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DavidW

Gibberlings
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Everything posted by DavidW

  1. And there can't be, really. Prefixes are invisible in-game, there's no good reason not to avoid duplication. But if two people want to put an area at the same point in the worldmap, they might both have valid artistic reasons to do so. Of course it's courteous to avoid clashes if you can do so without meaningfully harming your mod, but it can't be an absolute rule.
  2. I am skeptical that this is the underlying problem. Normally, missing language strings should be replaced by the English-language ones, not cause install failures. Something may have been broken by the most recent function update; alternatively it may be a problem with whatever autoinstaller you are using. Can someone playing in German/Polish see if the problem repeats when installing manually (i.e. not with an autoinstaller)?
  3. No. It's an extremely clever tool but it's clearly still a bit work-in-progress. But more importantly, there is plenty of room in the standard SPWI/SPPR space for the IWD spells, as demonstrated by the fact that IWDEE itself has them all present there. I can see that if you want to use a huge number of spell mods it would be helpful for some of them to use a tool like this, but IWDification just isn't a good choice for it. Among the reasons: you will break any extant mod that looks for the IWD spells via spell.ids (SCS, for one.) The amount of work required to fix mods to allow for that, and the number of bugs that would inevitably arise along the way, dwarf the advantages for what is a relatively edge-case scenario, especially as OlvynChuru's own mod is using this tool. (IWDification is more @CamDawg's baby than mine these days, but I strongly suspect I speak for him too.)
  4. Second edition AD&D fairly consistently assumes that monsters have d8 hit dice and fighter THAC0s, and BG is pretty faithful to that. SCS follows their lead. I read the THAC0 table for anything with a PC character class. If it's a monster, it gets a hand-calculated THAC0. (Even if the player is using their own THAC0 chart, I've no way to tell if they want it to apply to monsters.) What makes you think I don't? Yes. That's intentional, though I agree that the readme doesn't make that obvious.
  5. I don't *think* it applies to PCs but I'm not sure. (But PCs really should be conforming to the rules here in any case.) No. It's a fairly respectable number. (The reason for doing it is that vanilla BG/BG2 uses ad hoc THAC0 modifiers to make various creatures more powerful, in lieu of actually giving them their bonuses from weapon specialisation etc. Since SCS enforces the latter, there's a danger of overdoing it unless the ad hoc modifiers are reined back.) 'current' is the actually-possessed value. 'possible' is the value calculated from the creature's level according to AD&D rules. So if it always reverts to 'current' that means it never changes.
  6. It will be a compatibility clash with some other mod you have installed (probably one that rearranges proficiencies or similar); your mod list is very long so it's not easy for me to guess which, sorry.
  7. I already have some DEFINE_DIMORPHIC_FUNCTIONS (it's in Weidu v247 because I asked for it) and I update double-defined functions when I see them but I don't see a lot of advantages in systematically doing it - more accurately, the advantages are outweighed by the likelihood of accidentally breaking something.
  8. Hang on. If those are PC-summoned fiends, they should just be going on an uncontrolled rampage. Attacking each other is permissible in that circumstance. So I’m not clear why this is a bug. (It’s also extremely difficult to see how anything in 33.5 could have changed this.)
  9. Can you give me an exact reproduction scenario? And when you say 'again', do you mean you verified it as not happening on some previous build? - if so, which one? Thanks.
  10. Unintentional, yes. I'll add it to the list to fix; in the meantime, you can CTRL-Y the dogs with a clear conscience.
  11. There is a typo in '2da/dualfc.2da' - a missing space between two iterations of 'AP_D5_DUAFC', so that the file has 'AP_D5_DUAFCAP_D5_DUAFC' instead of 'AP_D5_DUAFC AP_D5_DUAFC'. I doubt it has much visible effect in-game in of itself (it only applies at 25th level) but it means the CLAB files are malformed, and that confuses SCS.
  12. There is a typo in the file 'dualfc.2da' in Tweaks Anthology that's causing this (it's used in component 2450, 'give PnP class restrictions'). If you uninstall that component you should be fine. (Or you can fix it yourself if you like - edit 'cdtweaks/2da/dualfc.2da' in Notepad or similar, find 'AP_D5_DUAFCAP_D5_DUAFC' and replace it with 'AP_D5_DUAFC AP_D5_DUAFC', and then reinstall that component.)
  13. You're welcome. The bug was actually quite general, albeit only showing up on some install choices - I'm pleased to have had the chance to catch it early.
  14. v33.6 is now out, fixing the problem with grodrigues's install.
  15. Can you try unzipping the attached file, putting it into stratagems/sfo/general, and seeing if it fixes the problem? lib_evaluate.zip
  16. Are you installing directly, or using PI or some other auto-installer?
  17. If you're getting that error when trying to install that component on a clean install, I'm afraid I can't help you, because on my machine it installs fine, and ultimately I can't fix something I can't reproduce. I think these error messages mean that your OS isn't letting the mod have access to the files it needs to access, but I've no idea why that might be. Maybe try installing the game somewhere else on your HD?... I'm out of ideas, sorry.
  18. OK. For some reason the operating system (on your system, but not mine) isn't allowing WEIDU access to 'gtimes.ids'. I can't see why that would be, though. At the risk of sounding like every computer helpdesk ever, have you tried restarting your computer? That might break whatever lock it's got. Failing that, try deleting gtimes.ids and replacing it with a blank file. (SCS will fill in all the details it needs anyway.)
  19. Still can't manage to reproduce. Can you find the file 'stratagems.debug', zip it, and post it?
  20. Odd. I can't reproduce on a clean install with SCS only. Just a quick sanity check: (i) are you on the latest version of BGEE? (2.5) (ii) did you make sure the game wasn't running while you installed? If the answer to (i) and (ii) is 'yes', can you find the file override/gtimes.ids, zip it, and post it?
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