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potatoteers

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Everything posted by potatoteers

  1. Thanks, I will try it later. Right now I uninstalled the "repick sorceror spells every three levels" component, and it worked fine. I will use your method when I get to BG2.
  2. Maybe it was a UI conflict? I used the Classic BG UI 1.5. When I created any sorceror, I had zero spell that I could pick. And if I use the repick spell ability, it told me "don't change any spell now". The arcanist works fine. Darn it, I really like the classic UI.
  3. I had trouble making this mod to work. The sorcerors can't pick any spells at all.
  4. I wonder if this falls intot the scope of Tweaks Anthology. But can we have a module that extend the duration of Protection for Negative Plane to a flat 1 turn of 1round/level? I know that Spell Revison works on this spell, but some people may not have installed SR.
  5. I see the mod development has been really active recently. Should I want for a more stable version?
  6. Sounds good and what I originally thought should happen. To be honest, I just hope Antimagic ray is truly a cone of ray in front of the beholder so you can avoid it by flank the beholder, or position yourself through Haste. Every time I want to pick up BG2 again, the idea of fighting beholders just scares the shit out of me.
  7. Yeah Dispel Magic should work, I will have to test. It's just the description of Spell Thrust says it will dispel Dispelling Screen, left me very confused.
  8. Being playing around with SR for a while, yet I still couldn't figure out a way to take down Dispelling Screen without "waste" a Breach. I cast every single Spell Thrust/Secret Word I had, but that shiny screen just wouldn't disappear until I threw a Breach.
  9. Apologize. But it is high time to learn writing some WeiDU myself however. Specifically I hate the fact that Improved Invisibility blocks friendly spells.
  10. Korgan, Keldorn, Anomen, and Minsc all desperately need Gauntlets of Dexterity in the early SoA. But you must be a mad man to rush the Unseeing Eyes' Lair to get those gauntlets. It feels like the Cloak of Mirroring, by the time you get it, it is so late in the game and you have already overcome so many challenges without it, you throw it in your backpack and think, meh. I think it may be for the better to smooth the earlier game experience of a fighter by swapping the Girdle of Hill Giant and the Gauntlets of Dexterity. The Girdle is more of a luxury than a necessity. Korgan, Minsc, and Anomen definitely don't need it. Keldorn and Jareira, well, I never take them as damage dealers. Besides, all the other strength girdles are out there in the wild, why not move the Hill Giant one to the dungeon as well? Another tweak I was thinking is that, is it possible to allow Heal and Regeneration to go through Improved Invisibility? Fighters don't have many ways to stack their AC. When you tank the Golem/Vampire/Cambion, 4 AC is quite massive. But if you get hit by a crit, you cannot be healed. I find this limitation makes this spell much less useful. Mages don't need Improved Invisibility, they have Stoneskin and Protection from Magical Weapons, I don't think it is wise relying on mages' AC to tank. The save bonus seems good, but enemy mages will cast True Seeing. Clerics have Entropy Shield, Draw Upon Holy Might. Druids have Iron Skin. Fighters only have their naked butts(Remove Magic, Remove Magic) getting spanked by all kinds of evil creatures. Maybe we can show some love for our good old fighters?
  11. You are really helpful. Thank you very much! I promise next time I post anything I will read the spell description at least twice.
  12. Okay, I did some tests on BG and BG2. It turns out I don't even need to dual class. BG(2.5EE): Right after recruiting Imoen, level her up, spend the 15% thief skills. Kick her out, give myself exp which is enough to level up Imoen. Pick Imoen up, she magically gains 15% thief skills again. BG2(2.6EE): Mostly the same, recruit Yoshimo, level him up normally, spend the thief skills, escape the dungeon. Dump him inside Copper Coronet, give myself exp in order to level up Yoshimo. Pick Yoshimo up gain, profit! I tried to change both of their kits, the results are the same. If you can't reproduce this, I can reinstall BG and only install SCS to see if there are any differences.
  13. Thanks for the input. I think I let Nalia cast Detect Invisiblity, then told Edwin to cast Secret Word, which was a habit. It didn't occur to me that Detect Invisibility grants the caster the ability to see through Improved Invisibility without dispelling it. I actually like it. Before that, only one mage needs to cast True Seeing, and every one else will benefit from it. Nice! I also didn't read the description of Spell Thrust carefully so I didn't know it was an AoE now. I apologize. Installing a spell overhaul mod without reading it in detail is very amateur. So I just need to cast two Spell Thrust, the first one takes down Spell Deflection, the second one takes down Non-detection, then let Viccy casts Invisibility Purge. Bang, that Rakshasa is naked now. Relearning how to mage fencing is cool.
