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DavidW

Gibberlings
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Everything posted by DavidW

  1. Ok, working through some of these, starting with January 10: I'm following the 2nd edition AD&D Planescape. Fixed in beta 9. I don't think the HLA display ever showed feats; certainly I don't know how to make it do so. Fixed in beta 9. There's not much I can do about that, unfortunately. I could change the description to note that the ability is improvable, I guess, but I haven't done so yet. Fixed in beta 9. On the suggestions, I've increased the damage of Fury of the Pack by 50%. The others look like good ideas but I haven't had time to implement them.
  2. Weird. I've tweaked a bit to try to limit the effect of this but I can't say I understand it.
  3. Is it, though? It has a very short casting time, doesn't permit a saving throw, definitely forces the mage to waste a round countering it, and if timed well can disrupt what they're doing this round too. Not too bad for a 6th level slot, particularly given an action economy where generally there are more player actions than enemy spellcaster actions.
  4. I didn't check - this is on a clean full install, choosing the first option on any multiple-option install. If I had to guess, my guess would be that it's an engine-level problem where something in your setup doesn't like ToBEx. But it could also be some odd combination of component options. Sorry not to be more help.
  5. It's slightly more complicated than this, unfortunately - there's an engine bug that means setting a creature's allegiance to ALLY prevents active control of it. But there is a problem here, I agree (though I can only intermittently reproduce it). I've tightened fiend scripting to try to address it.
  6. I'm extremely confused as to how this is happening. If anyone can reproduce on a clean install, let me know. (hulkamania is getting multiple applications of the spell that grants you a save bonus - but those spells are supposed to clean up after themselves, they shouldn't be able to stack like that.)
  7. This is working fine on my install. Probably that means I messed up the hotfix. I hope beta 9 is fairly imminent so I won't try to replicate it.
  8. Going into the weeds a bit: the description of a spell lives in a certain string ref (strref) in the file 'dialog.tlk'. The spell file itself references that strref. SCS reads the strref assigned to it and changes it to include the new spell description. In the unmodded game, the exact same strref is assigned to the scroll description. If the spell and scroll descriptions in your game differ, something must have reassigned the scroll description to a new strref. Do you know how to do a WEIDU change-log? If so, could you run one on SCRL84.ITM ?
  9. OK, I can start a game normally on a clean install of SCS on vanilla BG2 (the GOG version I think). So I'm afraid I don't know what's going on there.
  10. OK, thinking more about this, it's pretty weird and I'm not sure what's going on. Could you email a zipped save file to davidmwwallace@outlook.com ?
  11. No, it’s a pure bug. Hit points aren’t meant to be adjustable except in special cases. SCS makes sure NPCs have at least 75% of their max hit points; the algorithm calculating them is broken.
  12. Interesting - not at all sure how that could happen but I'll take a look when I have a chance.
  13. Thanks for these. Ice Knife is fixed locally, will be in 35.11 (and ToF beta 9). Strength of Stone and Chromatic Orb were fixed in ToF beta 8 but I haven't had a chance to roll those fixes to SCS yet. They'll be in SCS 35.11. I can't reproduce the bugs with scroll descriptions. Do you have any other mods installed? (It's possibly a library fix on my local version that hasn't got to the public release yet.)
  14. I don't use EET myself and ideally I'd support importing. But it will probably be fiddly, and I haven't done a lot of testing on it. I'll check out the rest of these issues when I get the chance.
  15. The ToB text is the same. But none of it says anything about caster level, so I think deeming it to be cast at level 1 and applying a level 1 (bespoke copy) version of LMD would be fine.
  16. There is a (new) hotfix to the crash bug at the previous thread. You can probably fix the other problem by dropping the attached file into stratagems/sfo2e/lua (or dw_talents/sfo/lua, as appropriate) before installing. ui_spell_system.tph
  17. OK, I can now reproduce this - thanks for the careful description. Fixed locally (after a painfully long hunt), will be in v35.11 (and ToF beta 9). Until then, drop the attached file into dw_talents/sfo/lua or stratagems/sfo2e/lua. ui_extra_spells.tph
  18. It's a bug: a library that stopped being loaded as of v35. Fixed locally, will be in 35.11; and yes, it will affect all spellcasters, sorry about that.
  19. The specific error is something in the berserker patch but it's difficult to see what - it will be some interaction with your existing mod list but I'm not sure what (the component installs cleanly on my ToF-only install). That chunk of code has in any case been rewritten for beta 9 so I can't easily chase it. If you like, try turning off the berserker changes by setting rebalance_berserker=0 and possibly also rebalance_barbarian=0 in the dw_talents.ini file.
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