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berelinde

Retired Gibberlings
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Everything posted by berelinde

  1. Good news! At least for me. Well, I'm happy it isn't my mod, anyway. Like the person who found the previously undiscovered Aerie bug, you've found a previously discovered Minsc bug. Minsc is trying to remind you that you told Delon that you will go to Imnesvale. There are two ways that you can fix this. Either you can go to Imnesvale and talk to Minister Lloyd or you can use the console to get Minsc to stop stuttering. If you want to use the console, open it up, select Minsc, and leave the mouse hovering over Minsc's portrait. Now type the following into the console and hit enter. CLUAConsole:SetGlobal("MinscReminder","LOCALS",2) Keep in mind that if you don't go to Imnesvale, it's possible that Delon will chase you all over Athkatla. If you want to use the console but don't know how, I can tell you how to do that.
  2. No, I didn't know you sent a zip. I'll look at it right away.
  3. Gavin for BG2 is now up to version 4. Apparently my custom of using EXTEND_BOTTOM wherever possible was causing some difficulties on a mega-install. Another script was blocking it.
  4. Yeah, I was in the process of updating the mod because another user was having issues getting BG2 Gavin to play nicely on a mega-install. The Temple District cutscene was never starting because of some script introduced by another mod. This won't help with your Minsc stutter, though. You're probably still going to have to decompile and send that file.
  5. Just load your last save. You will want to use one as close to the stutter as you possibly can. "Lag" is usually used when *all* the characters are slowing down, the game clock is moving jerkily, and scripts frequently misfire. It is usually caused by having an override folder that's too large, i.e. too many mods installed. "Stutter" is usually used when only one character doesn't complete movement commands. It's usually caused by a script loop. You've got stutter. But I'm glad you're willing to try it. It's always possible that it is the Gavin mod, though you'd think that with all the testers we had whose party included Minsc we would have found it. Regardless of whether it is or it isn't, we'll find the culprit and fix it. One way or another. Edit: You did great! Once you've got that script decompiled, we'll be able to sort it out quickly.
  6. This is strange. I'm only making one script call on Minsc in the entire mod, when Gavin is drunk, and the scripts and variables check out for it. During testing, one of my testers discovered a vanilla game bug that was leading to Aerie stutter. It's possible that this could be something similar. It could also be another mod... or something else entirely. If you're up to doing a little bit of detective work, you might be doing the gaming community a great service. It will involve a little bit of effort on your part, though, but I'll walk you through it every step of the way. I made up a little mod to help the testers troubleshoot any stutter they might encounter. You can download it here. Just install this at the end of your installation like you would any other mod and then restart the game. You'll see the dialogue box fill up with things like Player1: running block 8 or minsc.bcs. One of them will repeat over and over. Once you have found out which script is looping, you can follow these steps to pinpoint the exact location of the stutter. Download a version of WeiDU to your game directory, like you do with mods. Get it here. Extract (unzip) the archive, and then open it. Inside the WeiDU folder, you will find a file called WeiDU.exe. Right-click on it and select COPY. Go back to your game directory and PASTE WeiDU.exe there. Open a command prompt (DOS window). If you are using Windows XP, you can do this by clicking on the Start button and typing cmd into the box next to "run". That will open a command prompt. If you are using Vista, type cmd into the box next to "Search". You should see several Help topics. One of them will be "Open Command Prompt?" Choose that one, and it will open a command prompt. Go to the new window and navigate to your game installation directory. If you used the default installation, you would type in cd c:\program files\black isle\bgii - soa Notice how the prompt now shows the path to your BG2 installation? Good, that's what you want. You're ready to decompile files! To decompile a file, type in weidu foo.ext, where foo is the file you want to decompile and .ext is the extension type. Dialogue files use the extension .dlg, script files use the extension .bcs. So, if it's Minsc's script that's looping, you would type in "weidu minsc.bcs" without the quotes. WeiDU will create the decompiled file in your game directory, alongside all your mods. Dialogue files will use the extension .d, script files will use the extension .baf. So you would be looking for minsc.baf. Put the decompiled scripts into an archive and either attach it here or email it to me at my screen name at gmail dot com. If you run into trouble at any point or if you need additional clarification, just ask. I keep an eye on this forum all day.
