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DavidW

Gibberlings
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Everything posted by DavidW

  1. This is fixed locally. I'll do a rerelease fairly soon; in the meantime, if you want to hotfix it, try dropping the attached file 'ui_detect_class_kit.tph' into stratagems/sfo2e/lua and/or dw_talents/sfo/lua (depending on whether you're on SCS and/or ToF) and reinstalling. If you are using the BG2 version of Lefreut's UI, you'll also need to drop the attached 'lib_sfo.tph' into stratagems/sfo2e and/or dw_talents/sfo. (Again, this is an entirely cosmetic bug. Nothing will go wrong if you don't hotfix it.) ui_detect_class_kit.tph lib_sfo.tph
  2. I'll take another look myself.
  3. Yes, I've just been chatting to people on Discord about it. This is a Known Bug (TM) if it appears on the item-description screen (will be fixed shortly) and in the description of any creature with the in-game title 'assassin'. If you see it elsewhere when you are using no UI mod or with Lefreut's UI, please report it. (I'm aware of it happening on the character screen for LeUI on BGEE+SoD.) If you see it on another UI mod, and that mod is stable and officially released, let me know which one and I'll consider supporting it. If you see it on a UI mod that's still in development, you're on your own. In any case, it's entirely cosmetic.
  4. Welcome to my world! There clearly is a problem somewhere in the proficiency-handout system but it's frustratingly hard to reproduce reliably.
  5. Are you only using SCS, or do you have any of ToF installed too?
  6. I think you got the version that was up for a few minutes with a corrupted file. Redownload and try again.
  7. For these BGEE install failures, could you post a WEIDU.log and say whether you’re on SoD or not?
  8. That’s very funny. Well spotted, will fix urgently!
  9. If I do a full clean install on IWDEE (with that SPIN722 issue addressed) I don't get any 32-proficiency trouble, everything works fine. Likewise, everything is good on a full clean install on BGEE. I assume the proficiency weirdness is the result of some partial install I'm not anticipating (or a mod interaction). If anyone gets it, please post your WEIDU.log and note what game you're playing on.
  10. The origin of the bug, I think, is that FFT works either in EE or with ToBEx. ToBEx also has a racetext.2da, but the format is different (it's a 1-column 2DA where the row labels are just the IDs). That append is legal for the ToBEx format, but not for EE. FFT needs to check whether it's on EE or not and append racetext differently accordingly, to include a column header ('ghoul', most naturally), and ideally fill in the uppercased name too, on EE. Since I think FFT is being actively maintained I'll leave its maintainers to sort this out.
  11. OK, I can totally see how the LARGE_SWORD_SORCERER thing is happening. It's going to occur on slightly non-standard install orders where the weapon system gets externalized before sorcerer kits are edited. Dropping the attached file into dw_talents/sfo will probably fix it (not tested yet). lib_kit.tph
  12. I can reproduce the problem with an IWDEE install not finding spin722.spl. If you want to hotfix it, drop the attached file into dw_talents/sfo/lua. I can't yet reproduce the problem with LARGE_SWORD_SORCERER but I can see theoretically what might be going on (basically sorcerers don't have their own entry in weapprof.2da but just piggyback off mages', and that can confuse SFO). I'll keep investigating; meanwhile if someone has a reliable way to reproduce that bug I'd be interested to hear. ui_detect_class_kit.tph
  13. Yes, continuing with 35.6 saves should be fine. The inn benefits are hardcoded, you can't get at them through NI. 'Revised inn rooms' does a UI hack to get around that. Is there a specific bit of 'revised inn rooms' you don't like? You could try to customize it maybe.
  14. Almost but not quite, it's actually a newer version that had a bug. (SCS automatically has the latest version of any functions I write, the function library I use is symlinked to it.) In any case both these issues are fixed in 35.8 (just out). Thanks for the detective work.
  15. I've had to advance to v35.8 because of issues in 35.7 that broke installation on oBG2 and on BGEE. (Naturally, my install test for SCS this time around was on BG2EE, whereas my install test for ToF was on BGEE.) If you downloaded 35.7 for BG2EE, you don't need to bother with this update. Changelog: Fixed a problem where 35.7 was assuming the Enhanced Edition at one point, breaking installability on oBG2. Fixed an issue caused indirectly by the new 2da-management system, that was failing to load localization variables on BG installs.
  16. Yeah, found it. New version imminent but if you want to hotfix, open stratagems/sfo2e/data/bg1_file_names.2da, and edit the top from this bgee tutu bgt eet IMOEN_DV imoen imoen imoen2 imoen2 BG1_IMOEN6 imoen6 _imoen6 imoen61 imoen6_ BG1_VICONI6 viconi6 _viconi6 viconi61 viconi6_ to this 2DA V1.0 * bgee tutu bgt eet IMOEN_DV imoen imoen imoen2 imoen2 BG1_IMOEN6 imoen6 _imoen6 imoen61 imoen6_ BG1_VICONI6 viconi6 _viconi6 viconi61 viconi6_ (Ignore the spacing of that 'bgee tutu bgt eet' line, that's just the forum software being annoying. You just need to add those first two rows, '2DA V1.0' and '*'
  17. Looks like something may have broken on BGEE installs. (My install check this time around was only for BG2EE, perhaps optimistically.) I'll check.
  18. Can you describe those errors? I ran a clean install just before releasing and everything installed okay.
  19. OK, just starting to knuckle down to this, starting with the January 8 list. I can reproduce this but for both technical and artistic reasons I don't think I can solve it in the near future. Unmodded-game issues, out of scope for now. All fixed locally, will be in beta 5. Should be fixed in beta 4. I think in the short run people will have to put up with this, but thanks for flagging it. I've seen this myself and I'm not sure what's going on; but yes, harmless I think, so deprioritized for now. Unmodded-game bug. Fixed locally (off-by-one error in projectile assignment), will be in beta 5. Fixed locally (it's specific to SoD and possibly to EET, caused by it using a localized race table. Similar to the problem we had in beta 2 of classes not displaying properly). Will be in beta 5.
  20. Eureka. Thanks for your help with it.
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