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Everything posted by Kilivitz

  1. So 2.6 is out and I've no excuse to keep avoiding this project. So far, the new build seems much less clunky than 2.5. I haven't noticed any changes in the UI except for a few changes in how the World Map behaves. I'm going to start the project over (takes less time than sorting out the mess my previous attempts have left behind). When I do so, I'm going to open a new topic to keep anyone interested updated and also to make sure I keep focused - basically, the more noise you guys make, the bigger the chances this thing gets released.
  2. He's already helped me immensely back at the BD forums. I intend to pay him back by pestering him some more with my questions in the near future.
  3. I've got some stuff to do regarding the new version of TutuGUI for the original BG2 but after that, I'm going to look into getting the BG1 UI for EE back on track.
  4. Hi Guest Ront! Not yet, unfortunately. Life and an ever-growing disappointment at the EEs got in the way. I have to say, though, that every time someone asks about it, I get an itch to restart the project.
  5. I think I have fixed the problem. There were some wrongly positioned elements in a file that is only used when the resolution is set to 1024x768. If you can download and place the attached file in your override folder, that'd be great! Of course, please do so after installing the patch (or else the installation will overwrite the fixed file). guiw10.chu
  6. The problem might be an incompatibility with the font patch you're using. Would it be possible for you to test removing it without screwing up your installation? (perhaps it's right at the end of your mod install order) Thanks for trying out the patch!
  7. In other words, the new mechanic prevents players from just reloading until they succeed (A.K.A. save scumming), therefore it's an improvement. But is it, really? Consider this: the ability to save scum is an inevitable side effect of an integral aspect of BG's gameplay (you can save/load whenever, except when in combat). There's no way to prevent it altogether unless through a radical design change such as replacing the save-whenever system with a checkpoint or auto-save-only system. Granted, it doesn't have to be a slippery slope. Perhaps only partially eliminating save scumming i
  8. If I'm not mistaken, in the original a character would roll against its own pick pocket score. In the EEs, each item slot has a set required score that is compared to the character's pick pocket skill. If it's lower, you get a message saying the target has no items that can be stolen by a cutpurse of your skill.
  9. Not so much replying to this individual post as picking it as an example of the few replies here dismissing the whole thread as a nonsensical exercise in grognardism. I find it disingenuous to treat "rolling back Beamdog's changes" as an all-or-nothing proposition that defeats its own purpose as long as one can go play the originals. The EEs are a mixed bag of objective improvements (mostly on the technical side) with changes and additions to gameplay, some of which very much blur the line between enhancement and change for the sake of change. So much that some of the most egregious
  10. You know, solving issues that weren't issues to begin with sounds pretty spot on for Beamdog, IMHO.
  11. shawne, as I live and breathe. I remember being bummed about your banning.
  12. "Doesn't affect me, therefore, it doesn't exist." Also "It's all subjective anyway. You're wrong, though."
  13. Yes. What the doctor said. And the point I can't seem to get across to a couple of you folks. It's not whether Thacobell's reply deserves a smackdown (it actually doesn't), but the fact that if the roles were reversed (BD critic accuses BD fanboy of being a jerk), mods would come out spinning their banhammers like Thor within minutes. I'm not fixating on it as much as documenting it.
  14. I'm well aware that calling someone a jerk is pretty lame as far as personal attacks are concerned. The point was that people have been banned/jailed/reprimanded for much less.
  15. So here's one of Beamdog's most staunch defenders outright calling Adul a jerk for criticizing the studio. This kind of personal attack could be an opportunity for the moderators to prove just how impartial and unbiased they are.
  16. @Arthas at the moment, you can disable cosmetic attacks using TobEX - it's the optional component "make all attack animations genuine attacks" or something like it.
  17. Yes, I when I said "it's been out for 2 years" I meant the EE of NWN. Also, the NWN community I mentioned was specifically the NWN:EE subforums over at Beamdog. You seem to be under the impression I was referring to the NWN community as whole - I wasn't. I was addressing Borisov's remarks that the IE veterans may be out but the [Beamdog] NWN forums are going strong. From my point of view, it's only a matter of time until the people who fell under their EE hype become dissatisfied with their general clumsiness in their handling of almost every game they got their hands on. In the
  18. The NWN community is still active, sure, because it's only been two years. Eventually, they'll catch up to BG fans in their disappointment, unless BD manages to make good on their myriad promises in a timely fashion. If their treatment of BG is any indication, it's not going to happen.
  19. In the original BG2 engine, ToBEx allows you to disable inventory pause. It doesn't force an unpause like in BG1, though. I like both approaches. I don't think inventory management in these games is realistic enough that you simply shouldn't be able to use it during combat, but I like how the original one makes choosing quick items part of your survival strategy.
  20. You see, guys? No reason to complain. You're all a bunch of meanies who can't live up to BD's High Standards™ I mean, they even have a Warning Level System [patent pending]. So clearly, no one has ever been banned for petty reasons. It's just that you achieved level 5. How? We can't say. Moderator discussions are above your paygrade, I'm afraid. And you wouldn't understand, anyway.
  21. If you don't like people taking the conversation to a different venue, perhaps you should reflect as to why it happened in the first place. Because this is entirely on you, the moderators and the frivolity with which you remove posts and ban people. It makes sense, though, that you'd complain about it. Suddenly, you can no longer shut down the conversation just because you don't like where it's going. In other words, you are no longer in control of the narrative, something which you and the moderating team seem obsessed with. I may seem harsh, but it's the most generous explanation I
  22. Another reason you want to put TobEx before everything else is because certain mod components are only available if it's detected, including some stuff on BG2 Fixpack.
  23. Yes, it pretty much corroborates what I said - to have BG1 music in BGT, you have to run setup-bgtmusic.exe after BGT is done installing. If you choose the "Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music" component, then indeed you don't have to uninstall anything - the appropriate music will play in every area, be it BG1 or BG2. If you chose the "Full Baldur’s Gate and Tales of the Sword Coast music" component, then you'd have to uninstall it right before starting the BG2 part. But you'd only choose that if the other component caused any problems.
  24. To get full BG1/BG2 music on BGT, all you need to do is run setup-bgtmusic.exe after BGT is done installing. From there you choose the option "Full BG1/BG2 Music" (the one that comes with a warning about patching BGMain.exe). TobEX is not required AFAIK. I'm pretty sure there's no need for any specific mod to fix music on EET.
  25. 1) Can't speak for the others, but I'd say the mod is in stasis while we wait to see if the 2.6 patch is ever going to be a thing. In the meantime we've turned our attentions to other things, such as other games, gemRB or playing the originals. 2) Not that I know of.
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