  7. Nah, you won't have to go that far. I'll just have a peek at Minsc's scripted banters and get back to you in a few moments. I'm kind of confused, though, because a couple of my testers had Minsc the whole time without stutter (and so did I), but that doesn't mean that something didn't slip through.
  8. OK, v3 is uploaded. If you're running through with an evil PC, you will need to update, otherwise, you won't have to worry about it unless your next playthrough includes an evil PC.
  9. Redemption path, as in you've got an evil PC? Ah, found it. My bad. I'll have a fixed version up in half an hour. Just reinstall the new version and you should get the scheduled talk immediately.
  10. Do you stay until the end of the conversation or do you leave before it finishes? Both paths were tested extensively. One tester had a persistent crash that occurred when he entered the Temple District, but starting over with a clean installation solved that issue. Any time you reinstall mods, there's a chance of file corruption, and cutscenes tend to be very sensitive to this.
  11. Thanks! And we're already up to v2. Some dumb modder can't count, and didn't realize that action 339 comes after action 320, and therefore is only a valid action in ToB games. If you've got ToB on your machine and if you've already got v1 installed, don't bother updating. If you have SoA only, you want v2. It's uploaded now.
  12. And to think, I was worried that there wouldn't be enough variety... Glad you're enjoying yourself, though!
  13. Thanks, and I hope that you enjoy the mod!
  14. Need a cleric? Dawnbringer Gavin of Lathander is willing to help you out. Perhaps you met before, during your quest to overcome the iron crisis and defeat Sarevok, or perhaps you've never met before. Either way, Gavin is ready to lend his faith and his weapon to your cause. Gavin banters extensively with your BioWare party, will attempt to befriend every protagonist, and will be interested in romancing a non-assassin female protagonist whose wisdom and charisma are both 8 or better. If your protagonist is male, Gavin has a short SoA romance arc with Imoen. Mod by berelinde Gavin for BG2 is intended for Baldur's Gate II: Shadows of Amn, with or without the Throne of Bhaal expansion, BGT, BGII:EE, and EET. Ships with WeiDU, and is available for your Windows, Mac OSX, or Linux operating system. Relevant links: Download Forum Project Page Readme Q: Where is he? A: He's in the Temple of Ilmater on the roof of the Copper Coronet in the Slums Q: When do the talks start? A: Once you have completed his family quest and recruit him again. Q: Can I continue the romance from BG1? A: Sure. Since you would have wound up engaged at the end of BG1, you would have had to meet his romance criteria for that game. Good-aligned female Not an assassin, a bounty hunter, or a necromancer Wisdom of 10 or better, charisma of 12 or better If you are starting a new game and want to go this route, you will find a ring behind the trapped painting in Irenicus' dungeon. You might recognize it. If you aren't starting a new game, if you couldn't get the painting open, or whatever, you can also call him "love" in his joining dialogue. Q: Can I start a new romance in BG2? A: Yes. If your PC didn't meet the romance criteria for BG1 (neutral alignment, for example), you won't ever find a ring or be given any opportunity to call him "love," so you'll be starting a new romance automatically. Even if your PC does meet the criteria for BG1, you can always opt to start fresh by not recognizing the ring and by not calling him "love" in the joining dialogue. If you recognize the ring but acknowledge that you broke off the engagement, you'll also be able to start a new romance in BG2. Q: If I start a new romance, will I be able to get him to commit before Spellhold? A: Yes. If you treat him well, he'll propose sometime after the 14th talk. Q: How many fingers does he have? A: He'll have ten by default, but he might have nine, depending on your responses during the ring dialogue. If you go that route, though, you're going to start the game engaged. Q: Hey, I just want a cleric. Can we still be friends? A: Gavin has an extensive friendship track. You'll still get most of the talks, if you like chatty NPCs. If you don't just tell him to be quiet. If your PC is male and if you knew him in BG1, he will have a short romance with Imoen that will continue in ToB... when I do ToB. Q: So... no