck.
  11. Whoa, that is really strange. I've had Kivan, Gavin, and Haldamir in the party together any number of times without incident. Haldamir doesn't have any dialogues that ask what it was like growing up among elves. He does ask what your childhood was like and one of the dialogue paths compares your experience growing up in Candlekeep to growing up among elves, but he acknowledges that the PC grew up in Candlekeep. As for the cutscene, it's supposed to be a string-fixer. Given your earlier script problems with the talk that kept restarting over and over, I'm beginning to think that your scripts got scrambled somehow. Have you reinstalled any mods? Also, could you post your weidu.log?
  12. No, I'm pretty sure that typo is still there. I seem to have a lot of trouble striking the keys in the proper order for that word.
  13. What do you mean, spoil it? You had Gorion's letter in your inventory and chances are good that the letter was read aloud. How much more warning do you want?
  14. You've done nothing wrong. You've probably got IEP Banters installed, which adds Anomen's "morning after" lovetalk. This dialogue is scripted wrong, so it plays as soon as Anomen's romance variable goes to 2, not after the PC slept with Anomen. K'aeloree is aware of the problem. As to why Anomen's romance has suddenly gone to 2 after you let him down gently, are you using the "multi-romance cheat" in Gavin? If so, that's expected behavior. If not, maybe there's something in PPG's NPC Flirt Pack or BG2 Tweaks that's restarting Anomen's romance. If you use the "romance cheats" component of the latter, it will restart Anomen's romance no matter what you say to him. In any case, you won't hurt your relationship with Gavin. You may get conflict dialogues, but there aren't any sneaky romance kills. Everything is pretty obvious.
  15. Eric, all innate spells have to be 1st level spells. You can allow access to them at whichever level you choose in the level-advancement table, but the spells will all be first-level spells. Suppose I'm making a kit that will allow a thief to cast a fireball at 2nd level, raise dead at 4th level, and wish at 6th level. Stop laughing, this is an example. Fireball is a 3rd level mage spell, raise dead is a 5th level cleric spell, and wish is a 9th level mage spell. I would use Mike1072's method of customizing the spells to make them innates for my kit and then I would set my versions of fireball, raise dead, adn wish all as first level spells. The kit would control which spells are accessed when by the appropriate 2DA.
  16. Ah, yes, forgot to change the item refs. Nothing horrible will happen. The ring just won't show up on the ground or have a description image. Since the one ring isn't droppable and the other goes into the PC's inventory (and is extremely unlikely to show up, in any case), this isn't as big a deal as it might have been. I'll fix it next time I version up.
  17. Er... I'm afraid not. At least not in SoA. If you are a full-blooded elf and sleep with one of the drow in Romantic Encounters, eiter Talak or Solaufein, Haldamir may offer to help you ease the trauma of intimacy with a drow, but he's got a lot of growing up to do before he's ready for anything like a sexual relationship. Haldamir really doesn't come into his own until ToB. In SoA, he's too uncomfortable in his new surroundings to talk much, even with the PC. He has a revelation while the PC and friends vacation in Suldanessellar between the two games that will make it easier for him to communicate with PCs of any race. As for whether there will be an actual romance... dunno. He's not big on commitment. I could say more, but that would be cheating. Parts of ToB are already written for him. I just need to finish up the SoA portion of one other mod before I can resume work on the ToB portions of Haldamir, Gavin, and the other mod.
  18. I think there was a problem moving it to Dawnmaster Kreel, but I'll look again. And no, he doesn't leave the party if you do the Talos quests. He really should. As in really, really should, possibly turning hostile in the process.
  19. Good point. I'm also going to have to do something to spawn Arval in case the player did not work for the Temple of Lathander during the Eyeless quest. If you've got multi-strongholds installed, you'll get Arval if you're good aligned. If you don't have multi-strongholds or if you aren't good-aligned, you get either Ossig or somebody else. So yeah, got some adjustments to make with Arval all around.
  20. Hmm, yes. It's because I'm using a check file for BG2 that exists in BG1, so the sounds that are unique to BG2 aren't getting converted. I'll have to use a different check file. Nothing horrible will happen. I'll correct it next time I version up.
  21. Ah, ok, missed that. When I read your post, it wasn't even 8am here. No coffee=poor comprehension. The portrait page that ships with the mod will stay the way it is until next time because I'm not going to send three 31-35MB packages through an FTP twice in one day, but I can update the site portraits page. Edit: Site files are updated.
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