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DavidW

Gibberlings
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Everything posted by DavidW

  1. Got it. That's a helpful report, thanks; I'll check it out.
  2. Ok, looks like good evidence of an EET/ToF problem. I'll look, though it's a lower priority than getting a stable install on BGEE/BG2EE/IWDEE.
  3. They do, I’m just unsure if it makes sense to do so here.
  4. Got it. It's an interaction between the remove-class-race-restrictions component and the multiclass-specialist component. Fixed locally; hotfix by dropping the attached file into dw_talents/sfo/lua. ui_dual_class_kits.tph
  5. Thanks, that's helpful - though ideally it should be a bit more robust than that. Can I confirm: specifically you installed NPC Customization and Management, then IWD Divine Spells, and that delivered the bug?
  6. Mildly tweaked the Gorion/Sarevok exchange upthread.
  7. OK, I can reproduce this - but oddly, only on SoD, not on BG2. Will investigate further.
  8. Retrospectively, I suspect you did a clean install and didn't delete the WEIDU_EXTERNAL folder.
  9. Can you give your WEIDU.LOG? I did a clean install check of SCS before releasing 35.9 and this installed correctly for me.
  10. My thought was that there already is a high-level mage in BG with no backstory at all, so renaming (and resexing) him is incredibly minimal as far as BG itself is concerned. Of course there are more substantive changes that could be made.
  11. Possibly someone's done this already or it messes up some other bit of SoD (I still haven't played it!) but a simple minimal fix would be to replace Semaj, the mage in the final fight with Sarevok in BG (who has no backstory at all as far as I recall and is probably a self-insert of some developer called James), with Korlasz, give her a min-hp ring, and have her dimension door away when reduced to 1 hp. (It would require a bit of care to synchonize with SCS's final Sarevok fight but that could be done.)
  12. I hadn’t given it any thought; I don’t even recall what the House of the Moon is.
  13. That’s intriguing! I’ll have a look when I get a chance, offhand I can’t imagine the mechanic.
  14. Thanks, will incorporate. I haven't a clue where that's coming from.
  15. That's probably viable (or some variant of it anyway). I'm a bit overwhelmed trying to sort out issues with the mod itself; once I get it stabilized I'll return to this.
  16. Nothing I can do about EEKeeper. The kit names are changed, then I get the UI to hide them, but of course I can’t control EEKeeper.
  17. Hmm. I'm wondering if you have stray files in weidu_external. Can you uninstall, delete the entire 'weidu_external' folder, then try again?
  18. What is your weidu.log? (It installs cleanly on my version of IWD)
  19. Can reproduce, fixed locally. Hotfix: edit stratagems/spell/mantle.tpa, and replace 'enchantment_level=2' near the bottom with 'enchantment_level=3'.
  20. DavidW

    Beta 5

    I would need something like the actual list of components you installed. I believe you that those components didn't install for you, but I can't do anything with that until I can reproduce it, and it installs fine on my system. My best guess is that your specific choice of components to go for is causing problems, but I don't know.
  21. DavidW

    Beta 5

    I tested a full clean install of ToF on IWDEE before releasing beta 5, and it worked fine, so I'm not sure what's going on there. Were there earlier components you chose not to install? If so can you give details? If something isn't noted as fixed in the changelog you should assume it isn't yet fixed.
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