ToB content, then. A: Not right now, but I'll do it when I can. Q: Do I need ToB to play the mod? A: No. Q: Does he have any custom items or other goodies? A: Yes and no. He won't have any custom items initially, but there is a gnome in Waukeen's Promenade that sells gifts for Gavin and for all of your BioWare companions. They aren't free, but each has some nice features. These gifts are tailored to the specific NPC, but once purchased, they can be used by the PC or by any other NPC who might be able to use them. Q: What's the maturity level of the romance? A: By default, the romance might be considered "teen content." Once you've sorted out Gavin's family quest, had your first real talk, and established where you stand with each other, Gavin will initiate a highly suggestive flirt. Your response to that flirt will enable or disable mature content. If you don't want to wait for it, or if you change your mind later, you can enable or disable mature content through Gavin's player-initiated dialogue. Q: Gavin told me that he doesn't want me to raise him, but but he got snuffed by Tarnor the Hatchetman. Am I really expected to play with a dead guy in the party? A: Gavin is the first to admit that mortals cannot comprehend the will of the gods. When in doubt, talk to the authorities. In this case, High Mornmaster Arval in the Temple of Lathander will be able to offer you relevant advice. Q: I've got party members who really, really don't like working for thieves, but I know how Gavin feels about the undead. Will he be able to put his prejudice aside? A: He won't like it, but he understands that you have to do what you have to do. He won't leave the party over it. Q: How does he get along with NPC X? A: Nobody gets along with everyone all the time, and even friends squabble sometimes. There are only two conflicts that might result in Gavin leaving the party, and both of these are avoidable. Q: How will Gavin get along with my evil PC? A: He's done a lot of growing up since BG1, and he's come to realize that rejecting people because of their upbringing is not the way to help them. He'll try to befriend an evil PC, and he'll try to redeem him or her. That said, there comes a time in the game where each NPC is asked to support the PC. If the evil PC has managed to offend and alienate Gavin, he will have given up hope, so he's going to leave. If you're romancing Gavin, he won't commit unless you agree to redemption. This will change your alignment. Q: So, he gets pushy, does he? A: A bit. He's a cleric of Lathander. He's got to try. You're free to rebuke his efforts, of course. As long as you treat him right and don't offend him too greatly, he'll stay. Q: I've got other questions... A: Ask away.
  15. I don't think you can admit that you had sex with Weathermistress Ada and keep any of them. You can say that she wanted to teach you to use your talents more effectively and then claim that you left as soon as you realized that she only wanted to bed you and they'll believe you, but if you start out with a denial as soon as one of them chimes in with "What were you doing in there?" they won't buy it. After all, you weren't exactly quiet, and the room doesnt even have a door. If this really bothers you, you can just uninstall the "Aerie, Anomen, Jaheira, and Viconia React" component. Then none of them will say a word. Except with Laran. Anomen will always react with him, but getting out of trouble with Anomen is easy, at least for this encounter.
  16. G3: Dragon Age Style Portraits, v2 Available The Gibberlings Three Dragon Age Style portraits offers alternate portraits for BioWare NPCs, the PC, and a selection of mod NPCs. These portraits were made using the Dragon Age: Origins Character Creator. Version 2 corrects the way alternate portraits were assigned to mod NPCs and corrects the size of Anomen alternate portrait 1. Mod by berelinde This mod is intended for your Baldur's Gate, Baldur's Gate Tutu, Baldur's Gate Trilogy, or Baldur's Gate II game. Ships with WeiDU v213, and is available for your Windows, Mac OSX, and Linux operating system. Relevant links: Download Forum Project Page Readme Portraits
  17. Yup, and that's the one that's in the script. You did read the part where I said I was just copying the comments from one script, and not all of them, right? Anyway, I just verified the scripts themselves, and they're all OK. It's just the posting in the early morning hours thing that's the issue.