  14. At this moment, this combination feels stronger than Mislead. Yuan-Ti Mage, Rakshasa will use these. I believe some mages cast these as well. According to my knowledge, until you have a mage who can cast Piece Shield, there is nothing you can do about it. Piece Magic, Ruby Ray might work but you still can't Breach. Also, Yuan-Ti Mage is not high level mage, yet you need level 8 spell to take it down effectively. Waiting for 4 rounds, just letting them cast Remove Magic, Breach, Slow, Cloudkill is devastating. And I do believe Rakshasa has more then one cast of Protection from Magical Weapons. My strategy now is enter and leave, because luckily they don't rebuff with Non-detection. And it is very frustrating.
  15. No problem. I will test it this weekend. Both the delayed dual and the respec version. (Why I haven't thought of respec is beyond myself.)
  16. Okay, one more thing I want to mention is that, even the dead magic room in Watcher's Keep will not take down Spell Shield. The room strips everything except Spell Shield. P.S. David you are still updating the SCS? Are you mad? Kudos.
  17. My impression on Beholder is that it will strip you butt naked with anti-magic ray no matter what, then petrify you, lastly blast you into millions of stone pieces. Yet on my recent playthrough(Hardcore difficulty), they seemed to be dazzled by me shining Spell Shield, not be able to do anything about it. They still stole my shining shield and cape though and zapped my ass with lightning, but they just couldn't take down the Spell Shield, which was hilarious. I have to ask: did I broken the Beholder AI with my mod installation? This is not an intended feature right?
  18. I can confirm this, although I need to do more tests to find the exact culprit of this issue. It will most likely happen when I try to abuse this feature and duel Imoen or Nalia at a higher level. For example, Nalia is supposed to dual at level 4. In order to give her max Find Trap and Detect Illusion, I delay the duel until level 7 or 9. After the duel, you dump her, farm some experience, recruit her. If she tries to catch up with your level, the game sometimes tells me she has unspent thief points. Imoen seems to get another 15% thief points after I take her at spellhold guaranteed.(after abusing this feature, haven't try this normally).
  19. How about install the game outside the `Program(x86)` folder? My steam is inside c:\Program Files(x86)\steam, but my games are located in g:\games\steamlibrary. Make sure there is no space or non ascii character leading to your BG folder. For example, my game is located at `g:\games\steamlibrary\steamapp\common\`
  20. Is it possible to log MWL? It just terminated without any information, I am more than happy to help.
  21. You didn't run the weidu command from the game directory. Type `pwd` from the terminal and tell me you see. I am pretty sure I can help you with this.
  22. Run weidu from terminal manually worked fine! I can't believe it. My HERO. To help anyone who ran into this thread with same problem: 1. Download the OSX Tweaks file, unzip it, copy the `cdtweaks` folder to your Game. It is usually located in {YOUR_HOME}/Library/Application\ Support/Steam/steamapps/common/Baldur\'s\ Gate\ Enhanced\ Edition/. 2. Download the latest WeiDu binary from GitHub. https://github.com/WeiDUorg/weidu/releases Grab the Mac version. 3. Unzip your WeiDu zip, grab the weidu and copy-paste it into your game folder. 4. Open your terminal, use the command `cd` to change the current directory to your game folder. 5. Type `./weidu cdtweaks/setup-cdtweaks.tp2`. Voila! 6. If macOS complains about permissions, open `Security` from the `System Settings`, in the `General` tab, click `Open Anyway` (Yes macOS I know what I am doing, stop treating me like a retard) 7. If your `weidu` binary doesn't have the executable permission, type `chmod +x weidu` or `chmod 755 weidu`. 8. It didn't happend on my Mac, but should `weidu` says it has no permission to change folder, go to `Security`->`Privacy`->`Full Disk Access`, add `weidu`.
  23. Yes I did. Still nothing happened. I checked WeiDu's Github and it says Mac package had been updated to supported Big Sur(11.01), but my system is 11.2. I really tried to make it work so I downloaded WeiDu git repo, but I couldn't compile it properly due to some compatible issues with Ocaml. I don't know the language thus not being able to troubleshoot. Guess I have to struck with vanilla BG. PS. Should have stayed with Mojave just like you do. I don't even understand why I kept upgrade the system... Guess I was feebleminded.
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