  18. Copy paste error from the summary, fortunately, it isn't there in the mod. But thanks for pointing it out. I got lazy and just copied and pasted the comments from one script and changed the relevant info. Apparently not all of it. Updating the post to reflect mod contents.
  19. Some new ones for the latest update: // Name: Angelo // SoA Script: adangel // ToB Script: adang25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 0 // Can kill other romances?: 1 // Can be killed by other romances?: 1 // Romance Variable: ADAngelRomanceActive // Name: Gavin // SoA Script: b!gavs // ToB Script: b!gav25s // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 0 // Can kill other romances?: 1 // Can be killed by other romances?: 1 // Romance Variable: B!GavRA // Special: B!GavRomBreak set to 1 with an RA=3 // Name: Neh'taniel // SoA Script: sk#nehtb // ToB Script: sk#25neh // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 0 // Can kill other romances?: 1 // Can be killed by other romances?: 0 // Romance Variable: SK#NehtRomanceActive // Name: Tyris Flare // SoA Script: g#tyris // ToB Script: g#tyrs25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 0 // For male?: 1 // Can kill other romances?: 1 // Can be killed by other romances?: 1 // Romance Variable: G#TF.TyrisRomanceActive
  20. Regarding the bridge graphics: That exists in the EasyTutu conversion, too, so it isn't unique to Shadow Hand. I posted a screenshot of it ages ago, but I don't think it ever got fixed.
  21. b!tweaks v4 is a collection of tweaks and cheats for Baldur's Gate Tutu, Baldur's Gate 2 with or without the Throne of Bhaal expansion, and BGT. It is available for Windows, Mac OSX, and Linux. The "full" version contains "Moody Anomen" restores his irritated "What is it now?" sound to both SoA and ToB in place of the robotic-sounding "I am ready to act." "Bardic Reputation Adjustment" that allows players to lower their reputation without having to resort to killing innocents. "Traveler's Stone" allows the party to return to frequently-visited places. "Sensible Weapon Proficiencies" bases weapon proficiencies on statistics as opposed to class. "Flexible Alignment Restrictions" allows a wider range of alignments for paladins and druids. "Proficiency Tweaks" allows the player to set the maximum attainable weapon proficiency level for all standard classes and kits. "Alignment Adjustments" alters BG1 NPC alignments. Whether the change is to better match the personality of the NPC or simply to keep them happy in the party is up to the player to decide. "Portrait Changes" alters the portraits of a few NPCs. The "lite" version contains "Moody Anomen" restores his irritated "What is it now?" sound to both SoA and ToB in place of the robotic-sounding "I am ready to act." "Bardic Reputation Adjustment" that allows players to lower their reputation without having to resort to killing innocents. "Traveler's Stone" allows the party to return to frequently-visited places. "Sensible Weapon Proficiencies" bases weapon proficiencies on statistics as opposed to class. "Flexible Alignment Restrictions" allows a wider range of alignments for paladins and druids. Visit the mod page to download or view the readme. Visit the forum to discuss the mod.
  22. I really love this portrait for Angelo! Hope you're thinking bout including it, SisterV, if kiwidoc approves.
  23. Thanks! Hope it pleases.
  24. ****BIG, SPOILERS *** SERIOUSLY Unfortunately, there really is no honor among thieves. You're dealing with untrustworthy people, . I know, it's a cruel lie. But betrayal is part of the game. I do feel a wrench of guilt for doing this, if it makes you feel better.
  25. The public announcement and release has to coincide with planetary alignments and all (Saturn is LN), but I can put up temporary download links until the site gets updated.
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